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Lost Isle

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Lost Isle


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#106 Russ

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Posted 13 June 2014 - 01:38 PM

The bad news is that the quest requires some advanced scripting and I haven't been able to figure this scripting stuff out. Also, the quest will be bigger than Lost Isle was so even if I somehow get all the scripts working, it will take many years to build the quest.

What exactly do you need? I may be able to help with at least some of it. LI's one of my favorite quests, so I'm happy to help if I can.

#107 pixcalibur

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Posted 13 June 2014 - 03:32 PM

I guess not all players appreciate messing around with an item. What are the chances of someone not having 100% clearing Lost Isle because he or she needed an extra boost? I say there is a few valid points to the item.

 

It's good to see Lost Isle 2 being a great possibility, since Lost Isle is one of my two favorite quests. Sadly I can't script, but I hope things work out.

 

Well, hard to do anything with it given I've already found everything.  On the other hand, not that many items you could put in there given the inventory format and spacing are similar to the original Zelda, so no Lens of Truth or other accessory items could fit in this type of quest.  Fire boomerang is nice if a bonus dungeon was giving trouble, as then it would help.  Also can help with clearing out screens in the overworld.

 

I guess I'm a big fan of the fire boomerang, but given the item formats in this quest, shouldn't be surprised that it's not in the main game.  



#108 Shane

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Posted 15 June 2014 - 08:54 AM

So these are some serious bugs, I still think they should be fixed:

 

lEPmoRv.png hPSwmHp.png

Here: I can take advantage of the lack of smart screen scrolling.

 

vmFkUhu.png bSh13pk.png

Here: I press down during the former cutscene to skip the dungeon and enter the boss cutscene.

 

M40887s.png RzG8hEc.png

Here: If I stay on close to the door as possible and beat the boss, I can walk out the door and into the void, avoiding the second phrase of the battle.


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#109 Deedee

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Posted 27 October 2014 - 08:29 PM

If it's scripting you need help with... I could help. I know quite a bit of it.



#110 Matthew Bluefox

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Posted 02 November 2014 - 05:33 AM

I have to admit that first I skipped all LP's of Lost Isle, because it looked so extensive that I would never even dare playing through all of it. However, after seeing the developer's playthrough and all the explanations, I thought let's give it a try, and wow ... it really is one of the best and longest and hardest quests out there. I personally don't like solving block puzzles and walking over tight passages with pits diagonally etc ... that's why I didn't like Level 3 a lot, butt from the designer's view, it's a great job and it was still fun to play through it, just because of it's sheer quality.

 

~ Matthew Bluefox


Edited by Matthew Bluefox, 21 March 2015 - 05:00 PM.


#111 macman1134

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Posted 28 July 2015 - 01:34 PM

How's LI2 coming along Peteo? Is scripting still being a skinhead?



#112 DarkFlameWolf

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Posted 30 July 2015 - 10:28 AM

I think he quit.


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#113 Anarchy_Balsac

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Posted 01 August 2015 - 04:22 PM

Has anybody made a youtube playthrough of "Lost Isle" with only three hearts? If not, I know what my next project will be. 

 

Unfortunately, I didn't know how to use screen recording software back in 2007, but I did at least take screenshots:

zelda004-3.jpg

 

zelda012-1.jpg

zelda014.jpg

 

Lost Isle really wasn't that hard, maybe harder than the first quest, but not difficult.



#114 Matthew Bluefox

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Posted 08 August 2015 - 04:19 PM

With three hearts???



#115 Anarchy_Balsac

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Posted 08 August 2015 - 05:44 PM

With three hearts???

It wasn't even difficult.



#116 DarkFlameWolf

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Posted 09 August 2015 - 01:09 PM

The final boss is actually quite easy on three hearts. Its the boss before him in Dungeon 4 that's rough.



#117 Anarchy_Balsac

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Posted 09 August 2015 - 01:57 PM

I actually found The level 4 Boss easier, though it DID require pattern memorization.  If anything, the Level 4 miniboss might have given me the most trouble.



#118 pixcalibur

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Posted 09 August 2015 - 03:40 PM

Yeah, the miniboss in level 4 can be tricky given it's so cramped in the room.  The boss I flawlessed with the help of the mirror shield.

 

Almost flawlessed the final boss, only getting hit by stray fireballs



#119 Naru

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Posted 16 March 2016 - 02:28 PM

Stuck in level 2. Found a bombable wall and already triggered the two steps in the garden in the south but know running in circles.

#120 pixcalibur

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Posted 16 March 2016 - 03:28 PM

Stuck in level 2. Found a bombable wall and already triggered the two steps in the garden in the south but know running in circles.

May be easiest to watch Part 9 in my LP (link to "LI" playlist in the signature).  Hard to explain exactly how to work this place given it's fairly confusing




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