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The Legend of Zelda: Breath of the Wild


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#1351 Nicholas Steel

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Posted 20 March 2017 - 12:20 PM

I haven't noticed any input lag on the Wii U version, even when the frame rate drops to 15~FPS. I'm using the Pro Controller but I also didn't observe input lag in the brief times I've used the Wii U Gamepad.



#1352 Anthus

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Posted 20 March 2017 - 05:15 PM

The frame rate hits the floor when

It's the little things.
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#1353 Matthew

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Posted 20 March 2017 - 05:35 PM

I've had a lot of issues with frame rate as the game goes on. Namely, the game completely freezes when fighting Moblins. Anyone else experiencing this?

#1354 The Satellite

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Posted 20 March 2017 - 05:48 PM

I've had a lot of issues with frame rate as the game goes on. Namely, the game completely freezes when fighting Moblins. Anyone else experiencing this?


http://www.purezc.ne...=scripts&id=262

Serious answer: Yes, and it's only Moblins is the weird part. I don't know if location, number of enemies, weapon types, etc. matter, but it's literally only Moblins. And this is Switch version, mind, but it seems the Wii U gets hit with this as well.



#1355 Matthew

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Posted 20 March 2017 - 05:52 PM

They must eat polygons for breakfast or something.
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#1356 Jamian

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Posted 20 March 2017 - 05:53 PM

I'm not at all sure what to DO with the orbs the Hinox's carry.

 

Spoiler



#1357 Jared

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Posted 20 March 2017 - 08:13 PM

Haven't updated, but I got the final ending in the game. Now searching for all the shrines and Korok Seeds. :)


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#1358 David

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Posted 21 March 2017 - 01:14 PM

I've had a lot of issues with frame rate as the game goes on. Namely, the game completely freezes when fighting Moblins. Anyone else experiencing this?

 

I swear this has never happened to me at all during the game, at least not yet.

 

I'm not sure why that is though, because I've definitely heard a lot of people experiencing that.



#1359 Nicholas Steel

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Posted 21 March 2017 - 02:24 PM

Perhaps  it is a problem that manifests after you beat Ganon? In other news, awkward physics interactions can bring the game to sub 1FPS but it doesn't crash (it recovers from this without issue)!


Edited by Nicholas Steel, 21 March 2017 - 02:25 PM.


#1360 The Satellite

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Posted 21 March 2017 - 02:30 PM

Nope, had the issue myself before beating the final boss, and so have a couple friends.



#1361 Eddard McHorn Van-Schnuder

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Posted 21 March 2017 - 02:39 PM

Yeah, I believe I've seen it with other large enemies, but Moblins specifically are one of the larger enemies that actually have the ragdoll physics applied to them after death I think. Maybe that has something to do with that, though this is a completely uneducated guess.



#1362 Anthus

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Posted 21 March 2017 - 07:55 PM

Frame rates also drop pretty hard for me when I go into towns, particularly Kakariko, and the Korok Village. Moblins give me atrocious lag, and even large groups of bokoblins can do it. I think it's just kind of the way the game is. I mean, when OoT came out, that game had massive frame rate issues, and there are still people who hail it the greatest game of all time. :P

 

Frame drops don't really bother me, unless it is like, SNES StarFox bad, or consistently stuttery no matter what (I'm looking at you, PC port of Sonic Generations)



#1363 The Satellite

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Posted 21 March 2017 - 08:03 PM

Huh, I never really got them in Kakariko... but most certainly in the forest. Every time.



#1364 Anthus

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Posted 21 March 2017 - 08:19 PM

Do you have the Switch version? I feel like, from what I've read here, and other places anyway, that the Wii U version has more lag in general, but the Switch version is not immune to lag. My Wii U is fairly old, and, this is kind of a rambling thought, but I wonder if dirty fans/ low airflow can make a console not run at its peak? Not unlike how a computer might 'cap' before hitting the hardware's peak if it is getting too hot from bad airflow. I'm like 99.00008% that this is utterly dumb, but it is a thought, and it could explain why people with the same game on the same system experience lag in different places.

 

I think the real culprit is just how many freaking polygons the game is drawing at once, and how much code must also be running. The physics, the objects, the NPCs, the paths, the dialogue, the enemy routines... Sure, some areas might look like a gamecube game, and I'm assuming they use a lot of culling, but the sheer amount of faces being drawn (or at a minimum having their collision data stored in memory) is pretty high on top of what I can only assume is miles of code. I feel like the game chugs the hardest when Moblins are killed, and can chug down a bit when it is loading stuff/ assets for other areas as you move. The lag often goes hand in hand with the system getting louder.

 

I'll take the minor lag at times though, over another year+ delay. :P


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#1365 The Satellite

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Posted 21 March 2017 - 08:25 PM

Yeah, Switch version. As far as performance, I read that apparently there are subtle resolution drops at times to maintain as steady a framerate as they can. Maybe that has something to do with it.




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