The Official Quest Screenshot Critique Thread
#1276
Posted 10 November 2011 - 12:33 PM
#1277
Posted 10 November 2011 - 03:07 PM
Also enemies in the chest room after the mini boss? No cool. :/
#1278
Posted 10 November 2011 - 03:50 PM

After battling the mini-boss. Link stumbles upon a huge chest, an eye, two st- hey wait an eye!?
Oh no looks like another staring completion.
Randomized vines and no pillars!
By the way I edited the checkered tiles to get a glassy/polished effect so don't expect them to be combo'd/uncombo'd in PR.
It'd be cool though, if the statue in the middle was standing on top of the chest, and in order to get to it the player has to defeat the statue. That'd be something. I'd also flip one of the grim reaper statues in order to make them 'mirror' each other. I'm not usually one to suggest adding symmetry, but this room seems to complement it nicely, if you made that very slight change to the statues, that is.
#1279
Posted 10 November 2011 - 05:10 PM
#1280
Posted 10 November 2011 - 07:12 PM
Awesome screens, Shane!
Here's one of mine I wanted critique on:
Please note I made custom large pots:
A: With plants; B: With dried/old plants
C: Nothing inside; D: (these are the regular pots, put here for comparison)
1. Do the large pot tiles look okay?
2. What do you think of the screen layout?
2.5. Do the pots look okay without floor border going around them?
No one commented on my shot?
I can't be too surprised, though; Shane has some awesome screens.
@Shane: That room looks cool, but I echo the words about the bow and arrow. I've noticed that you can't hit an enemy right in front of Link (unless 2.5 fixed that); it seems to skip a tile. If you want to keep it as it is and use the arrow flag, you may have to ensure you put the flag on the back two tiles (if not all 4 tiles).
While I'm at it, I don't want to overlook another:
@Avataro: I can't say for sure, but I think the regular mountain tiles in the screen on the left work better. The ones on the right look cool, but would probably be better used as walls in an ice dungeon or a cave or something.
Anyway, did anyone have any comments on my shot too?
#1281
Posted 11 November 2011 - 07:53 AM
Lightwulf, ignoring the fact that your screen clashes I must say the pot ideas are pretty neat.
#1282
Posted 13 November 2011 - 01:30 AM

Simple block puzzle! I wonder what's down stairs...

...I regret asking.
Okay the spike blocks and spike bar are reduced to 1/2, so don't worry.
#1283
Posted 13 November 2011 - 04:45 AM
Also, the window shade things need to go over the blocks. Otherwise, it looks like they're under, which doesn't make any sense at all
Same in the screen with the water.
#1284
Posted 13 November 2011 - 04:57 AM
#1285
Posted 13 November 2011 - 05:06 AM


Revised version.
Edited by Shane, 13 November 2011 - 05:16 AM.
#1286
Posted 13 November 2011 - 07:01 AM
Edited by Yoshimi, 13 November 2011 - 07:02 AM.
#1287
Posted 13 November 2011 - 07:28 AM
#1288
Posted 14 November 2011 - 06:55 PM
My aim was to make this a prison for the evil, church seems to ring a bell when I think of this, I'm glad I nailed the feel.
Perhaps somebody could either modify the reaper tiles, or make some new one for you. We've got some talented tile makers here.
#1289
Posted 14 November 2011 - 07:53 PM

Shots 1 and 2 are the newly-written diagonal Sweep attack in action; it goes for six full frames of animation in about a 120 degree swing arc, and it leaves a short little trail behind. I feel like I'll probably alter the tail placement a little though (move the "outer" tail forward a couple of frames so they're not directly parallel).
And shot 3 is the new Power Thrust attack in action. The little grey shapes you see behind him are the afterimages of himself he leaves behind as he darts forward up to 32 pixels (two tiles) mid-attack; it really looks better animated than in a static image like this.
And some of you might have noticed and some might have not, but Felix (the character) uses an extra 4th color now in all his animations.
So, yeah, just couldn't hold this in for long...
#1290
Posted 14 November 2011 - 07:58 PM
Those are nice screenshots. There, I said it. Now can I have those scripts?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


