The Legend of Zelda: Skyward Sword
#1186
Posted 08 December 2011 - 03:58 PM
As for gratitude crystals: Yes, only 80. And the reward is the big wallet that lets you hold 9,000 rupees.
As for money: Beating all 12 bosses in boss rush mode nets you 3,000 rupees. That's one of the only ways I know to fill it fast.
#1187
Posted 08 December 2011 - 09:23 PM
easy 500 Rupees for me.
#1188
Posted 08 December 2011 - 09:58 PM
#1189
Posted 08 December 2011 - 11:50 PM
I love how you put that in spoiler tags and yet for the last couple pages you all blabbed about the final boss and conclusion without a care in the world. Just saying.
As for myself, I did Faron's first. The door was locked, so I checked with "Grannie".
Well Tri was reading these posts cuz of the bug and hadn't played it, so I put them up for his sake.
I tried to do Faron first, but I talked to Grannie and she just gave me some text about "Oh, three dragons? Better go find them." I had to find the other two before the Imprisoned triggered.
#1190
Posted 09 December 2011 - 03:17 AM
Oh and it is really easy to trigger the game breaking glitch all you have to do is return to that area and talk to him. Nothing indicates this would break the game so I can imagine myself falling for it pretty easily though luckily I didn't.
#1191
Posted 09 December 2011 - 06:29 AM
And holy cow, Fi is awesome. I want to hug her so bad it's driving me crazy. ;//;
I'm the type of Zelda fan who likes reading fanfictions about it, quite honestly. I enjoy a lot of the stories seeing Link and any of the girls "paired up", even if they're silly.
#1192
Posted 09 December 2011 - 01:48 PM
I haven't played this game, nor will I, probably. But I have seen some footage of it the other day.
And holy cow, Fi is awesome. I want to hug her so bad it's driving me crazy. ;//;
I'm the type of Zelda fan who likes reading fanfictions about it, quite honestly. I enjoy a lot of the stories seeing Link and any of the girls "paired up", even if they're silly.
What about Link and a boy, specifically Groose?
#1193
Posted 09 December 2011 - 02:29 PM
#1194
Posted 09 December 2011 - 05:05 PM
#1195
Posted 09 December 2011 - 05:11 PM
#1196
Posted 09 December 2011 - 05:12 PM
I beat the game i used two heart potions during the battle I won
Edited by Rudolph043, 09 December 2011 - 08:12 PM.
#1197
Posted 10 December 2011 - 03:02 AM
Edited by franpa, 10 December 2011 - 03:02 AM.
#1198
Posted 10 December 2011 - 10:35 PM
Just obtained the game today! I just placed the tablet in the wall or whatever and opened the path to the surface.
* Beethoven's Fifth plays.
Is this the first Zelda game you don't start with three hearts? Pretty sure it is. Breakin' tradition! Aurghghghghfanangst.
Edited by Adem, 10 December 2011 - 10:36 PM.
#1199
Posted 11 December 2011 - 02:31 PM
I have my doubts about the Sandship, as the idea of a mere pirate ship being a sacred dungeon doesn't really appeal to me. Having the ship go into a lagoon and having that lagoon being the dungeon's entrance as opposed to a very long ladder would have been better. Nintendo proved with Skyward Sword that they know how to make good gameplay and that they are capable of giving a game an orchestrated soundtrack, but I feel that they have lost their sense of passion and desire as far as the creativity of their environments and stories goes. Shigeru Miyamoto is almost 60 years old, believe it or not. I do love the fact that this community supports, buys, and plays official Zelda games made by Nintendo.
It is not hard to make custom sound effects, so it shouldn't have been too expensive for Nintendo to have made custom sounds for Skyward Sword instead of using cliche ones. If any of the people that work for Nintendo ever read this, they should consider the points in here. I do like how areas in the desert can be time shifted, however. I also commend how huge the dungeon's rooms are compared to Link and how for all dungeons (except the Sandship) Link enters via a large, descending passageway. Having a dramatic song play when Links enters a dungeon for the first time goes quite the way in terms of making a dungeon seem special and imposing and it is an idea Nintendo would do well to maintain. Even quest makers can make good use of that sort of practice.
Making the enemies smarter and able to defend themselves makes fighting them a much better experience. Despite the flaws that Skyward Sword has (like the fact that it only has seven dungeons,) it is a better and more fun game to play than Twilight Princess ever was. I never played Skyward Sword myself, but I have seen videos of it on the internet. Seeing a volcanic dungeon appearing late in the game and having it being the last surface dungeon is something I appreciate, and the Ancient Cistern has quite an interesting atmosphere to it.
#1200
Posted 11 December 2011 - 05:33 PM
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