Dreams of Yesterday
#121
Posted 09 May 2011 - 06:57 PM
#122
Posted 09 May 2011 - 07:00 PM
I'm not going to pay as much attention to the visual bugs as I am to the functional bugs, at the moment.
Oh, and those graves blocking the relic can apparently be pounded. I had no idea either.
New release hopefully tomorrow night. This headache can beat down Mike Tyson in the ring.
Oh, those crystal blocks in the mines that are blocking that chest, you also pound those too. That hammer, yo. That hammer.
#123
Posted 09 May 2011 - 08:46 PM
#124
Posted 09 May 2011 - 10:59 PM
Artistic - Pertaining to that map question in the Crystal Mines - Do you remember getting a map item on the basement level as well? Or Crystal Canyon? They're all the same level number, which is how the map operates.
I'm not going to pay as much attention to the visual bugs as I am to the functional bugs, at the moment.
Oh, and those graves blocking the relic can apparently be pounded. I had no idea either.
New release hopefully tomorrow night. This headache can beat down Mike Tyson in the ring.
Oh, those crystal blocks in the mines that are blocking that chest, you also pound those too. That hammer, yo. That hammer.
In the Candy Mines I did get the map on the B1 floor first and then when I went back to F1 on my screen I had the map image for the F1 floor. Then I got a map on F1 in the chest. I guess if one map does the trick for both floors you could put the hammer in that chest instead of that map on F1. So I don't have to go to far to get it.
Thanks ShadowTiger for your help.
@chiefbigcalf Thanks for the hammer info. So I guess I will be looking for a hammer now. Should I've gotten the hammer allready before the Mines? There are so many places to go. Have to find the hookshot also. I got my work cut out for me.
EDIT: Found that hookshot.
EDIT: Found the Hammer!
Edited by Artistic, 10 May 2011 - 04:03 PM.
#125
Posted 09 May 2011 - 11:36 PM
Edited by Timothy McCorgi, 24 May 2011 - 09:19 PM.
#126
Posted 10 May 2011 - 05:02 AM
Edited by Stray Sheep, 29 May 2011 - 01:29 AM.
#127
Posted 10 May 2011 - 10:38 AM
You said you weren't going to worry about the visual bugs. I'll just tell you about them so you can keep them in mind.
You can walk on the NPC that is in front of the Train Station and there is a guy you talk to in the Train Station and 'Train' is spelled wrong.
Edited by Artistic, 10 May 2011 - 04:02 PM.
#128
Posted 10 May 2011 - 10:43 AM
@ShadowTiger Bug Report
You said you weren't going to worry about the visual bugs. I'll just tell you about them so you can keep them in mind.
You can walk on the NPC that is in front of the Train Station and there is a guy you talk to in the Train Station and 'Train' is spelled wrong.
Also you cannot go right here (this is a cave you drop into in a Forest trap)

Same cave now I am stuck and cannot go right to get out

This is a game stoper because when I f6 continue I get stuck in the upper left wall and have to start again
this is the screen where I fell into the trap into this cave
Edited by Mister Snooze, 10 May 2011 - 10:58 AM.
#129
Posted 10 May 2011 - 12:16 PM
but my problem as at any cave
Also you cannot go right here (this is a cave you drop into in a Forest trap)

Same cave now I am stuck and cannot go right to get out

This is a game stoper because when I f6 continue I get stuck in the upper left wall and have to start again
this is the screen where I fell into the trap into this cave

#130
Posted 10 May 2011 - 12:20 PM
same problem here... can't go to the right..
but my problem as at any cave
Have you downloaded the updated one ShadowTiger put up in post#102? He fixed some of the caves in that one for going right.
Edited by Artistic, 10 May 2011 - 12:22 PM.
#131
Posted 10 May 2011 - 04:09 PM
Thanks ShadowTiger for your help.
Anyway, in the next version, remember that superfluous map that Artistic got in the Crystal Mines? I've added an extra "Buy more bomb capacity" room there instead. Should work. Let me know if it doesn't.
(Hopefully) fixed the issues with scrolling in the Dead Forest Caves where you tried to go beyond the Dmap. (That's what causes that, by the way. It's like you're trying to walk into a space the Dmap doesn't go beyond.)
> DoY Revised 2011 - 5/10/11, 5:40 EST<
#132
Posted 10 May 2011 - 05:22 PM
Thank you for for the update.
Edited by Artistic, 10 May 2011 - 05:23 PM.
#133
Posted 10 May 2011 - 05:29 PM
Anything else?
I want to start work on a system to warp you back to the place you came into the dream from, from any particular dream world. A warp matrix, basically, or a safe house with entrances strewn about on the various exterior areas. Thoughts?
#134
Posted 10 May 2011 - 05:46 PM
Anything else?
Is there a ladder in this quest? Seems like I need one to go further
Also, I found a hint about using a SBomb in the Dreameater City but haven't found an appropriate spot on which to blow one up...anyone know where this is to be done? It supposedly will help you find the nightmare buster.
Edited by Mister Snooze, 10 May 2011 - 05:53 PM.
#135
Posted 10 May 2011 - 05:53 PM
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