2.50 RC1
#121
Posted 13 June 2011 - 08:25 PM
#122
Posted 13 June 2011 - 11:32 PM
ZC 2.10 - Screwed up, doesn't appear there's anything I can do..
ZC 2.5B18 and RC1 - It only works in the B Slot, so if you have the quest rule on like I do to select the A Item and have it set there, it appears to only go in two directions.
This is on the Windows 7 laptop where I'm testing it, I can submit a file of my quest if it helps with the problem.
Alternatively, this almost seems like a function that should be available in the Item Editor, to allow diagonal throws or not. It'd make more items and ideas to use for quests..
Also, there's a bug with the Ladder in B18 where the Ladder activates over Direct Warp tiles. While I suppose this is normally okay in some quests, I have a few Roc's Feather rooms where you have to jump over pits and the Ladder will activate and screw up a turn.
I tried the Screen Data to switch the Allow Ladder feature but it doesn't seem to affect it. My only option right now is to disable it for the entire dungeon.
(This may have been fixed, I can't test in RC1 because the Ladder doesn't activate in my quest)
Edited by HylianGlaceon, 13 June 2011 - 11:54 PM.
#123
Posted 19 June 2011 - 07:57 AM
#124
Posted 20 June 2011 - 11:01 PM
#125
Posted 21 June 2011 - 12:56 AM
I am using a scrolling warp to go to a different Dmap that has the Ladder disabled, but whenever I do go to that DMap the disabled items never actually activate, so the Ladder still works on that DMap even when it's supposed to be disabled...
EDIT: Actually, I had something set up wrong, nevermind.
I'm having a lot of issues with the Ladder causing problems for the Roc's Feather, it keeps appearing and messing up the jumps, especially where I have turns set for the feather. I really hope we get a "Disable Ladder" screen flag (including dungeons) or a flag you can only go through with the feather.
Edited by HylianGlaceon, 21 June 2011 - 10:46 AM.
#126
Posted 21 June 2011 - 08:02 AM
Also when snapshots are taken it blows up the tiles to 2x2 instead of 1/1 this should be fixed so people can rip tiles.
Edited by tox_von, 21 June 2011 - 08:03 AM.
#127
Posted 21 June 2011 - 02:11 PM
Hi there
Should i use 2.50 rc1 for my quest or ? i use now build1296
#130
Posted 22 June 2011 - 03:36 PM
#131
Posted 22 June 2011 - 04:30 PM
as with versions from before 2.10, Link occasionally spontaneously loses control, doing whatever the last action was until control is re-established (ie: walking off in a direction and ignoring commands.)
#132
Posted 24 June 2011 - 09:47 AM
Anyone seeing a lot of crashing on saving? I want to try something.
#133
Posted 24 June 2011 - 09:49 AM
#134
Posted 24 June 2011 - 12:48 PM
This error must have been posted surely, but I'm not taking any chances.
as with versions from before 2.10, Link occasionally spontaneously loses control, doing whatever the last action was until control is re-established (ie: walking off in a direction and ignoring commands.)
That just happens on all games, usually when you click out of the window when pressing a directional key.
#135
Posted 24 June 2011 - 03:05 PM
Never heard of that one before... You sure that's not just on your computer?
Anyone seeing a lot of crashing on saving? I want to try something.
Actually yes, yes I have. It's the most crashing I've ever seen in the past few years actually, because it's so immediate.
I also find it odd how a timed save occurs before the quest has even loaded after opening a quest. O.o
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