I haven't noticed any input lag on the Wii U version, even when the frame rate drops to 15~FPS. I'm using the Pro Controller but I also didn't observe input lag in the brief times I've used the Wii U Gamepad.
The Legend of Zelda: Breath of the Wild
#1351
Posted 20 March 2017 - 12:20 PM
#1352
Posted 20 March 2017 - 05:15 PM
It's the little things.
- ShadowTiger likes this
#1353
Posted 20 March 2017 - 05:35 PM
#1354
Posted 20 March 2017 - 05:48 PM
I've had a lot of issues with frame rate as the game goes on. Namely, the game completely freezes when fighting Moblins. Anyone else experiencing this?
http://www.purezc.ne...=scripts&id=262
Serious answer: Yes, and it's only Moblins is the weird part. I don't know if location, number of enemies, weapon types, etc. matter, but it's literally only Moblins. And this is Switch version, mind, but it seems the Wii U gets hit with this as well.
#1355
Posted 20 March 2017 - 05:52 PM
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#1356
Posted 20 March 2017 - 05:53 PM
I'm not at all sure what to DO with the orbs the Hinox's carry.
#1358
Posted 21 March 2017 - 01:14 PM
I've had a lot of issues with frame rate as the game goes on. Namely, the game completely freezes when fighting Moblins. Anyone else experiencing this?
I swear this has never happened to me at all during the game, at least not yet.
I'm not sure why that is though, because I've definitely heard a lot of people experiencing that.
#1359
Posted 21 March 2017 - 02:24 PM
Perhaps it is a problem that manifests after you beat Ganon? In other news, awkward physics interactions can bring the game to sub 1FPS but it doesn't crash (it recovers from this without issue)!
Edited by Nicholas Steel, 21 March 2017 - 02:25 PM.
#1360
Posted 21 March 2017 - 02:30 PM
Nope, had the issue myself before beating the final boss, and so have a couple friends.
#1361
Posted 21 March 2017 - 02:39 PM
Yeah, I believe I've seen it with other large enemies, but Moblins specifically are one of the larger enemies that actually have the ragdoll physics applied to them after death I think. Maybe that has something to do with that, though this is a completely uneducated guess.
#1362
Posted 21 March 2017 - 07:55 PM
Frame rates also drop pretty hard for me when I go into towns, particularly Kakariko, and the Korok Village. Moblins give me atrocious lag, and even large groups of bokoblins can do it. I think it's just kind of the way the game is. I mean, when OoT came out, that game had massive frame rate issues, and there are still people who hail it the greatest game of all time. ![]()
Frame drops don't really bother me, unless it is like, SNES StarFox bad, or consistently stuttery no matter what (I'm looking at you, PC port of Sonic Generations)
#1363
Posted 21 March 2017 - 08:03 PM
Huh, I never really got them in Kakariko... but most certainly in the forest. Every time.
#1364
Posted 21 March 2017 - 08:19 PM
Do you have the Switch version? I feel like, from what I've read here, and other places anyway, that the Wii U version has more lag in general, but the Switch version is not immune to lag. My Wii U is fairly old, and, this is kind of a rambling thought, but I wonder if dirty fans/ low airflow can make a console not run at its peak? Not unlike how a computer might 'cap' before hitting the hardware's peak if it is getting too hot from bad airflow. I'm like 99.00008% that this is utterly dumb, but it is a thought, and it could explain why people with the same game on the same system experience lag in different places.
I think the real culprit is just how many freaking polygons the game is drawing at once, and how much code must also be running. The physics, the objects, the NPCs, the paths, the dialogue, the enemy routines... Sure, some areas might look like a gamecube game, and I'm assuming they use a lot of culling, but the sheer amount of faces being drawn (or at a minimum having their collision data stored in memory) is pretty high on top of what I can only assume is miles of code. I feel like the game chugs the hardest when Moblins are killed, and can chug down a bit when it is loading stuff/ assets for other areas as you move. The lag often goes hand in hand with the system getting louder.
I'll take the minor lag at times though, over another year+ delay. ![]()
- Jared likes this
#1365
Posted 21 March 2017 - 08:25 PM
Yeah, Switch version. As far as performance, I read that apparently there are subtle resolution drops at times to maintain as steady a framerate as they can. Maybe that has something to do with it.
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