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The Legend of Zelda: Breath of the Wild


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#106 Shane

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Posted 11 June 2014 - 09:05 PM

Well don't forget he was clarifying it wasn't a "movie", which can lead to the assumption what he shown wasn't the game itself.

#107 Saffith

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Posted 11 June 2014 - 09:23 PM

Yeah, he didn't actually say anything about gameplay, just that it was real-time rendering.

#108 Tree

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Posted 11 June 2014 - 09:48 PM

It's crazy how changing a few aspects can dramatically improve the look of this character.

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#109 Geoffrey

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Posted 11 June 2014 - 09:58 PM

I prefer Nintendo's design.  I like Link's tried and true original design, but I also like that Nintendo is going in a different direction.  Zelda was beginning to feel stale (at least to me), and, from what I've seen, the stale bread of repetition is about to be abandoned (for the better).


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#110 The Satellite

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Posted 11 June 2014 - 09:59 PM

It does look pretty awesome, but also kind of subdued and not colorful like the rest of the game. And I'm totally cool with the new outfit as well.



#111 David

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Posted 11 June 2014 - 10:04 PM

The green tunic Link does look cool, but like the others, I'm fine with the way Nintendo designed him. :)



#112 Shane

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Posted 11 June 2014 - 10:06 PM

Personally, the blue would stand out from the vast grassy fields of Hyrule and I think that'd help make the game a bit more colourful. :)
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#113 Shane

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Posted 12 June 2014 - 03:24 AM

Like I said; take his words with a grain of salt because that was Link in the trailer.

"Actually that comment I made jokingly," he said. "It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement."


Edited by Charizard, 12 June 2014 - 03:45 AM.

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#114 thepsynergist

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Posted 12 June 2014 - 03:28 AM

His outfit looks a lot like Wind Waker Link in his Outset Island clothes.  I wonder if that means anything...



#115 Shane

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Posted 12 June 2014 - 04:25 AM

Also all these silly comments about Link looking girly make me want to head desk. Considering he represents the player I think it is logical that he should have some feminine in him, considering there are players that are female. I think it's win-win.



#116 Koh

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Posted 12 June 2014 - 05:09 AM

Also all these silly comments about Link looking girly make me want to head desk. Considering he represents the player I think it is logical that he should have some feminine in him, considering there are players that are female. I think it's win-win.

By that logic, Girahim would make the ultimate player model for any spiritual representation of the player, for any game ever, including the likes of Pokemon.  Why choose genders when you can play as a sword~


Edited by Koh, 12 June 2014 - 05:11 AM.


#117 Haylee

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Posted 12 June 2014 - 05:11 AM

By that logic, Girahim would make the ultimate player model for any spiritual representation of the player, for any game ever.

I don't understand what you're saying. You're playing as Link, Ghirahim isn't playable, so he's represented how the creators felt like representing him.

 

EDIT: Ghirahim REALLY doesn't look feminine in any way, he's just has a creepy design. :P


Edited by Nexas, 12 June 2014 - 05:13 AM.

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#118 Shane

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Posted 12 June 2014 - 05:11 AM

By that logic, Girahim would make the ultimate player model for any spiritual representation of the player, for any game ever.

But he wasn't developed to be an "avatar", and has a personality, so I honestly fail to see your point. Also it's Ghirahim. :P

 

But of course, that is interesting food for thought. Not sure if everyone would wanna play as Ghirahim though.


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#119 Eddard McHorn Van-Schnuder

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Posted 12 June 2014 - 05:14 AM

http://www.gengame.n...ually-gameplay/

 

Not sure what to make of this, if this was actually gameplay filmed from a different angle or if that's just his way of saying it ran on the game's actual engine. Personally I think it's the latter based on earlier comments from another source and the fact that I highly doubt there'll be a button for "throw off cloak." Dunno. We'll see.

Oh, this was clearly not running on a Wii U, you can see that by simply looking at the resolution - it's way too sharp. No, this was rendered on a PC most likely, but most games shown at E3 does this.

 

That big shot of the open world, I have a really hard time believing that the final game will actually look that pretty when running on a Wii U in your livingroom. It's probably not going to look drastically different, but I don't think you're gonna see all the particle effects going on, especially not that far into the background, and you're also going to see a reduced draw distance where objects such as trees will load once you get closer to them.

 

The section with Link jumping off the horse and fighting Doctor Octopus was also not actually gameplay, like some of you have pointed out. Until we see a section of the game played through with a camera behind Link's back, I'm not going to trust that this trailer was completely representative for what the final game is going to look like. But again, this is an E3 trailer, so it's not like Nintendo would be the only ones to pull that move.



#120 NoeL

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Posted 12 June 2014 - 07:23 AM

But again, this is an E3 trailer, so it's not like Nintendo would be the only ones to pull that move.

Totally understand your cynicism but Nintendo doesn't really have a history (as far as I can recall) of being shady like some of the others have been. Granted there's a first time for everything though.


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