Finished a bit more of Mount Sinclair today. It's one of the bigger areas in my quest, and one of the later ones, but I'm working on it now since I'm just mapping stuff out as per to my hand-drawn map from the top left to the bottom right. Funny enough, it means that the last area I create will be among the first major areas the player will be visiting. XD
What did you accomplish in ZC today?
#121
Posted 13 June 2011 - 10:37 PM
Finished a bit more of Mount Sinclair today. It's one of the bigger areas in my quest, and one of the later ones, but I'm working on it now since I'm just mapping stuff out as per to my hand-drawn map from the top left to the bottom right. Funny enough, it means that the last area I create will be among the first major areas the player will be visiting. XD
#122
Posted 14 June 2011 - 07:58 PM
Today, I just downloaded some Wind Waker looking tiles for my quest. They're AMAZING and fit nicely!
#123
Posted 14 June 2011 - 08:25 PM
#124
Posted 14 June 2011 - 08:27 PM
And Flippers are fun :3
#125
Posted 15 June 2011 - 12:25 PM
so basically you go on a platform that moves around the room and try to solve a block puzzle.
don't fall off because it is a bottomless pit of doom.
Edited by Nightmeres, 15 June 2011 - 12:29 PM.
#126
Posted 18 June 2011 - 07:36 AM
what I accomplished today was a movable platform block puzzle.
so basically you go on a platform that moves around the room and try to solve a block puzzle.
don't fall off because it is a bottomless pit of doom.
Gosh that sounds hard >_<. Anyways, I've finished a rough draft of my game's first village and offically made my first screen. No spoilers for now you'll have to wait for my video preview (showing a cutscene semi plot related.).
#127
Posted 18 June 2011 - 09:26 PM
Being made with the new BS set. I'm having a lot of fun with that set. :3
EDIT: A day later and I finished the entire over world. It's a 5x5 block. so it's bigger than what I made last time, even if only by a bit. Now for the fun part; dungeons. :3
#128
Posted 20 June 2011 - 05:43 AM
Edited by gannon2191, 20 June 2011 - 10:54 AM.
#129
Posted 20 June 2011 - 05:43 AM
#130
Posted 20 June 2011 - 08:00 AM
#131
Posted 21 June 2011 - 10:07 PM
Added a truly spectacular Garo script by Saffith, to replace my non-functional one.
Completed another dungeon, including less linear layout and more obvious (but still devious) puzzles. Could use polish, but the base is done.
Started working on a snow-and-ice inspired Dungeon, including the improved ice block script for some great puzzles.
Began devising a new subscreen, to see if I can get a unique feel out of it.
#132
Posted 22 June 2011 - 08:03 AM

Also, widened a river to prevent passage. (Overworld should open more as items are collected)
#133
Posted 22 June 2011 - 09:14 AM
I like the new subscreen
#134
Posted 22 June 2011 - 09:47 AM
#135
Posted 24 June 2011 - 07:13 PM
Silver skulltulas are found in the same way, but are in four specific locations on the OW map(s), are naturally invisible, and don't come back once you catch them.
Still deciding where to put the Skulltula house/Gold Skulltula boss. Which is okay, because I haven't scripted him yet. In fact, I 'm dawdling, because I don't really know how to properly do this.
This will complete the bug-hunting portion of my quest- copper, silver, and gold tektitula (dig for them); copper, silver, and gold mothula (loves flames and hates certain sounds); and copper, silver, and gold skulltula (hammer and running into stuff). Fun fun fun.
Also, in my reorganizing of the subscreen, I have room for three more usable items. I'll be hunting for things to shove into those slots next.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


