I already got the explosive missiles (from that boss with the disappearing health bar
) so I totally see your point about the pointlessness of tweaking the bombs now.
I'm probably going to complain about the keys at some point - constructively, with suggestions, of course. At this point I have nearly 20 so it almost seems like a pointless game mechanic.
Anyways, a few more bugs:
I don't know if this is global, but in Pisces I've discovered (probably as you would expect, from how the scripting works) that if you run into a door using the Dash Boots, you won't enter it. However, if you stop dashing, sometimes you still can't enter the door when walking into it, and you have to leave the screen and return for the door warp to reactivate or whatever. I fooled around but couldn't really figure out what causes the warp to stop working, from what I was doing.
Also, the continue/save point implementation is frustratingly inconsistent across levels. I don't know if that's by design or mistake, but...
In Aquarius, if you quit and either continue or save, when you resume, you begin at the starting point of the game (makes sense, so far.)
In Scorpio, if you quit/continue, you'll resume from the last level entrance you entered by, but if you save, when you resume, you'll start from the first entrance in 00.
Aries seems to be the same/similar, except I've only entered it from one location, so I have no idea if it works the same as Scorpio.
In Cancer and Pisces, however, both continue and save resumes from the last door you entered - in some (maybe all?) cases including inside a cave. (I don't think this happens in the first three levels.)
It's actually kind of nice resuming from the last door rather than the level entrance - I don't know if you did this deliberately to deal with ramping up difficulty level in the later areas, but it seems like it should be uniform, whatever it is, so players know what to expect.
Maybe not a bug, but the miniboss(?) guarding the powerup in the cave at Cancer 12 doesn't stay dead when you come back. That same enemy also reappears after you've killed it in Pisces 7C, 7D and 7E. But after wandering into that door in the side of the cliff near the starting point and ending up in some much later area of the game, I realize these might just be stronger, but common, enemies, and not intended to stay dead.
Lastly, after I killed the Pisces 79 miniboss, I immediately warped to a completely black room with four fish enemies that spawned inside it. The room seemed to lack gravity, as I was holding down and walked down a couple tiles. I pressed up and walked back up to the top of the screen, and ended up back in room 79, with the miniboss gone and the powerup available.
The Sting? If that's what I get for beating the dude in the upper-right corner of the level - no. I didn't have the Dash Boots or the Explosive Missiles when I reached him, and he killed me rather quickly. I then found the Dash Boots (that boss was much more reasonable, though I fought it with just my blaster since my missiles were too slow) and headed over to fight the ball+chain-tail boss to see if he could in fact be beaten, notwithstanding his health bar's disappearing act. I'm going to grab as many powerups from Pisces as I can and head back to try again with the main boss.
Dammit, I beat that boss on my second try, with the missiles upgraded. He killed me while he was running around exploding and dying... At least I've mostly mastered the route to him, though the sand digging is still a bit tedious.
Edited by newstarshipsmell, 05 January 2015 - 05:06 PM.







