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One More Journey

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One More Journey

one more journey

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#106 2024

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Posted 05 September 2014 - 08:30 AM

Regretfully, I'm stuck in the ordeal of smartassness.

 

Spoiler

 

Also, you know who, if your life is precious, who, just who you shouldn't put in a trap that has wizzrobes summoning splitting darknuts, lanmolas and goriya 3s? ME!

Seriously, if the enemy takes more time to kill than the time between summonings AND it's any problem if that enemy is present in an overabundance, then you shouldn't set it as a summoned enemy. Ever. At least not when you aren't sure that the player has best ring, best sword, full potion and nayru's love. I almost quit the first time it happened and then I only had blue tunic and L2 sword! And no hammer.

 

I must tell, most of the time I play I do it without sound, so secret-dependant places are a bit harder for me, not being able to hear the secret sound.

 

Ahem.

 

Spoiler



#107 CastChaos

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Posted 05 September 2014 - 09:05 AM

I finished the ordeal of power already and of course I have the L3 sword.

I didn't refer to any specific pit rather to any rooms that have summoners that keep filling the room with splitting darknuts, lanmolas and the like.

If I knew about these ordeals earlier, I would have done them already. I like doing everything as soon as I psychically can.

 

I didn't use the ocarina in the overworlds before because when you said "it is doing something else" I thought you just weren't assuming that I know what the whistle item is doing usually.

 

Now then take another look at the posts and at the room, than I go back into L8. Demigodspeed.



#108 arieltap

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Posted 05 September 2014 - 06:23 PM

How do I open the door in the first room of the Lost Woods Shrine? Where is the warp/hole/tunnel, etc. that leads to the trigger in the first room? Thanks!



#109 2024

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Posted 05 September 2014 - 07:07 PM

How do I open the door in the first room of the Lost Woods Shrine? Where is the warp/hole/tunnel, etc. that leads to the trigger in the first room? Thanks!

 

Spoiler


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#110 CastChaos

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Posted 06 September 2014 - 04:31 AM

omj3.png

What to make of these parts? This screen and the other 3 of this 2x2 block. So far I can't find anything about them.



#111 2024

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Posted 06 September 2014 - 09:12 AM

omj3.png

What to make of these parts? This screen and the other 3 of this 2x2 block. So far I can't find anything about them.

 

Spoiler



#112 Demise

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Posted 06 September 2014 - 11:27 AM

How do I get the first key in the first dungeon?  It's behind 3 bushes, but I don't have a candle or seemingly any way to tear down those bushes.  Thanks.



#113 CastChaos

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Posted 06 September 2014 - 11:48 AM

I finished this quest!

 

Deaths: 7

Time: 11:44:07

 

Well now.

You know, this is completely like some 3-in-1 quest that starts out real first quest-ish (the first 2 dungeons and first half of the overworlds), then it become something bigger with very unique ideas and heavy script usage, but then in the end it become something ferocious assuming some ZC knowledge (more than the first 2 dungeons), but is a bit like the end of HoD or the entireity of Lost Isle: far too difficulty dependant where difficulty is part of the gimmick/theme and plays far too much role.

 

In the middle, I LOVED the unique puzzles, especially those moment crystals (till they got overused...), but the last dungeon was far too much. With nightmare-ish graphical theming and more variety (not most every screen just being a very mean puzzle) it could pass as a Nightmare™ dungeon, but now it just kept getting on my nerves.

 

Because all of that, I expected the end to be so hard that it would make me quit, but I eventually held on... Only thanks to the extremely long lasting nayru's love! Because if the screen has 30+ enemies and the summoners are still summoning and I don't even see where I am and I don't see the summoners, either, that's not about skill anymore. This by ALL means would have required L4 sword and gold tunic, with some super secret L5 sword obtainable near the end.

 

For a first quest, the script usage was very good. Newcomers often misuse the features added since 2.10, but you did well, except those many room state carry overs where you trigger something not on the shutter's screen, but a screen away from it seem to exist only for their own sake.

 

Small complaints include only that the reward of the power ordeal isn't worth it... at all. I always view THAT item completely useless and I hand out in my quests only as extra keepsake, for completion.

And I also missed that the strings of the NPCs changed too rarely. They often said "if you have XY item, then...". I know you are new, so I don't expect you to know everything, but string controls are pretty basic (and are kinda my favourite post-2.11b16c features). Checking if the player has an item and switching to another if they have is a must-have in 2.50.

