also those other screens are awesome, thats in Dance of remembrance, right?
The Official Quest Screenshot Critique Thread
#121
Posted 20 April 2011 - 12:37 PM
also those other screens are awesome, thats in Dance of remembrance, right?
#122
Posted 20 April 2011 - 12:44 PM

Another recent shot of The Lost Kingdom DX. This screen wasn't used in the orignal at all; I plan to expand each of the areas (and add in the new Shikkigami Swamp) to fill in the whole overworld map. Moscow Modder left around 30% (44 screens) of the overworld map unused in the orignal.
This shot is perfect. Probably the best screen I've ever seen from you. Seriously, it's awesome.

A recent shot of The Lost Kingdom DX. This shot looks nothing like the orignal screen Moscow Modder did; This is the entrance to the Cult of Ganon (renamed to Ganon's Cult).
This one's good, has a great layout, and I love the way you have the patches of grass, especially the one hanging over the top of the cliff. However, you're using the sand wrong. There are four tiles meant to be used about evenly, while you have a huge patch of only one on the left side of the screen and near the top. Spread the other three sand tiles around, and you'll have a very good screen.
#123
Posted 20 April 2011 - 01:36 PM

What do you guys think of these finished screens? Too many flowers?
#124
Posted 20 April 2011 - 01:39 PM

This is a really good screen, but it could use some people and maybe some leaves

This screen is also really good, but the top of the mountain could use some more details
Edited by Yoshidude, 20 April 2011 - 01:39 PM.
#125
Posted 20 April 2011 - 01:47 PM
#126
Posted 20 April 2011 - 04:02 PM
#127
Posted 20 April 2011 - 04:53 PM

What do you guys think of these finished screens? Too many flowers?
I honestly don't like how you tier shadows above everything else(the mountain shadows). If you absolutely must use mountain shadows, you should probably use transparent layers.
#128
Posted 20 April 2011 - 05:13 PM
I honestly don't like how you tier shadows above everything else(the mountain shadows). If you absolutely must use mountain shadows, you should probably use transparent layers.
I agree. Having tier shadows prevents you from adding detail to the grass thus making it look pretty strange. It's like having detailed grass with sideburns.
#129
Posted 20 April 2011 - 05:23 PM

What do you guys think of these finished screens? Too many flowers?
They look pretty basic, although that's not necessarily a bad thing. Way too many different trees, however, is a bad thing. Using that many tree variants makes the screen look very random. In my opinion, I'd just remove all the 2X2 trees. Or at least make them all the same type of 2X2 tree.
#130
Posted 20 April 2011 - 05:32 PM
Edited by Lynker, 20 April 2011 - 05:32 PM.
#131
Posted 20 April 2011 - 05:42 PM
#132
Posted 20 April 2011 - 05:55 PM
#134
Posted 21 April 2011 - 05:19 AM
@Russ: Thanks, I'm glad you liked my screen, the DoR screens I showed was ment to show off my product of panstankingly working with the DoR mountains in their perspective rather than the actual screendesign. Their difficulty to use is a small price to pay for using great mountains.
@Lynker: The screens look fine designwise, but the way you used the space is rather odd. In the first screen, most of the features are clustered in the centre and there are a couple of things that would be too close to the edge, going in and out of the screen. Move the topmost big bush near the northen exit so it won't get into Link's way, also there is the gate on the southern exit that, in a screen you showed us eariler, ends up in Link's way if he exits the screen through the south right next to any of the mountains. In the second screen, the one where Link is in, there isn't much covering the SE corner; try fixing that. Also, try to keep to one type of tree on both screens. For example, the big pines don't go too well with the semi-LttP-styled trees on the same screen. Also, don't put bushes on the edge of a screen. Link can cut into them, but they lead into an unwalkable mountain face, and you have to cut them again when you walk back into the screen.
#135
Posted 22 April 2011 - 08:59 PM

Link patiently awaits his chance to shoot down that Moblin, but he's becoming distracted by the new, brighter colors on that Blue Octorock...
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