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What did you accomplish in ZC today?


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#1426 Jamian

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Posted 22 December 2013 - 08:01 AM

Damn it your always a step ahead of me :augh:. First the ocarina pol's voices, the shovel, and then this! You know how to make a quest good with scripts for sure (but now it will look like a rip-off if other people do the same thing). :D

 

But you should probably make the lines longer, because why only 5 notes? Will songs be no longer than 5 or 6 notes?

 

Thanks :) There is space for 6 notes at the moment but I can easily make it longer.


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#1427 KingPridenia

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Posted 24 December 2013 - 09:30 PM

Even though I'm holding back on any serious development of my project until a later date, I did start making some new designs for a couple of enemies that will appear later in the quest. For anyone here who's played Fester's Quest on the NES, you'll recognize the sprites immediately. The Cracktorok is now the deformed Pacman looking enemy from that game and my Rock Zol looks like the spiky blobs in the alien spaceship. I later intend to add those fly spewing heads as well to replace the Bat Wizzrobes or maybe summon a new bug enemy with behavior similar to Bats. I made some changes to the Cracktorok:

 

-The Cracktorok's HP has been increased from 40 up to 48. However, I nerfed its damage slightly from 20 to 16 (so with 1/4 damage it does exactly 1 heart of damage) and weapon damage from 40 down to 32 (equal to a Mirror Wizzrobe). Frame rate was changed from 4 to 8 and I changed the sprites so when it's about to fire, it begins to flash. Since the weapon damage is nerfed, reflected magic is no longer a one-hit KO. However, it does knock out most of its HP. What do you guys think? Just for the record, the player is intended

 

As for the Rock Zol, it's pretty much covered in a spiky shell that can only be damaged by the hammer, which will break it. After the shell is broken, it looks like a gray Zelda 2 blob that can be defeated however you please. Thanks to the guy that reminded me I didn't have the broken shield tiles rule checked. Such an epic fail making a thread about a "glitched broken shield tile" and the fix was that simple. I also have a few changes planned, but I'm not 100% sure if it will be set in stone.



#1428 Aevin

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Posted 26 December 2013 - 04:16 AM

Well, I learned something ...

 

You can use secret flags and the screen's secret tiles in place of a screen's undercombo for destructible combos like bushes, making it easy to have different bushes show different tiles beneath (on screens without secrets, at least).

 

You can accomplish the same thing by making a background layer in the screen data, but the secret combo method is easier/more practical in some cases. Am I the only one that didn't know you could do it that way?


Edited by Aevin, 26 December 2013 - 04:17 AM.


#1429 Eddy

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Posted 26 December 2013 - 07:39 AM

Am I the only one that didn't know you could do it that way?

I didn't know that either actually, I didn't even know about that trick at ALL XD



#1430 Haylee

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Posted 26 December 2013 - 07:39 AM

Well, I learned something ...

 

You can use secret flags and the screen's secret tiles in place of a screen's undercombo for destructible combos like bushes, making it easy to have different bushes show different tiles beneath (on screens without secrets, at least).

 

You can accomplish the same thing by making a background layer in the screen data, but the secret combo method is easier/more practical in some cases. Am I the only one that didn't know you could do it that way?

The layer tricks was actually how I got every single undercombo in Nostalrul to work. :3

 

Anyways, I tested a quest, and found a ton of bugs, typos, and whatnot.

 

Upon playing ZC again after months of not doing anything, my skills have gotten rusty.



#1431 Shane

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Posted 26 December 2013 - 07:42 AM

Back a few previous posts I mentioned the revival of an old quest. I decided to merge it into my quest because the idea made one of my story elements more interesting.

 

But once I get this quest finished, I might make a small quest. Whether be non-Zelda or a quest where the "spirit of the hero" has to do a series of trials in death's realm before being reincarnated to stop Ganon (a theory idea of how the hero's incarnation works). I've so many ideas I wish I could grow more arms and multitask. But in the mean time I have Soulgazer's Requiem as said before.


Edited by Shane, 26 December 2013 - 07:51 AM.

