Jump to content

Photo

The Legend of Zelda: Majora's Mask 3D


  • Please log in to reply
399 replies to this topic

#121 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

  • Members
  • Real Name:Aaron
  • Location:Ontario, Canada

Posted 14 January 2015 - 06:18 PM

You can preorder it on Amazon (though the limited edition with the skull kid figurine is not available, i think it sold out as well)
And yeys! New videos!
Also, I found this funny that while the North American release is on February 13, the Japan release isn't until March 5th! :bounce:

Edit:

Man, I can't believe how much more camera control you'll have in this new version... just looking in that second video there around clock town... it's an incredible amount more movement available!


Edited by Limebeer, 14 January 2015 - 06:27 PM.


#122 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 15 January 2015 - 04:46 PM

Here's a list of five changes to the 3DS version, most of them known but expanded upon with information you may not have known:

 

http://kotaku.com/fi...make-1679607360

 

I'm especially excited about the revamped Song of Double Time. I hated waiting around for certain times of day for sidequests to progress, and this will cure that issue. Yeah yeah shut up I know some of you liked attempting multiple sidequests at once to pass that time, but I'm too paranoid that I'll get distracted or take too much time to get back to the original sidequest, so this is a very welcome change. Seems a few of my issues with the game are slowly being chipped away, and I'll be more than happy for this to be the first actual copy of the game I ever own. The alarms are pretty cool too.

 

I'm getting really annoyed by the fanbase though. So many of the people who were crying out and clamoring for this remake are now whining about the changes, crying foul, "It's not as challenging as the original! It's not the same anymore!" Look, I dunno about you, but I'm glad it's not the same, instead of a straight-up new paint job. And many of these changes don't affect you, if you don't like them, don't use them. "But... but other players won't get as frustrated as I did! It's not fair!" Get over it, Cranky, and enjoy the damn remake you wouldn't stop asking for; the gaming world's not all about you, and I trust Aonuma to deliver what he thinks is the best experience with his game.


  • coolgamer012345 likes this

#123 Aevin

Aevin

  • Members
  • Pronouns:He / Him
  • Location:Oregon

Posted 15 January 2015 - 05:08 PM

I can get on board with most of the changes, except the song of double time. In a game that's focused around the passage of time, what's the purpose if you can warp to any point in time you chose? What's the difference between that and just being able to walk to events any time on a map? It takes out a huge part of the strategy in trying to make appointments and cram as much as you can into one day by working around peoples' schedules. I'm okay with changes, but I don't like the feeling that they're changing the fundamentals of the game "for the better" by making it more like every other Zelda game. Of course the people who didn't like it to begin with will be happy that they're gutting a controversial mechanic that is the backbone of the entire game, but for people who've loved the game from the beginning, it's pretty disappointing ...


  • Nicholas Steel, Adem, Air Luigi and 1 other like this

#124 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 15 January 2015 - 06:58 PM

And I trust Aonuma to deliver what he thinks is the best experience with his game.

 

I would like to see what the real mastermind behind the game, Yoshiaki Koizumi, thinks about these changes. Aonuma was a great dungeon designer in the N64 times, but after this, it's obvious that he is useless in understanding the artistic aspects of games like LA, OOT or MM. 


  • Russ likes this

#125 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 15 January 2015 - 07:12 PM

The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds all beg to differ.

 

As for the Song of Double Time changes, no one's forcing you to use those either. If anything, it's more freedom for everyone. Play how you want to play. And for those of us who didn't feel comfortable multitasking in strict time constraints or preferred to focus on one sidequest at a time, this is a welcome addition. :shrug:


  • Shane likes this

#126 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 15 January 2015 - 07:14 PM

Did one of them have a much greater say-so in the original development than the other? Both of them are listed as directors, and I'd always heard that Aonuma had a bigger hand in the development.

Personally, I think the change is a good one. People who like multitasking and doing multiple side quests at once still can, while those who don't are free to use the song rather than wait around for ten minutes doing nothing. It doesn't detract from the game (it's not like you can move forward of backward freely), and it makes it less frustrating for some people. Seems purely positive to me.

Edit: addressing Air Luigi with the first part of this post. TS ninja'd me.
  • The Satellite and Jared like this

#127 Aevin

Aevin

  • Members
  • Pronouns:He / Him
  • Location:Oregon

Posted 15 January 2015 - 07:14 PM

Yeah, I can ignore it, just like I can ignore the free powerups for dying too often in the mario games. It still doesn't mean I like the decision. I've never understood the "just ignore it if you don't like it" argument.

 

In all honestly, I can understand why this is a good choice from a marketing standpoint in making the game appeal to as many people as possible. But for me personally, it seems like a step in the wrong direction.


  • Nicholas Steel and Adem like this

#128 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 15 January 2015 - 07:24 PM

Did one of them have a much greater say-so in the original development than the other? Both of them are listed as directors, and I'd always heard that Aonuma had a bigger hand in the development.

