Thanks for looking into that, I (and I'm sure others) really appreciate cross-platform usage.

I don't actually recall any quests with a slash in their filename, however people could (in theory) have added one. If so, that's a potentially trivial matter versus not being able to slap your .qst and .sav files on any other system and continue playing, or share them, or anything else. I have always maintained that a document created by an application should work on all platforms where that application works, and now in the era of the Android-everything, I think the Linux build will actually gain a good following.
Who maintains the -L distro, so that I may appropriately report bugs and/or ask questions to the correct person? I noticed that the Linux build runs somewhat slowly on the identical HW as the Windows build, so either I need some additional libraries or drivers of some kind, or it isn't mking use of what I have, or it could just be throwing a tantrum for any reason. There is nothing otherwise that should cause a problem, and the Windows version ran splendidly.
Yes, I know this isn't really helpful at all at all, without knowing all of my exact HW specs, and all the distro and kernel info, but I'd rather ensure I direct this type of report to the correct people, or the correct board. I am also curious if an OSX-PPC build is possible using the same sources; this could be cool, assuming the endian reversal is not a problem for the compiler being used, etc..
If you are wondering, I'm not a Linux junkie. I use the OS suited to the work I'm doing... For DTP & Design, I use OSX; for engineering & CAD, I use Windows, and for networking I use Linux. I no longer do any video work, so that's a non-issue. I do like to be able to both work and play, as well as do basic productivity on whatever system I am on at present, so having ZC work in multiple places ins a real boon. It was just a bummer when my XP set-up toasted, as I said 'I'll just toss my files onto my Ubuntu SSD, and all will be fine', and then it wasn't.
I am still curious how the .sav files store filename information, and if they are hex encoded, binaries, or something else. I didn't see any reference docs that cover that, so I hope it is not a problem to inquire, rather than just tossing it at every editor application to see if one can read its format. I did not toss it to a hex editor yet, but I may give that a try eventually so that I can rename the filename pointers manually.
Anyhow, it's brilliant that 2'5 RC3 is just around the corner: For the record, I've been somewhat stalling in what I wanted to do, as I want to ensure i can use the most of what 2.5 offers, using a stable release that isn't out-of-date, as I don't want things to break. I have no doubt that it'll be a long while yet before I have time to finish anything interesting though, as I have much else (work and other projects) that are all backed-up to oblivion.
In any case, having played 2.5 quests, such as SoW, I am in love with the new ZC. There isn't much more I could ask for out of it. I still think that other/custom quest-completion item triggers would be awesome, but there are ways around that as well.
Edited by ZoriaRPG, 07 February 2012 - 10:23 AM.