Eh, I haven't heard anyone promise anything, just a lot of talking. It's good to get some feedback from these discussions, good or bad, especially considering the frequency of topics about 2.5, 3.0, re-writing, when's it gonna be done, etc. have been popping up lately. The only thing resembling a promise I made is that I'd volunteer to be the OpenGL guy since I have experience with that and it would give me some motivation to finish the rendering library I started way back so I could perhaps put it up on sourceforge or make a game with it ..or something, I don't remember promising though. ..ho-hum.
Personally, I'd like to see it with 32-bit color and a proper alpha channel myself. The ability to almost instantly rip entire sprite-sheets from a snes or playstation game alike without having to spend hours recoloring or dicking around with a palette would just be too cool for school. I sort of feel sorry for you guys that have only worked with 8-bit graphics. Eye candy is so easy.
Only reason i said that was because we've had numerous of discussions like this either here or at AGN and nothing happens. If everything spoken here comes to realization, then you can count on me for help. I'll be glad to help a program that i love and hate but love it at the same time.
Also yes. Need moar peeples.



