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The Official Quest Screenshot Critique Thread


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#1351 Ica

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Posted 19 November 2011 - 11:00 AM

Nightmeres, The design seems a bit awkward and ramdom, the warp is in the way and the trees arrengment is bad.
I'm sorry, but I think a better idea would be to redo it.

#1352 Mero

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Posted 19 November 2011 - 11:14 AM

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Any comments?

#1353 Moon

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Posted 19 November 2011 - 11:25 AM

All I have to say is, right now the Dmap title is really living up to its name.

Try adding some candles or some statues and it will look great icon_smile.gif

(Maybe a few pits also?)

#1354 Mero

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Posted 19 November 2011 - 11:42 AM

Do you think the wind switches on the wall look bad. Your suppose to use the deku leaf to activate them.

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Better or worst?

#1355 Nightmeres

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Posted 19 November 2011 - 11:58 AM

QUOTE(Ica44 @ Nov 19 2011, 11:00 AM) View Post

Nightmeres, The design seems a bit awkward and ramdom, the warp is in the way and the trees arrengment is bad.
I'm sorry, but I think a better idea would be to redo it.

Tried to make it look like the ground was above a forest, I guess i didn't pull it of correctly, i'll try to redo it.

#1356 Marco

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Posted 19 November 2011 - 01:10 PM

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Time's Up


#1357 Moon

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Posted 19 November 2011 - 02:33 PM

Another sneek peek:
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#1358 Marco

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Posted 19 November 2011 - 02:39 PM

QUOTE(Yoshidude @ Nov 19 2011, 12:33 PM) View Post

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♦♦

of
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your shot is well rounded, balanced. The flow is splendid, and the available room is perfect in ratio to solids. However, that stump is like, HI GUYS. I recommend moving it up a tile, so it doesn't interfere with movement. Perhaps a slight add of contrasting color will unify the screen, as its single color monotone is a bit...repetitive.


#1359 Shane

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Posted 19 November 2011 - 08:35 PM

QUOTE(Yoshidude @ Nov 20 2011, 05:03 AM) View Post

Another sneek peek:
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To much green. icon_dead.gif Well, at least 1 type of green, it's sooo boring when you use it all over the place and not use any other colour. The layout is good, certainly reminds me of your Pure Selhera Forest.

Okay all in fairness there is brown but, it's kinda not helping the screen look colourful. Also subscreen and sprite colours don't count imo.

Edited by Shane, 19 November 2011 - 08:37 PM.


#1360 Jared

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Posted 19 November 2011 - 08:37 PM

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#1361 Moon

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Posted 19 November 2011 - 08:42 PM

QUOTE(Shane @ Nov 19 2011, 10:35 PM) View Post

The layout is good, certainly reminds me of your Pure Selhera Forest.
Maybe that's because this screen is an edit of one of my screens in my old Selhera Forest

Looks great Jared, I would love to have those trees.

Edited by Yoshidude, 19 November 2011 - 08:42 PM.


#1362 Shane

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Posted 19 November 2011 - 08:43 PM

QUOTE(Yoshidude @ Nov 20 2011, 11:12 AM) View Post

Maybe that's because this screen is an edit of one of my screens in my old Selhera Forest


Well, that explains it. Can you mix up the greens with red, blue and such? It looks dull when you have green grass, trees, overhang etc.

#1363 Moon

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Posted 20 November 2011 - 11:29 AM

I added more colors.
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#1364 Marco

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Posted 20 November 2011 - 03:24 PM

QUOTE(Yoshidude @ Nov 20 2011, 09:29 AM) View Post

I added more colors.
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Beautiful now! The contrasting shades give the forest a surreal feel with a touch of gloom.


#1365 Shane

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Posted 20 November 2011 - 04:59 PM

QUOTE(Yoshidude @ Nov 21 2011, 01:59 AM) View Post

I added more colors.
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Can you change palettes? I dunno why but the palette here is just dull looking and makes the screen's colours look terrible under the shadow overhang. Try the "forest 2" palette that would make it look better. icon_smile.gif

Edited by Shane, 20 November 2011 - 05:00 PM.



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