The Official Quest Screenshot Critique Thread
#1366
Posted 20 November 2011 - 05:03 PM
#1367
Posted 20 November 2011 - 05:07 PM
And plus, the trees are small, the forest doesn't look overgrown and looks like it shouldn't be too dark.
Edited by Shane, 20 November 2011 - 05:08 PM.
#1368
Posted 20 November 2011 - 05:09 PM
Edited by Yoshimi, 20 November 2011 - 05:21 PM.
#1369
Posted 20 November 2011 - 06:50 PM
link looks down at the forest below and thinks, "Hay....how do I get there?"
is this a better tree arrangement?
#1370
Posted 20 November 2011 - 06:51 PM
#1371
Posted 20 November 2011 - 06:53 PM
Edited by Nightmeres, 20 November 2011 - 06:54 PM.
#1372
Posted 20 November 2011 - 06:57 PM
I assume the purpose of that screen is to get a treasure of some sort? It looks like a dead end.
Or perhaps the first screen of the dungeon? If so, some sort of floor design in a singular spot where you start would improve the design a bit. I also don't really care for the bite in the floor platform on the right side, I think it would be totally acceptable for the platform to come to a similar square edge on the right as it is on the left.
If I'm not being very clear, I can try to elaborate further.
#1374
Posted 20 November 2011 - 07:19 PM
Edited by Shane, 20 November 2011 - 07:27 PM.
#1376
Posted 20 November 2011 - 07:51 PM
ok with this i added black trees and white mist. (Its the closest color i have to white) I also switched around the floor a bit.
screen edit 2
with this i changed the floor color
which is better red floor or green and did i improve on the screen?
#1377
Posted 20 November 2011 - 07:59 PM
Also mind if you remove the white specs on the wall?
Edited by Shane, 20 November 2011 - 08:00 PM.
#1378
Posted 20 November 2011 - 08:19 PM
#1380
Posted 21 November 2011 - 05:08 AM

Spin Attack in action. You can now see its TRUE carnage potential here, where two Octoroks are stuck repeatedly; a fully accurate assault will land seven consecutive hits on all surrounding enemies while stunning them, the seventh and final blow throwing them in all directions backward from Felix at extra power. The total damage dealt is approximately 3x to 3.5x that of a normal Sword hit, and it's AoE, and also, Spin Attack also shields Felix from projectile attacks now (except serious ones such as Magic of course).
But there's a catch! Look at my new Subscreen? That little yellow meter is the "Heat Gauge". Using super-powered attacks such as Spin Attack drains the Heat Gauge, which gradually recharges, meaning that even when you master the needed button sequence and can pull one out of nowhere whenever you want, you can't spam this attack. Two is all you get without having to wait.
Anyway, this isn't just me showing off again.
Oh also, do you think "Life Energy" is redundant or confusing and should be changed to another term? And what's people's consensus on the new Life Meter compared to the old (rectangle) one, if any?
This is sweet.
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