The Legend of Zelda: Skyward Sword
#1276
Posted 04 January 2012 - 04:34 PM
#1277
Posted 04 January 2012 - 04:39 PM
I know, I hate it too; it's why I was glad Nintendo didn't include any of these messages in SS (that I saw anyway).
I feel like I remember Fi advising me to take a break, actually.
Edited by Adem, 04 January 2012 - 04:39 PM.
#1278
Posted 04 January 2012 - 04:50 PM
King of Red Lions, again, barely qualifies, but he lends the least advice, knowing that the player is smart enough to figure things out. This is very agreeable and I hate Nintendo for deviating away from this.
#1279
Posted 04 January 2012 - 05:39 PM
Edited by Yoshimi, 04 January 2012 - 05:39 PM.
#1280
Posted 08 January 2012 - 01:38 PM
I mean, did you think Navi needed character development?
Midna had it, of course, but that was vital to the storyline... Ha.
#1281
Posted 08 January 2012 - 05:54 PM
Why did Fi need development? I mean, she said what her purpose was... She was pretty much the spirit of the sword.
I mean, did you think Navi needed character development?
Midna had it, of course, but that was vital to the storyline... Ha.
Midna evolved like a freaking Pokémon. ...that's also probably what describes her best.
#1282
Posted 10 January 2012 - 06:54 PM
#1283
Posted 10 January 2012 - 07:08 PM
I hate this game. I absolutely despise it. The controls, the annoying warnings from Fi (specifically when you have 3 hearts or get a new dousing thing for something you already know where to find), the FRIGGEN PUMPKIN BALANCING! I give this game a 3/10. It is so far the only Zelda game I have ever gotten so fed up with I refused to complete it.
Ha ha, Poke you hate the game with the same reasons my mother does, lol. I have to say Nintendo in my opinion..."Failed" with some gamers eh?.
Edited by Ventus, 10 January 2012 - 09:19 PM.
#1284
Posted 11 January 2012 - 12:54 AM
Fi is accecptable. If you don't want her to bother you about hearts or battery just don't talk to her.
I'm not sure what you mean with the pumpkin thing.
#1285
Posted 11 January 2012 - 01:03 AM
EDIT: I suppose that would eliminate being able to move and aim at the same time but no big loss; that's never necessary in-game, just convenient.
#1286
Posted 11 January 2012 - 02:24 AM
There was a minigame on Pumpkin Landing where you had to balance pumpkins while taking them to a shed by moving left and right. It was pretty sketchy I admit, even though it involved no motion controls, but the harp minigame was much much worse. As was the harp itself. The motion controls are also only really bad when trying to swim, or drawing. That's why Nintendo should have included an alternate scheme at least for everything but the sword, and, well, the ship's cannon.
EDIT: I suppose that would eliminate being able to move and aim at the same time but no big loss; that's never necessary in-game, just convenient.
The Harp minigame isn't actually that hard once you get the hang of it. You just really have to focus and get a rhythm that matches one of the two guys watching your performance.
It still isn't exactly enjoyable, but it isn't as bad as some of the other minigames in the series.
#1287
Posted 11 January 2012 - 02:32 AM
#1288
Posted 11 January 2012 - 07:10 AM
#1: It is possible to defeat Demise without using your sword to channel lightning. You just have to be REALLY good with a shield. Whenever he attacks, parry it with a well-timed shield bash. This won't always cause him to recoil: as the battle goes on, he will swing his sword twice in a row, and then three times.
In order to defend, you have to parry every single one, and don't counterattack until his combo is finished. Additionally, you can only hit him a few times before he attacks again, so be cautious.
#2: It might not be possible to truly "play" the harp like an ocarina, but have you noticed that the music it plays is always in key?... Continuing strumming, and the chords Link plays will change to match the background music for the area you are currently in.
One interesting side effect of this is that the harp still changes chords even if there is no background music. It leaves me to wonder whether the music-less areas have a background track, but are simply set to zero volume.
