Your work reminds me of a well rounded early 90's Sega game Geoffrey
Kudos on the small detail stuff, like his ears in the up-facing walk direction
Posted 23 March 2014 - 02:15 PM
Your work reminds me of a well rounded early 90's Sega game Geoffrey
Kudos on the small detail stuff, like his ears in the up-facing walk direction
Posted 23 March 2014 - 02:39 PM
Thanks, guys. Koh, I tried making his head rotate down a little when he starts walking, which may make it look somewhat odd.
New sprite:

He was supposed to be a 2x2 tile replacement for Ganon, but I accidentally made him 3x4. :x
Posted 23 March 2014 - 03:12 PM
You are nailing the perfect colors for a typical pirate! Black beard = awesome
Will you do environment sprites too, like a pirate ship deck?
Posted 23 March 2014 - 04:00 PM
Resize:

Regardless, I'll probably stick with the bigger one, especially now that the custom boss script is out.
As for environments, I may make some; we'll see.
Posted 25 March 2014 - 08:32 AM
Small test video of some of the graphics. Soon getting to the textbox engine to test those out.
Posted 25 March 2014 - 11:23 AM
Looks fantastic, Koh. I really hope that you make a tileset out of this. Also, do you mind if I ask you for that MIDI?
Posted 26 March 2014 - 11:05 AM

Isometry
Posted 26 March 2014 - 11:34 AM
Damn, that looks really good. ![]()
Posted 28 March 2014 - 10:13 PM
I drew a Gamecube because I am told so at gun point.

Posted 31 March 2014 - 04:03 AM
Progress is slowing due to having two programming assignments due. One is overdue, which I need to hurry and finish so I can start the next one. That said, I plan on revising some of the current tiles to have outlines, since there's no getting around mountain tiles needing them to denote rock formations. Also here's the Octorok walking.

I know it looks stiff for up and down, but there's really nothing else to do movement wise for classic style animation. The snout will only move when the Octorok is charging and shooting respectively, which I want to do soon, since I can put in a lot of emotion on those. Huff and Puff on the first frame, and blow the house down on the second.
Edited by Koh, 31 March 2014 - 04:03 AM.
Posted 31 March 2014 - 07:24 AM
So is it 16x16 or 32?
Posted 31 March 2014 - 09:30 AM
16x16.
Linktorok, one of Link's forms via ring.

Posted 31 March 2014 - 09:39 AM
Thats so darn clever. Good stuff! The hair animation is just lovely, you can easily tell what it is you are looking at
Posted 04 April 2014 - 11:30 AM
I dedicate the following song sprite to:
Mah Boi, TS.

Edited by Koh, 04 April 2014 - 11:31 AM.
Posted 04 April 2014 - 11:50 AM
That's a pretty rad HD update, Koh. I always wondered why Link was always looking at his feet in aLttP... seems timid. Hey, maybe that's why the Dark World turned him into a scared little rabbit!
Why did you stick with the pink hair, though? In the manual he had orange hair; I always figured the pink was just to help enhance contrast due to limited resources.
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