Official "What video games are you playing right now?" topic
#1276
Posted 21 December 2012 - 09:07 PM
*runs*
#1277
Posted 22 December 2012 - 01:04 PM
I bought Psychonauts last night for a few dollars on Steam.
This morning there were five minutes left in the sale on Steam and I made a quick decision to buy Borderlands GOTY and the Prince of Persia bundle; I suppose that I will be busy for the next while. :B
#1278
Posted 22 December 2012 - 06:26 PM
Castlevania: Dracula X Chronicles (Symphony of the Night)
Final Fantasy Tactics: The War of the Lions
Legend of the Dragoon
Patapon 3
PS3:
Guilty Gear: Accent Core Plus
Metal Gear Solid Collection
And I'm most likely getting some games for Christmas that will stall all these games progress.
#1279
Posted 22 December 2012 - 07:32 PM
#1280
Posted 23 December 2012 - 10:49 AM
It's not THAT hard, but requires you to think.
#1281
Posted 23 December 2012 - 04:01 PM
My current party:
- Riolu (main character): Level 59, 2.5 IQ.
- Eevee (main partner): Level 60, 1.5 IQ.
- Chimeco: Level 50, 2 IQ.
- Gabite: Level 44, 1 IQ.
- Ledian (I take him along instead of Chimeco and Gabite when escorting a cilent): Level 35, 0.5 IQ.
After the fights with Primordial Dialga and the three bosses of the secret dungeons, I can definitely say that Focus Punch is very broken. Whenever I used it, I almost always got to make the attack and I nearly always OHKOed any enemy I hit with it, including some of the bosses (I am looking at you, Heatran).
Granted, I took some damage most of the time I used it and it had low PP, but that was not enough to balance its massive damage output.
Playing some Dark Souls. Finally a hack and slash RPG that actually requires strategy instead of spamming the swing weapon button...cough...Skyrim.
It's not THAT hard, but requires you to think.
I miss those old RPGs where you can not just mindlessly hack and slash to win. I especially liked Terranimga for this because you had to rely on different strategies for diffrent situations, many of them requiring significant planning and careful execution.
Edited by Orin XD, 23 December 2012 - 04:09 PM.
#1282
Posted 23 December 2012 - 10:22 PM
It's not THAT hard, but requires you to think.
If you have a monitor that can handle 1920x1080 then you can use my configuration of the mod for awesome results. Also the HUD modification stuff is buggy so I wouldn't touch any of that. Also anything that modifies the games FPS above 30FPS can cause glitches/problems. Oh and lastly, disable the games Anti Aliasing setting, causes compatibility issues with this very strongly recommended MOD.
# Graphics Options
###############################################################################
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080
# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0
############# Anti Aliasing
# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0
# AA type
# either "SMAA" or "FXAA"
aaType SMAA
############# Ambient Occlusion
# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 1
# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1
# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType VSSAO
############# Depth of field
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 1080
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 1
# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 0
############# Framerate
# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 0
# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60
# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28
############# Filtering
# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0
###############################################################################
# HUD options
###############################################################################
# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0
# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1
# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75
# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f
###############################################################################
# Window & Mouse Cursor Options
###############################################################################
# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0
# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1
# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0
###############################################################################
# Save Game Backup Options
###############################################################################
# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 1
# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 600
# maximum amount of backups, older ones will be deleted
maxBackups 10
###############################################################################
# Texture Override Options
###############################################################################
# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0
# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0
###############################################################################
# Other Options
###############################################################################
# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1
# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .
# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none
# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll
# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1
# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0
###############################################################################
# The settings below are not yet ready to use!!
###############################################################################
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
Edited by franpa, 23 December 2012 - 10:27 PM.
#1283
Posted 24 December 2012 - 05:33 PM
Now I'm moving on to The Unwound Future. Need to do the mini-games, remaining puzzles in the main game, the Layton challenges and the weekly puzzles. I...don't know how many of the main game puzzles I have left, but I don't imagine it's a lot. O:
#1284
Posted 24 December 2012 - 05:59 PM
#1285
Posted 24 December 2012 - 09:25 PM
Loving all three so far. Halo 4 feels fresh, with the new updates all around in sound and weapons, which is a good thing for the franchise; as much as I love all the other Halo FPS games, continuing in the same style would eventually have just made the series stagnant. Reach made a few minor additions to help it feel a bit fresh, and is a fantastic game (probably currently my second-favorite in the series), but still. Fortunately, Halo 4 so far has some neat changes, sexy new weapons, awesome new enemies, and many if not all of the sounds have been updated, which, while I miss the old sounds, was probably a necessary upgrade. It also just feels right as well... well, no, the controls are a bit different and I have to get used to them a bit (I switched to Recon), but you know what I mean. ... I hope. Still, it's pretty awesome so far.
Arkham City's been a bit laggy, mostly only in the actual city, but I do have the settings up all the way, so I'm sure I can tone those down a bit and not have as many problems. It's not been hindering the gameplay though, which is pretty sweet as it was in Arkham Asylum, and better too in places. I'm hoping they can replicate the spooky and creepy atmosphere from Asylum well enough, since that's one major aspect of the game I love a lot. But I'm enjoying the large "overworld," which is so far proving to have a ton of sidequests as well apart from the main quest, so that's always good.
Prince of Persia is actually my first entry in the series. Yes, I know, I'm late, that's why I got this collection. I was gonna start with Sands of Time, but I was drawn in by the beautiful graphics of this game. And they are beautiful. And so far, I enjoy the dynamic between the Prince (or whatever the main character's name/title is) and Elika. The graphics are beautiful, the combat is fun (despite being somewhat sparse), the platforming is simple and enjoyable... I like this game a lot. Some bits feel a tad off, but these are mostly minor, and it's still a fun game.
I also played a bit of Limbo and Lucidity, trying to progress in the former and starting the latter since I bought it so long ago... I do like Limbo's gameplay, but still not a fan of how graphic the boy's deaths can be. Lucidity is kind of an interesting concept, and it's neat, I just foresee bad things in this game's future, but hopefully I'll be wrong and it'll be fun.
Yay video games or something.
#1286
Posted 26 December 2012 - 09:30 AM
I've also been playing Twin Bee on my 3DS, which I'm also having a fun time with. And Magical Drop V, which I'm enjoying, but getting beaten pretty thoroughly online.
#1287
Posted 26 December 2012 - 09:51 AM
#1288
Posted 26 December 2012 - 02:22 PM
#1289
Posted 26 December 2012 - 02:41 PM
Soon I'll be playing Super Paper Mario, and Paper Mario: Sticker Star though.
#1290
Posted 26 December 2012 - 03:21 PM
The world is evil.
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