You know that feeling when you put many MANY hours into ZQuest, finally finish for the day and turn the program off, and RIGHT when it closes, realize that you don't recall if you hit "Save" or not? Thankfully, my worries were unfounded, my quest progress is safe.
I finally have a theoretically finished demo ready for the Expo. All I have left to do is to test it to make absolutely sure that there aren't any game-breaking bugs, and balance out the boss stats to make sure that there isn't anything too overtly unfair against the player. (Bit tricky, considering I've got a rudimentary EXP system working.) I also have to make sure my debug script is turned off before I upload it. It's not anything that would give the player an advantage, it's just that I was playing with enemy sizes and used a special script to show everything's hitboxes. It doesn't affect gameplay, but it is a slight eyesore.
I'll say this, once you get to the point where you understand how an array works in scripting, you can do a whole lot of neat stuff if you're willing to cheat the effects via the Item and Enemy Editors. The demo may not have all my neat stuff in it, but I've got some big surprises coming for the next version!