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The Official Quest Screenshot Critique Thread


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#1201 Shane

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Posted 29 October 2011 - 01:18 AM

Okay here is something cool (I think) you know those 5 rock piles you see in A Link to the Past? Well try doing it with MC rocks instead I think it would looks good.

#1202 Moo2wo

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Posted 29 October 2011 - 08:32 AM

The first thing I'd do is try to combine the GB-perspective mountains and the LttP mountains in the bottom left, like Robin did with this map. You could see how these big rock tiles by Sheik91 work. Now, see that gray boulder you have near the mountain in the upper-right? Don't do that. What I mean is never use more than one boulder tile (or set of boulder tiles, in the case of MC) in a quest. Try seeing how those edited MC rocks you got from Bourkification look there. On to that 2x2 tree stump on the lower half of the screen. I would simply do away with it. Graphically, it doesn't add to the screen, and I'm pretty sure it doesn't gameplay wise, either. Whenever I use those tiles, I try to design the screen around them. This gives you room to make a group of those LttP bushes next the mountain. As for the sign, I'd move that one tile to the left and then extend that little two-post fence above it one combo to the right. I would also replace the LA bush with another fence tile so it looks more like a designated boundary. The last thing I would do is, see how the you've got two areas of dirt side-by-side separated by only a little bit of grass? I would get rid of the grass and just make it one big area of dirt with a little "arm" extending out.

#1203 MoscowModder

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Posted 29 October 2011 - 09:43 AM

What do you think of this screen? This is one of two successive portal rooms in the Temple of Ganon leading to 6 mini-dungeons based on the previous 6 dungeons in the Dark World. The portal color and wall decorations vaguely hint at which mini-dungeon it leads to.

Anything I can do to make this better?
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#1204 Jared

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Posted 29 October 2011 - 11:09 AM

Thanks a lot, Moo icon_smile.gif
Shane, I really don't like the ALttP rock pile. That's why I didn't use them.
Moo, that's a good idea with the rock and fence. But, I like where the fence of the left is.

Edited by Jared, 29 October 2011 - 11:21 AM.


#1205 Moosh

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Posted 29 October 2011 - 11:12 AM

QUOTE(MoscowModder @ Oct 29 2011, 08:43 AM) View Post

What do you think of this screen? This is one of two successive portal rooms in the Temple of Ganon leading to 6 mini-dungeons based on the previous 6 dungeons in the Dark World. The portal color and wall decorations vaguely hint at which mini-dungeon it leads to.

Anything I can do to make this better?
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Pretty cool man. Reminds me of Wind Waker. I don't really like the wall type you chose though. It looks weird in that palette.

#1206 Jared

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Posted 29 October 2011 - 11:22 AM

QUOTE(MoscowModder @ Oct 29 2011, 10:43 AM) View Post

What do you think of this screen? This is one of two successive portal rooms in the Temple of Ganon leading to 6 mini-dungeons based on the previous 6 dungeons in the Dark World. The portal color and wall decorations vaguely hint at which mini-dungeon it leads to.

Anything I can do to make this better?
IPB Image


Very nice! The walls are a bit strange, though.

#1207 MoscowModder

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Posted 29 October 2011 - 04:15 PM

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The carved pillars don't work well with any other walls. How's that?

#1208 Xenix

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Posted 30 October 2011 - 03:08 PM

Ok, long time no post a screenshot, so here's a new screenshot. I know there are graphical errors. The palette is rearranged to fit with pure remembrance. What do you guys think?
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#1209 Sheik

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Posted 30 October 2011 - 04:09 PM

Nice attempt, but no. The colours on the ice are horrible. Designwise I don't feel it either. Way too empty and the design is way to unnatural. Though this can get into something, surely.
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#1210 Sephiroth

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Posted 01 November 2011 - 10:05 PM

QUOTE(Moo2wo @ Oct 29 2011, 08:32 AM) View Post

The first thing I'd do is try to combine the GB-perspective mountains and the LttP mountains in the bottom left, like Robin did with this map.


Mixing perspectives like that really makes the mountains clash. No matter what the purpose for it is. It just doesn't work.

#1211 trudatman

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Posted 01 November 2011 - 10:15 PM

red dungeon walls are worse. love the indicating pillars, but the portals should all be one color or all be lit or something, unless they unlock and get lit and that is....

#1212 Neppy

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Posted 02 November 2011 - 12:17 AM

QUOTE(Sepulcher @ Oct 30 2011, 03:08 PM) View Post

Ok, long time no post a screenshot, so here's a new screenshot. I know there are graphical errors. The palette is rearranged to fit with pure remembrance. What do you guys think?
IPB Image

I do like the general idea of the screen, but perspective is what kills the screen. It just looks really odd with the walls coming straight up, and the ice being angled towards the bottom of the screen. Perhaps some modified hanging ice would do it some good, but I can't say for sure that it would remedy it.

#1213 Adem

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Posted 02 November 2011 - 12:33 AM

QUOTE(MoscowModder @ Oct 29 2011, 05:15 PM) View Post

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The carved pillars don't work well with any other walls. How's that?

I like it a lot. It reminds me of Tales of Symphonia: Dawn of the New World. Which is a good thing. icon_wink.gif

#1214 Shane

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Posted 02 November 2011 - 12:40 AM

QUOTE(Jared @ Oct 30 2011, 01:39 AM) View Post

Shane, I really don't like the ALttP rock pile. That's why I didn't use them.


No you misunderstood, I meant make the MC rocks in that type of formation. Also Sepulcher, I like the idea going on maybe try to use the standard Pure Remembrance Purple Dungeon for the walls and then use the other for the MC ice colours? Also MM, I like the idea of the mini-dungeons that's what I'm doing in my quest and I love how your screen (sort of) represents what dungeon.

Also Sepulcher I see how the wall darkens when it hits a pit, if you use my advice try making a transparent version of it.

Edited by Shane, 02 November 2011 - 12:42 AM.


#1215 Lightwulf

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Posted 02 November 2011 - 01:12 AM

QUOTE(MoscowModder @ Oct 29 2011, 09:43 AM) View Post

What do you think of this screen? This is one of two successive portal rooms in the Temple of Ganon leading to 6 mini-dungeons based on the previous 6 dungeons in the Dark World. The portal color and wall decorations vaguely hint at which mini-dungeon it leads to.

Anything I can do to make this better?
IPB Image

I don't know about anyone else, but I think the purple walls are fine.

The red one is nice, too, but red matches the torch fire color; the torch fires stand out more with the purple walls.


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