I finished this quest!
Deaths: 7
Time: 11:44:07
Well now.
You know, this is completely like some 3-in-1 quest that starts out real first quest-ish (the first 2 dungeons and first half of the overworlds), then it become something bigger with very unique ideas and heavy script usage, but then in the end it become something ferocious assuming some ZC knowledge (more than the first 2 dungeons), but is a bit like the end of HoD or the entireity of Lost Isle: far too difficulty dependant where difficulty is part of the gimmick/theme and plays far too much role.
In the middle, I LOVED the unique puzzles, especially those moment crystals (till they got overused...), but the last dungeon was far too much. With nightmare-ish graphical theming and more variety (not most every screen just being a very mean puzzle) it could pass as a Nightmare dungeon, but now it just kept getting on my nerves.
Because all of that, I expected the end to be so hard that it would make me quit, but I eventually held on... Only thanks to the extremely long lasting nayru's love! Because if the screen has 30+ enemies and the summoners are still summoning and I don't even see where I am and I don't see the summoners, either, that's not about skill anymore. This by ALL means would have required L4 sword and gold tunic, with some super secret L5 sword obtainable near the end.
For a first quest, the script usage was very good. Newcomers often misuse the features added since 2.10, but you did well, except those many room state carry overs where you trigger something not on the shutter's screen, but a screen away from it seem to exist only for their own sake.
Small complaints include only that the reward of the power ordeal isn't worth it... at all. I always view THAT item completely useless and I hand out in my quests only as extra keepsake, for completion.
And I also missed that the strings of the NPCs changed too rarely. They often said "if you have XY item, then...". I know you are new, so I don't expect you to know everything, but string controls are pretty basic (and are kinda my favourite post-2.11b16c features). Checking if the player has an item and switching to another if they have is a must-have in 2.50.
Overall, I liked it much. Not that much in the end and now I'm not that overhyped about it than I was, but it's still on my good side (few quests can accomplish that since 2008-2009... ... ...).
The story was really something, I LOVED the end. I could relate to Link so very much. Maybe that's why I expected that final boss...
And I LOVE the LttP tileset. LTTP is my favourite Zelda game by FAR. (I never played ALBW.)