Lost Isle RELEASED
#1336
Posted 01 November 2007 - 08:10 AM
#1337
Posted 01 November 2007 - 08:32 AM
No more than 3 are required to beat the game,
Speak for yourself.
Not everyone is as skilled as you, Anarchy. Some people are able to beat LI with 3 hearts, but I've heard complaints from some people saying that they cannot get past even the first level.
And even though I was the other one creating the game and know pretty well how everything works, I wouldn't be able to beat LI with only 3 hearts.
#1338
Posted 01 November 2007 - 08:56 AM
#1339
Posted 01 November 2007 - 09:43 AM
#1340
Posted 01 November 2007 - 10:19 AM
I see you have Lost Isle under the tileset "Custom." I guess this is because it is a mix of PTUX and... are those Minish Cap walls, or hand-drawn?
Anyhow, are you planning on releasing a "Lost Isle Tileset" at any points with all of your compiled tiles? I'm sure that could be helpful for a lot of people.
#1341
Posted 01 November 2007 - 12:01 PM
#1342
Posted 01 November 2007 - 12:57 PM
#1343
Posted 01 November 2007 - 09:19 PM
#1344
Posted 01 November 2007 - 10:10 PM
Lostinhyrule: I still have a plan of releasing the LI tileset, but right now I'm kind of having a bad and busy time in general which prevents me from touching ZC, and I'd like to see ZC 2.5 released before I release the tileset.
#1345
Posted 01 November 2007 - 10:52 PM
#1346
Posted 02 November 2007 - 09:32 AM
And what comes to you not have played Minish Cap, don't worry, you haven't missed anything great.
#1347
Posted 02 November 2007 - 01:50 PM
#1348
Posted 02 November 2007 - 02:07 PM
(I just needed to tell this.)
So, to the main point.
Peteo, with all those new tiles, have you got near the tilelimit? Are there more place for tiles in the LI build? Or are you just a pro at conserving tile room?
#1349
Posted 02 November 2007 - 04:40 PM
#1350
Posted 02 November 2007 - 06:09 PM
Specifically, I love those birds on the trees. Were they drawn from scratch?
Also, I still remember seeing that castle in SotW... memories...
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