Post your maps.
#106
Posted 29 May 2012 - 09:26 PM
#108
Posted 29 May 2012 - 10:06 PM
#109
Posted 29 May 2012 - 10:27 PM
Maybe both. Garden beds with plants in them would liven the place up a bit.
The tiles will be noisy if I add flowers/plants to the garden beds.
Edit: Nope, fences and garden beds seem to clutter up the place.
Edited by Shane, 29 May 2012 - 11:33 PM.
#110
Posted 30 May 2012 - 09:36 AM
#111
Posted 01 June 2012 - 10:30 PM
Anyhow, without further ado, Doromaar Canyon:
Here
If you look to the right, you can see that that is one DEEEEEEEEEEEEEEEEEEEEEEEEEEEP canyon.
Anyway, if this were for this contest, I would tell you that I was kind of excited for my mandatory cave system requirement fulfillment in this map, in that the cave system is not a cave, but the very fabric of existence itself and plays a massive role in the (half-baked) plot of this quest. But I won't spoil more than that.
#112
Posted 04 June 2012 - 03:13 PM
#113
Posted 05 June 2012 - 06:17 PM
https://www.dropbox....xk/zelda017.png
oddly colored rooms are because save/ammo/health/etc stations are in another level palette.
#114
Posted 15 June 2012 - 08:14 AM
#115
Posted 15 June 2012 - 08:19 AM
#116
Posted 15 June 2012 - 11:29 AM
#117
Posted 15 June 2012 - 12:09 PM
#118
Posted 15 June 2012 - 01:40 PM
https://dl.dropbox.c...aia's_Grove.png
#119
Posted 15 June 2012 - 02:45 PM
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