 

Overall, I liked it much. Not that much in the end and now I'm not that overhyped about it than I was, but it's still on my good side (few quests can accomplish that since 2008-2009... ... ...).

 

The story was really something, I LOVED the end. I could relate to Link so very much. Maybe that's why I expected that final boss...

 

And I LOVE the LttP tileset. LTTP is my favourite Zelda game by FAR. (I never played ALBW.)



#114 2024

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Posted 06 September 2014 - 01:52 PM

How do I get the first key in the first dungeon?  It's behind 3 bushes, but I don't have a candle or seemingly any way to tear down those bushes.  Thanks.

You can buy the candle in a shop just south of Link's House.

 

I finished this quest!

 

Deaths: 7

Time: 11:44:07

 

Well now.

You know, this is completely like some 3-in-1 quest that starts out real first quest-ish (the first 2 dungeons and first half of the overworlds), then it become something bigger with very unique ideas and heavy script usage, but then in the end it become something ferocious assuming some ZC knowledge (more than the first 2 dungeons), but is a bit like the end of HoD or the entireity of Lost Isle: far too difficulty dependant where difficulty is part of the gimmick/theme and plays far too much role.

 

In the middle, I LOVED the unique puzzles, especially those moment crystals (till they got overused...), but the last dungeon was far too much. With nightmare-ish graphical theming and more variety (not most every screen just being a very mean puzzle) it could pass as a Nightmare™ dungeon, but now it just kept getting on my nerves.

 

Because all of that, I expected the end to be so hard that it would make me quit, but I eventually held on... Only thanks to the extremely long lasting nayru's love! Because if the screen has 30+ enemies and the summoners are still summoning and I don't even see where I am and I don't see the summoners, either, that's not about skill anymore. This by ALL means would have required L4 sword and gold tunic, with some super secret L5 sword obtainable near the end.

 

For a first quest, the script usage was very good. Newcomers often misuse the features added since 2.10, but you did well, except those many room state carry overs where you trigger something not on the shutter's screen, but a screen away from it seem to exist only for their own sake.

 

Small complaints include only that the reward of the power ordeal isn't worth it... at all. I always view THAT item completely useless and I hand out in my quests only as extra keepsake, for completion.

And I also missed that the strings of the NPCs changed too rarely. They often said "if you have XY item, then...". I know you are new, so I don't expect you to know everything, but string controls are pretty basic (and are kinda my favourite post-2.11b16c features). Checking if the player has an item and switching to another if they have is a must-have in 2.50.

 

Overall, I liked it much. Not that much in the end and now I'm not that overhyped about it than I was, but it's still on my good side (few quests can accomplish that since 2008-2009... ... ...).

 

The story was really something, I LOVED the end. I could relate to Link so very much. Maybe that's why I expected that final boss...

 

And I LOVE the LttP tileset. LTTP is my favourite Zelda game by FAR. (I never played ALBW.)

Thanks for playing and for your input. Very much appreciated!



#115 arieltap

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Posted 07 September 2014 - 12:04 PM

I've tried everything on these skulls in Level 7. What is the secret to opening this door? 

 

zelda058_zpsc32b36e1.png

 

Thanks!


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#116 SirKazuma

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Posted 07 September 2014 - 01:25 PM

I've tried everything on these skulls in Level 7. What is the secret to opening this door? 

 

zelda058_zpsc32b36e1.png

 

Thanks!

Stuck at the same point, actually. :P Funny coincidence


Edited by SirKazuma, 07 September 2014 - 01:26 PM.

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#117 2024

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Posted 07 September 2014 - 04:40 PM

I've tried everything on these skulls in Level 7. What is the secret to opening this door? 

 

zelda058_zpsc32b36e1.png

 

Thanks!

 

Spoiler


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#118 arieltap

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Posted 09 September 2014 - 10:21 AM

Where is level 8 (Deku Palace)?

 

Thanks!



#119 2024

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Posted 09 September 2014 - 11:44 AM

Where is level 8 (Deku Palace)?

 

Thanks!

 

Not really sure where you are, so I'll take this step by step:

 

Spoiler


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#120 Joki

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Posted 09 September 2014 - 03:02 PM

What do I do in this room?

 

http://postimg.org/image/8a4vmd0if/





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