The Official Quest Screenshot Critique Thread
#1201
Posted 29 October 2011 - 01:18 AM
#1202
Posted 29 October 2011 - 08:32 AM
#1203
Posted 29 October 2011 - 09:43 AM
Anything I can do to make this better?
#1204
Posted 29 October 2011 - 11:09 AM
Shane, I really don't like the ALttP rock pile. That's why I didn't use them.
Moo, that's a good idea with the rock and fence. But, I like where the fence of the left is.
Edited by Jared, 29 October 2011 - 11:21 AM.
#1205
Posted 29 October 2011 - 11:12 AM
What do you think of this screen? This is one of two successive portal rooms in the Temple of Ganon leading to 6 mini-dungeons based on the previous 6 dungeons in the Dark World. The portal color and wall decorations vaguely hint at which mini-dungeon it leads to.
Anything I can do to make this better?

Pretty cool man. Reminds me of Wind Waker. I don't really like the wall type you chose though. It looks weird in that palette.
#1206
Posted 29 October 2011 - 11:22 AM
What do you think of this screen? This is one of two successive portal rooms in the Temple of Ganon leading to 6 mini-dungeons based on the previous 6 dungeons in the Dark World. The portal color and wall decorations vaguely hint at which mini-dungeon it leads to.
Anything I can do to make this better?

Very nice! The walls are a bit strange, though.
#1207
Posted 29 October 2011 - 04:15 PM

The carved pillars don't work well with any other walls. How's that?
#1208
Posted 30 October 2011 - 03:08 PM
#1209
Posted 30 October 2011 - 04:09 PM
My 0,02€. (Heh, Europe.)
#1210
Posted 01 November 2011 - 10:05 PM
The first thing I'd do is try to combine the GB-perspective mountains and the LttP mountains in the bottom left, like Robin did with this map.
Mixing perspectives like that really makes the mountains clash. No matter what the purpose for it is. It just doesn't work.
#1211
Posted 01 November 2011 - 10:15 PM
#1212
Posted 02 November 2011 - 12:17 AM
Ok, long time no post a screenshot, so here's a new screenshot. I know there are graphical errors. The palette is rearranged to fit with pure remembrance. What do you guys think?

I do like the general idea of the screen, but perspective is what kills the screen. It just looks really odd with the walls coming straight up, and the ice being angled towards the bottom of the screen. Perhaps some modified hanging ice would do it some good, but I can't say for sure that it would remedy it.
#1214
Posted 02 November 2011 - 12:40 AM
Shane, I really don't like the ALttP rock pile. That's why I didn't use them.
No you misunderstood, I meant make the MC rocks in that type of formation. Also Sepulcher, I like the idea going on maybe try to use the standard Pure Remembrance Purple Dungeon for the walls and then use the other for the MC ice colours? Also MM, I like the idea of the mini-dungeons that's what I'm doing in my quest and I love how your screen (sort of) represents what dungeon.
Also Sepulcher I see how the wall darkens when it hits a pit, if you use my advice try making a transparent version of it.
Edited by Shane, 02 November 2011 - 12:42 AM.
#1215
Posted 02 November 2011 - 01:12 AM
What do you think of this screen? This is one of two successive portal rooms in the Temple of Ganon leading to 6 mini-dungeons based on the previous 6 dungeons in the Dark World. The portal color and wall decorations vaguely hint at which mini-dungeon it leads to.
Anything I can do to make this better?

I don't know about anyone else, but I think the purple walls are fine.
The red one is nice, too, but red matches the torch fire color; the torch fires stand out more with the purple walls.
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