Bam.

Enemies now have their own Hurt/Stunned animations.
They also become very briefly Stunned when you damage them with most weapons. Took a page out of ZII AoL there.
QUOTE(kurt91 @ Nov 23 2011, 05:33 PM)

Well, my main complaint with most games I've played in Zelda Classic is that bomb-walls are used far too often. It's been too common for me to be stuck with absolutely no solution except to bomb every single possible wall in the area, and then spend countless hours searching for more bombs. I liked how the LA/Oracle games did it, how most bomb-walls were cracked/discolored slightly, and the "secret" ones could still be discovered by tapping it with the sword. That way, there was a way to find out if it was a route to take without having to lose resources to check.
True that. They are rather overused. Bad idea to just go "Oop, no idea what to put here, better go with a bombable wall!".
Oh, just be glad you don't have to bomb the chests to open them! (Someone should totally do that just to be a troll

)
QUOTE(kurt91 @ Nov 23 2011, 05:33 PM)

You're not just blindly blowing up everything in sight, praying for a way forward.
Just like the Tails and Eggman stages from Sonic Adventure 2! Only without the praying, because it works 100% of the time. (And because Tails and Eggman are atheists and worship Science so they don't pray. Except maybe to GlaDOS. I need more coffee.)
QUOTE(kurt91 @ Nov 23 2011, 05:33 PM)

My younger sisters are sitting and reading everything over my shoulder. Apparantly they like your sense of humor a lot, they couldn't stop laughing at the look on my face on reading this!

Now I'm going to have to be paranoid on ZC too.
*waves* I love youuuu Oniiii-chaaaaans!!

Make Kurt be good!!
QUOTE(kurt91 @ Nov 23 2011, 05:33 PM)

(Boy, I feel a lot more useful when I have a constructive comment to make.

)
I love you too Kurt. *squishy hugs*