Today, i've decided to revive The Grey Dungeon ^_^.
Im going to release a demo soon :3.
Im actually looking forward to working on this again ![]()
Posted 12 November 2013 - 05:23 AM
Today, i've decided to revive The Grey Dungeon ^_^.
Im going to release a demo soon :3.
Im actually looking forward to working on this again ![]()
Posted 12 November 2013 - 07:36 AM

Another preview of a cutscene. This one is linked with the tower scene preview I showed back a page.
Posted 12 November 2013 - 07:58 AM
It looks nice.
Posted 16 November 2013 - 12:04 AM
Gave a contact on my Skype list's demo a shot. Did pretty well, save for being forced to fight a couple Stalfos 3 being at risk of dying in one hit. I swear I play stuff I never played before too conservatively. I worry too much about having a no death quest run over having fun. I wish I didn't have a need to be some kind of hardcore pro at everything I play.
As for the quest I'm working on, I added a side warp out of the very first dungeon after you get the Bow for convenience as opposed to making the player have to fight through a few rooms all over again.
Posted 18 November 2013 - 08:46 PM
https://www.youtube.com/watch?v=r_FW449CwgM
edit: (got it to work. I don't use the youtube tags often xD)
Edited by Avataro, 18 November 2013 - 08:51 PM.
Posted 18 November 2013 - 09:49 PM
Wow Avataro, that is really nice! One of the Gradius spaceships, owned by a green smiling ball. Also like the use of Miracle Matter during the fight.
As for me, all I did was get ideas for enemies for my next area and dungeon. I also added a wav file of Duke Nukem saying "Damn that was annoying" as the secret chime for every block puzzle room in my quest because I'd imagine someone saying that when they solve it. I am also in the process of adding more sound effects from other video games into it as well, but I need to up their volume in Audacity first since a lot of them are very quiet compared to everything else (based on having all my volume levels in ZC set to 255). So far I plan to have Castlevania 3 and Super Mario Bros 3 sound effects, among others when I look for them.
Posted 18 November 2013 - 09:54 PM
I worked on OoT, NFB, And AutoBlade (If you been in IRC lately, You probably know what this is).
Posted 19 November 2013 - 12:18 AM
I worked on some cave scenery today.
I also planned that beating certain dungeons open up certain things on the overworld that become available. So X group of sidequests open up first if you tackle Level 2 first and Y group of sidequests next and so forth.
Edited by Shane, 19 November 2013 - 12:24 AM.
Posted 21 November 2013 - 08:36 PM
I made a screen. ![]()
Posted 22 November 2013 - 05:45 AM
Managed to get Scrap Brain Zone halfway done in my current quest (yes you read that correctly, SCRAP BRAIN ZONE). Soon going to start thinking about where the last 2 items need to go.
Posted 22 November 2013 - 09:37 PM
After finally getting my username settled, I started a tutorial on ZQuest. Im getting ready to make the first dungeon. I think I'm slowly getting the hang of it. Once I go through the tutorial I'll try doing my own short quest in Zelda Classic style before trying to branch out in SNES Link to the Past style. ![]()
Posted 22 November 2013 - 09:55 PM
Went back to Adam's Quest II to make a few changes to make World 3 less bland and added three new secrets, two requiring the Ocarina and one more requiring the Wand. I'm also on the fence if I should change level 4's palette, but I'm not 100% sure. Next stop for me is making a mini-dungeon before you head to level 6. I already got most of it planned out.
Posted 23 November 2013 - 08:30 AM
I started making screens for a little test quest I'm playing around with.
Posted 23 November 2013 - 01:01 PM
I finished The Legend of Amy Rose 2 today! Will be submitting it soon.
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