My quest is finished.
I uploaded it to purezc today but it hasn't been aproved yet.
sure hope it gets done by the 5th.
EDIT Here it is http://www.purezc.ne...e=quests&id=439
Edited by Travster, 01 November 2013 - 05:47 PM.
Posted 01 November 2013 - 05:15 PM
My quest is finished.
I uploaded it to purezc today but it hasn't been aproved yet.
sure hope it gets done by the 5th.
EDIT Here it is http://www.purezc.ne...e=quests&id=439
Edited by Travster, 01 November 2013 - 05:47 PM.
Posted 02 November 2013 - 01:11 PM
I just want to bring up one thing bugging me about this contest. I thought I'd elaborate on this more:
I have found almost all of the entires following more of a New Quest'ish type of power curve for enemies rather than levels sticking to mostly enemy groups that were presented on the NES. While this is very cool in a custom quest, for a Legend of Zelda quest this is kinda bad news and part of an NES limitation by memory and I think people have been abusing the heck out of this.
For everyone's information, I thought I'd post this to make it more clear (according to the 1st Quest groups):
Level 1, 2, 7: Blue and Red Goriya, Stalfos 1 and 2, Rope and Flashing Rope, Keese and Bat, Zol and Gel
Level 3, 5, 8: Blue and Red Darknut, Pols Voice, Gibdo, Keese, Zol and Gel
Level 4, 6, 9: Blue and Red Wizzrobe, Vire, Keese, Zol and Gel, Like-Like
While this isn't going to get anyone disqualified by any means, this is perturbing me a bit as a judge that people didn't seem to follow this at all. I know there is a line "Rules are made to be broken" (which I even posted in my quest), but there should be a little more respect given to this fact. The fact it's been thrown out of the window, and this is a real NES restriction, bothers me quite a lot.
Megamixing 9 isn't going to hurt much. The other levels, probably.
It also might be OK to switch colors, as long as the enemy groups are respected to some degree (as I did in my quest because my Level 9 was blue instead of white/red, so I put a Goriya level in the place of that).
Just thought I'd pass this on, since I'm probably going to have a pretty big say in judging from playing most of these.
-James
Posted 02 November 2013 - 01:22 PM
I stuck with the separation of Darknuts, Goriyas, and Wizzrobes for the main eight dungeons, because I was at least aware of that distinction and think it's important. However, I think it's a bit nit-picky to enforce the other enemies as well. Look, we're on the 5th Quest, people have to have ways to keep things fresh. And if this bothers you at this point, maybe you should've brought it up when the contest started instead, because in the last couple days, I don't think anyone wants to dig through every dungeon they've made to fit that requirement.
Also, Level 9 has to be White/Red as it's an NES restriction too- it can't be Blue, you rule breaker, you.
Posted 02 November 2013 - 02:06 PM
So... basically what you're saying is that the entrants are allowed absolutely no creativity with this whatsoever; they must stick with placing the enemies exactly the same way the NES games did.
What's the point of a contest like this if you're gonna stifle every ounce of creative spirit of your entrants. This contest was restrictive enough as is; coming in a few days before the deadline an imposing a rule like that at the last minute just makes it worse. By the time this is done, all the entries are going to be stiff, boring, lifeless Zelda-1 clones that don't reflect the creator's actual skill as a designer in the slightest.
Posted 02 November 2013 - 02:45 PM
I stuck with the separation of Darknuts, Goriyas, and Wizzrobes for the main eight dungeons, because I was at least aware of that distinction and think it's important. However, I think it's a bit nit-picky to enforce the other enemies as well. Look, we're on the 5th Quest, people have to have ways to keep things fresh. And if this bothers you at this point, maybe you should've brought it up when the contest started instead, because in the last couple days, I don't think anyone wants to dig through every dungeon they've made to fit that requirement.
Also, Level 9 has to be White/Red as it's an NES restriction too- it can't be Blue, you rule breaker, you.
Gleeok said there is going to be time to make adjustments: The first deadline is for generally new submissions. Even I have work to do on that.
So... basically what you're saying is that the entrants are allowed absolutely no creativity with this whatsoever; they must stick with placing the enemies exactly the same way the NES games did.
