QUOTE(Yoshimi @ Nov 15 2011, 12:42 PM)

Oh, that sounds sweet. I am indeed pretty interested in this still. Which is a good sign: eventhough there was no progress on the project for a rather long time what you build was so impressive that I haven't lost any interest in it yet.
You should link to your old thread in your signature, I bet people would love to check it out (again). I sure to. Hello PZC search engine.
*reads my entire old thread*
Wowwww... this brings back so much old inspiration...

My night is loaded for sure, now. I'll go start some coffee. (Wait a minute, I'm out of non-decaf coffee aren't I? Hah... but I still have peppermint black tea. Just because I don't have an Ace in my hand doesn't mean I can't win with only a Jack!)
And yes, the idea to release a playable demo with just some of the new playable game physics was because it will give people a reason to continue being interested. I go and disappear for months and if I start doing the same thing as before and give people nothing to show for it, again just like before, people will finally get fed up. I feel I owe this to everyone who's supported me. That, and it'll be great for people to practice with the new sword physics so by the time an
actual game demo is out, people will actually be able to play it and feel comfortable.
So I figured I'll give you guys about half a dungeon in screen length to try your mettle with/against the new content and we'll see what people think of it!
QUOTE(Yoshimi @ Nov 15 2011, 12:42 PM)

Edit 2: You went public exactly one year ago with PRCS. Happy anniversary!
Oh my goodness, thank you for catching this! ...s***, that means my laptop machine warranty is expired this month...

I can still take it in for free diagnostics though for one more year.
QUOTE(Yoshidude @ Nov 15 2011, 06:57 PM)


Felt like making a dungeon screen.
It's not bad.

The thing on the wall to the left and the skulls touching the right border do bug me, though.
I get a kick out of the DMap title on the passive subscreen though.