 

Koizumi elaborated the 3 day system, the story, writing and all the npcs and their events. He is the soul of the game, same with Link's Awakening and Ocarina of Time. Aonuma was the "gameplay director". The issue with Zelda now... we lack our favorite art/story director. Aonuma is good with (linear) gameplay, but that's all. TWW was a miracle (though, Koizumi still appears in the credits).


  • Russ likes this

#129 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 15 January 2015 - 07:28 PM

I dunno, a lot of people like Twilight Princess's, Spirit Tracks', and Skyward Sword's stories. I myself personally only really like Skyward Sword's of those three, and Spirit Tracks' is fine, but the story in the Zelda series hasn't really gone downhill. I mean I got nothing against ALttP and OoT's stories but those weren't masterpieces, let's be fair, and Koizumi worked on those. Link's Awakening is definitely the most imaginative, unique, and atmospheric in terms of story in the Zelda games, in my opinion, and I'd kill for another game like it, but I'm mostly just here for the awesome gameplay.


  • Jared likes this

#130 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

  • Members
  • Real Name:Aaron
  • Location:Ontario, Canada

Posted 15 January 2015 - 11:02 PM

I liked Twilight Princess, personally. It was a fun enjoyable game. Not my favorite, by any means, but it had alot of elements which I enjoyed in it. And, common, Midna is, by far, one of the best characters in the franchise!

But I agree, Link's Awakening... that was, by far, one of the greatest storylines ever made. I still play it periodically and enjoy it so much through every playthrough. (I really need to add funds to my Nintendo account to get it on my 3DS...)


  • The Satellite likes this

#131 Koh

Koh

    Tamer Koh

  • Members
  • Real Name:Dominic
  • Location:Monsbaiya, Virginia

Posted 16 January 2015 - 01:10 AM

In all honestly, I can understand why this is a good choice from a marketing standpoint in making the game appeal to as many people as possible. But for me personally, it seems like a step in the wrong direction.

Perhaps a case of what TV tropes calls appealing to the Lowest Common Denominator?

 

Super Guides, etc...all towards the effort of bringing in people who have never picked up a controller in their life.  The glaring difference, however, is in our times, there were no such things as Super Guides, and only perseverance would win you the prize.  Nowadays, it's just like "Oh, you can't handle the challenge?  Here, we'll do it for you."  


Edited by Koh, 16 January 2015 - 01:10 AM.


#132 Shane

Shane

    🤍

  • Members

Posted 16 January 2015 - 01:57 AM

The main problem I had with the original was the tedious amount of waiting in Majora's Mask. Most of the time, I had to sit there, and literally wait for certain events to happen. I'm glad they added a song to remove this problem. I don't know why people are complaining about these improvements, I always felt Majora's Mask needed to be less confusing and tedious.



#133 Aevin

Aevin

  • Members
  • Pronouns:He / Him
  • Location:Oregon

Posted 16 January 2015 - 02:05 AM

Not everyone considers that a problem, and not everyone considers what they've done an improvement. In fact, I've rarely found myself having to wait in the game. I've always filled my time with other little things. It's fun trying to fill each cycle with as much stuff as I can.

 

I have no problem with people playing the game differently and I'm not gonna try to convince everyone that the faults they have with it don't exist. But I'm a little frustrated with some of the language going on that makes absolute statements about what is and isn't good about the game.


  • Adem likes this

#134 Shane

Shane

    🤍

  • Members

Posted 16 January 2015 - 02:22 AM

Well first of all, I want to apologize for the tone. I'm sorry if I made you upset. I'm just frustrated that majority of this hype and demand has now led to mostly hate and doubts. I have patience; I am okay with sailing across the ocean in Wind Waker, and that was one of the most despised gimmicks in the Zelda series due to people not being patient enough. But when it comes to just sitting down and waiting with nothing happening in between... eh, that's where I begin to become impatient. I never really bothered to explore, because I felt all my findings are gonna be for naught when I play the Song of Time. I like to stick to one side quest at a time too, and I never felt okay or comfortable multitasking... especially in a game like this. It's just me, you know? I'm sure I'm not the only one who has this train of thought, and I love the addition of the new song of double time.

 

Again I apologize if this doesn't exactly please you, but I really did see most of these as critical aspects as to why I didn't enjoy Majora's Mask as much. And it's a shame too since I loved the atmosphere and story. I loved the dungeons. I loved the character development and relations you have to build over and over with each three day cycle. But I never liked having to wait for these things to happen.


  • The Satellite, Jared and Aevin like this

#135 Aevin

Aevin

  • Members
  • Pronouns:He / Him
  • Location:Oregon

Posted 16 January 2015 - 02:28 AM

It's funny, because someone else said something exactly like what you did earlier today. I totally get where you all are coming from, and put it down to differences in play styles and valuing different things in games. It's just hard for me to get on board with the changes when I liked it the old way.


  • Shane likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users