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#1432 Old-Skool

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Posted 26 December 2013 - 11:03 AM

completed the "Goriya segment" of The Lost Princess. This is a portion of the quest inspired by both Majora's Mask and Twilight Princess, when all the chips are seemingly down, and you are severely handicapped by being transformed against your will. It ends with venturing into the Lost Woods from Alttp and touching the Master Sword.


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#1433 Shane

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Posted 27 December 2013 - 08:32 AM

Made a few sprites. I only seem to be able to pull of some but others I can't. Strange.



#1434 HylianGlaceon

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Posted 27 December 2013 - 12:53 PM

Well, I learned something ...

 

You can use secret flags and the screen's secret tiles in place of a screen's undercombo for destructible combos like bushes, making it easy to have different bushes show different tiles beneath (on screens without secrets, at least).

 

You can accomplish the same thing by making a background layer in the screen data, but the secret combo method is easier/more practical in some cases. Am I the only one that didn't know you could do it that way?

 

Or you could use Slash->Next combos. I believe Bush->Next exists too. That trick was used in earlier versions of ZC before those combos existed.



#1435 Aevin

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Posted 27 December 2013 - 03:42 PM

Or you could use Slash->Next combos. I believe Bush->Next exists too. That trick was used in earlier versions of ZC before those combos existed.

Yeah, I use those on the whole, but some combos (like pure flowers) don't have "next" combos, and it's tedious to set up those pairs for every single thing I'd want under them.

 

Made a few sprites. I only seem to be able to pull of some but others I can't. Strange.

Yeah, I have a similar problem. It seems I'm able to edit other peoples' sprites to look how I want, even with complicated animations, but doing everything from scratch is harder for me.



#1436 Eddy

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Posted 28 December 2013 - 06:53 AM

I got back into ZC again.

...

What? That's an accomplishment!

 

Anyway, got more of Level 2's area done and thinking of getting Level 2 started soon.



#1437 Russ

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Posted 30 December 2013 - 05:02 AM

So I stayed up late snorting copious amounts of drugs while watching this video, and then this happened:
 
 
http://www.youtube.com/watch?v=6fa8-E-M4g0

 

I'd say today was a good day.


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#1438 Octorockoncrack

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Posted 30 December 2013 - 05:50 AM

So I stayed up late snorting copious amounts of drugs while watching this video, and then this happened:
 

 

I'd say today was a good day.

WhatisthisIdonteven......all I know is your guy must get the good stuff

 

as for me, just the usual cutscene work, although I definitely slacked off today....should probably do something about that >_>



#1439 kurt91

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Posted 30 December 2013 - 06:39 AM

You know that feeling when you put many MANY hours into ZQuest, finally finish for the day and turn the program off, and RIGHT when it closes, realize that you don't recall if you hit "Save" or not? Thankfully, my worries were unfounded, my quest progress is safe.

 

I finally have a theoretically finished demo ready for the Expo. All I have left to do is to test it to make absolutely sure that there aren't any game-breaking bugs, and balance out the boss stats to make sure that there isn't anything too overtly unfair against the player. (Bit tricky, considering I've got a rudimentary EXP system working.) I also have to make sure my debug script is turned off before I upload it. It's not anything that would give the player an advantage, it's just that I was playing with enemy sizes and used a special script to show everything's hitboxes. It doesn't affect gameplay, but it is a slight eyesore.

 

I'll say this, once you get to the point where you understand how an array works in scripting, you can do a whole lot of neat stuff if you're willing to cheat the effects via the Item and Enemy Editors. The demo may not have all my neat stuff in it, but I've got some big surprises coming for the next version!


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#1440 Eddy

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Posted 30 December 2013 - 07:10 AM

So I stayed up late snorting copious amounts of drugs while watching this video, and then this happened:
 

I'd say today was a good day.

I would not like to play this, this isn't good for my 15 year old brain ._.

 

Yeah anyway, lmao that was really screwed up, but amazing and awesome at the same time XD

 

 

You know that feeling when you put many MANY hours into ZQuest, finally finish for the day and turn the program off, and RIGHT when it closes, realize that you don't recall if you hit "Save" or not?

Yes, I've had this happen to me loads of times before, especially when ZQuest crashes on me >_>

 

And apparently I always hit save without even knowing.




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