What's the point of a contest like this if you're gonna stifle every ounce of creative spirit of your entrants. This contest was restrictive enough as is; coming in a few days before the deadline an imposing a rule like that at the last minute just makes it worse. By the time this is done, all the entries are going to be stiff, boring, lifeless Zelda-1 clones that don't reflect the creator's actual skill as a designer in the slightest.
There are ways still to be creative Russ. If you can't find ways and think like the NES, then that's your fault as a quest designer. There are lots of new ways to do things. I'm actually kind of offended you said this.
Posted 02 November 2013 - 03:19 PM
The contest was started to help build excitement in the community; don't disqualify people before it even begins.
When the contest was announced, all of the rules that were established became locked (because people started working on their entries). Enemy grouping was NOT a rule at that time, which means it cannot be grounds for disqualification at this point.
There is a clause that says rules may change at judge discretion, but any judge rules require the majority consensus of the judging panel, which will be assembled AFTER the public voting has closed.
If these things really ARE issues (Dungeon coloring, enemy patterns, mazes on the overworld), then the Community will tell us so by not voting for quests that feature these components.
EDIT: Removed signature
Edited by Cjc, 02 November 2013 - 03:21 PM.
Posted 02 November 2013 - 03:29 PM
With rules like this there may not even be a 5ith quest, Sure I ain't entering but still, I will be playing some of the entry's.
Posted 02 November 2013 - 03:43 PM
The contest was started to help build excitement in the community; don't disqualify people before it even begins.
When the contest was announced, all of the rules that were established became locked (because people started working on their entries). Enemy grouping was NOT a rule at that time, which means it cannot be grounds for disqualification at this point.
There is a clause that says rules may change at judge discretion, but any judge rules require the majority consensus of the judging panel, which will be assembled AFTER the public voting has closed.
If these things really ARE issues (Dungeon coloring, enemy patterns, mazes on the overworld), then the Community will tell us so by not voting for quests that feature these components.
EDIT: Removed signature
It was never a DQ issue, but it is/will be a big part of the grading. That's why I brought it up mostly for everyone's reference and nearly every quest I've played it so far has broken this severely.
Posted 02 November 2013 - 04:03 PM
Posted 02 November 2013 - 04:20 PM
Well, considering it has been said multiple times that this does NOT affect the grading, and you're the only one who cares, I really don't think it matters. :/
I look forward to playing people's quests!
Good luck!
-Strike
It's actually community grading, and I have met about 3 or 4 people who do care about this if they participate. Everybody is going to have their own opinions on it granted, but NES authenticity is one of the graded criteria, and this definitely is a big one.
Right now, this is actually determining my winner in my community judging part. (leaving my quest out since I made it)
-James
Posted 02 November 2013 - 04:27 PM
Posted 02 November 2013 - 04:45 PM
There are ways still to be creative Russ. If you can't find ways and think like the NES, then that's your fault as a quest designer. There are lots of new ways to do things. I'm actually kind of offended you said this.
Maybe I'm just really hungry right now and haven't eaten all day, but here's my analogy.
Imagine Zelda Classic is a really well stocked kitchen. It's not the best in the world or a 5 star selection, but if you want to make a meal, you can make a damn good meal. So we start a contest to make a sandwich because sandwiches are retro as hell. Well, I could imagine the selections- tavern ham, roast beef, swiss cheese, dijon mustard, potato bread, oatmeal bread, etc. But then people start saying that these ingredients are too gourmet. They're not what mom used to make. And then suddenly everyone is limited to either store-brand white or wheat bread, bologna or ham (the cheap stuff), american cheese (rat food), and maybe a bit of yellow mustard. Maybe some people cut the crusts off, or maybe put the mustard on the bread instead of on the ham, or does bologna on top of the cheese. The point is, they're all starting to look the same.
The whole point is that if you give a chef really basic, cheap food to work with, you can't blame his level of expertise. You blame what he's been given. Yes, limiting people's tools can make them think outside the box and find innovative ways to do new things. But if you do it too much, eventually all they're left with is two pieces of bread and some mustard.
The reason I chose sandwiches for this analogy is because they all pretty much look the same on the surface, but can be entirely different from one another when you take a bite. And if someone wants to make a GB style quest? Well, that's pizza.
Posted 02 November 2013 - 04:50 PM
Posted 02 November 2013 - 04:55 PM
Weird kitchen metaphors aside, I agree with this whole point about NES limitations. But don't forget that this is the "Official 5th Quest" contest. We want no pizza here, only sandwiches!
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