I've also reached Veni Vidi Vici, oh man, these disappearing blocks give me bad memories of some Megaman levels.
LQftH 2: Quest
#106
Posted 11 April 2013 - 11:10 AM
I've also reached Veni Vidi Vici, oh man, these disappearing blocks give me bad memories of some Megaman levels.
#107
Posted 11 April 2013 - 12:03 PM
Changes I recommend (if you don't mind)
Put a hookshot block in the first room of Moosh's way so one can't pass without it.
After getting the hookshot in level 8, some way to know that you you should do Moosh's Way before finishing the level as there is no level 9.
Thanks for a very challenging, interesting and fun (when I wasn't going crazy
Moosh's Ways is intended to be semi post game. I might put a hookshot block at the beginning, but I don't think I'll direct the player there after getting the hookshot.
I thought Level 8 being the final level was pretty obvious because there was a triforce check at the beginning. I guess I'll have to think of some way to make it more obvious.
I'm stuck in the Haunted Grove, I can't access the right side of the map... What am I missing?
I've also reached Veni Vidi Vici, oh man, these disappearing blocks give me bad memories of some Megaman levels.
To get to the right side of the map in Haunted Grove, you need to use the mirror shield to reflect three fireballs into some eye statues in one of the rooms.
Veni Vidi Vici is honestly one of my least favorite levels. I'm wondering if maybe I should change it to something more like the Veni Vidi Vici in VVVVVV...
#108
Posted 11 April 2013 - 12:21 PM
#109
Posted 11 April 2013 - 12:30 PM
I thought Level 8 being the final level was pretty obvious because there was a triforce check at the beginning. I guess I'll have to think of some way to make it more obvious.
Actually I thought level 8 was the final dungeon as well until I had to go out of Moose's for the hookshot.
#110
Posted 11 April 2013 - 12:51 PM
Is VVV mandatory to beat the game? Overall this is a great quest, so thumbs up for you, but VVV frustrates me so much that it's the kind of level that could make me stop playing a quest even though I had enjoyed it until then. I'm not giving up yet though, but... man, I don't like that one
#111
Posted 11 April 2013 - 12:55 PM
#112
Posted 11 April 2013 - 01:39 PM
.
Is VVV mandatory to beat the game?
It gives you the gold ring, a very nice prize and the exhilaration of actually being able to do it. It was a BIG challenge!!!! By the way the second half is not as bad and kind of fun, you just let the fans do the work. So try to get there....
#113
Posted 11 April 2013 - 02:26 PM
#114
Posted 11 April 2013 - 04:40 PM
#115
Posted 11 April 2013 - 04:55 PM
Veni Vidi Vici is honestly one of my least favorite levels. I'm wondering if maybe I should change it to something more like the Veni Vidi Vici in VVVVVV...
I thought that Veni Vidi Vici was a masterpiece.
Finally finished level 8. Now at my leisure, I may, if I recover, attempt Moosh's Ways. But before that, it's time for a little break. Great quest, Moosh!
#116
Posted 11 April 2013 - 07:58 PM
can someone help?
#117
Posted 11 April 2013 - 08:36 PM
I thought that Veni Vidi Vici was a masterpiece.
Finally finished level 8. Now at my leisure, I may, if I recover, attempt Moosh's Ways. But before that, it's time for a little break. Great quest, Moosh!
Glad you've been enjoying it so far.
Whare is the bow I got infinte arrows the gold ring and the 999 bag but no Bow!
can someone help?
The bow is one of the dungeon items of Level 6.
#118
Posted 12 April 2013 - 09:45 AM
All you have to do is replace the old .qst file with the new one, and make sure it has the same name. ZC will handle the rest.
Edit: sorry i posted this on the wrong thread.
The Darkness within game, looks like I already played it, no? Was that old one just a demo?
Edited by Mister Snooze, 12 April 2013 - 04:48 PM.
#119
Posted 12 April 2013 - 12:32 PM
#120
Posted 12 April 2013 - 01:05 PM
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