I'm sorry the harp wasn't TRULY playable, but hey, at least it truly sounds pretty... And another thought that crossed my mind: wouldn't the Wii remote have been perfect for playing songs with the Wind Waker baton?...
Actually, I lied; I just thought of a third thing to mention:
#3: Go to the Sealed Grounds. Stand outside the entrance to the temple. Look up. There should be the ruins of a domed ceiling that has been cracked in half. If you look carefully, you'll see the emblems of three of the temple medallions from Ocarina of Time.
After the Goddess Statue drops from Skyloft and plugs up the "hole" in the Sealed Grounds, head back to that same spot and look up again. The domed ceiling is now complete again, and all six of the OoT temple medallions can be seen in a circle.
I love picking out these little details in Zelda games, so I may create a topic for just that purpose sometime. For now, I'm replaying SS on Hero Mode, so I'll take the opportunity to look for more easter eggs while I play through.
Also...
Love for this post. <3
#1289
Posted 11 January 2012 - 08:28 AM
I am also detecting a mild disturbance that there is a probability of people from purezc message forum that there are some hostility over this game, though many are in favor. Which has created alot of debate. I will track this topic for you and put a marker on your map so you can find your way back into this this particular forum topic so you need to return.
Here
I also believe there is a 90% possibility that many cultures in the world are spoiled rotten and wants their own way all the time and to "feel important" that there are many cartoons, tv shows, movies, drugs, and so many other silly things designed to create that feeling. Shows like Dora the explorer makes babies and toddlers feel like everything is up to them, don't forget "Dora needs your help to stop Swiper!"
I don't want to dis Zelda by comparing it to Dora the explorer but Nintendo knew exactly How to stimulate those brain chemicals. Who cares if we are bullied in high school? The world depends on us when we turn on our Legend of Zelda.
Skyward Sword just exaggerates on those key recipes perfectly! Owning a bird that does not seem to need to eat, drink, and procreate because it has to always be ready to catch you. Owning a super-natural slave that a Goddess (Oh, that now that doesn't feel important!) has hired for you, people who seem to desperately want to sell items to you even though they say you are buying them out of business, and of course, like every Zelda game, being the most important guy in the world, associated with the most important girl in the world, trying to defeat the most powerful villain in the world.
Noooooooo!!!!! That doesn't make us feel powerful and mighty at all!
Now as I finish telling you that Nintendo is psychologically feeding our brains the sense of great importance in a reality that doesn't show us that same respect we kinda feel entitled to because it's built in our human genetics, I would like us all to take a moment to hold our Wii controller out, we need your help to control Link's sword and move it in a circular motion like this, and saaay "eyeball, no eyeballing!!!! Eyeball, no eyeballing!!!!"
Ooh maaaaaan!!!!!!!!
Edited by NewJourneysFire, 11 January 2012 - 08:33 AM.
#1290
Posted 11 January 2012 - 09:11 AM
Also, about complainment on the harp: I for one cannot play a real harp and as it is one of the most complicated instruments to learn I would not have liked to take a course of harp playing just to beat a videogame. What they did with the harp was alright and came closest to real harp playing without having to spend hours learning the actual instrument.
I am going to blithely waltz in and ignore the game-rating because I have two cool things to point out.
#1: It is possible to defeat Demise without using your sword to channel lightning. You just have to be REALLY good with a shield. Whenever he attacks, parry it with a well-timed shield bash. This won't always cause him to recoil: as the battle goes on, he will swing his sword twice in a row, and then three times.
In order to defend, you have to parry every single one, and don't counterattack until his combo is finished. Additionally, you can only hit him a few times before he attacks again, so be cautious.
It is also possible to beat him without the shield (and it's terrible controls): In the first part of the battle (before the lighting starts) you attack him with this pattern: 1)spin attack 2)vertical slice 3)backflip. You should not take damage if timed correctly and you should take him down argueably quick. In the second part of the battle just stay close to him but backflip if he attacks and perform lighting channeling Skyward Strikes whenever possible.
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