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Dreams of Yesterday Revival - This is the most modern topic.

DoY DreamsOfYesterday Dreams of Yesterday C-Dawg C Dawg CDawg ShadowTiger

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#106 ShadowTiger

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Posted 09 April 2013 - 06:24 AM

In general, a warp that leads back to the start is supposed to. Not really sure why C-Dawg put 'em in there, but eh, there they are. Guess he had his reasons.

So which direction causes the screen-scroll into the other area? That's a pretty interesting bug there.

The paintings of Error on the north side of the room: One of them can be bombed. Later, you'll have to swim through a waterfall. Well, a Blood fall. Then, fire arrows at paintings.

#107 jwex001

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Posted 09 April 2013 - 07:50 AM

It happens when you go up or left when in the water

#108 Timelord

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Posted 09 April 2013 - 07:59 AM

If you still need testers, I would be willing to help; i would like to know how you rate the difficuklty of this gam efirst, before agreeing. Compare it to existing game sin difficulty, either custom quests or normal Zelda titles so that I know what I a in for... FTR, if it is 'Lost Isle' difficult, I would have to pass.

#109 ShadowTiger

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Posted 09 April 2013 - 02:15 PM

Thanks jwex. Yeppers.

QUOTE(ZoriaRPG @ Apr 9 2013, 08:59 AM) View Post

If you still need testers, I would be willing to help; i would like to know how you rate the difficuklty of this gam efirst, before agreeing. Compare it to existing game sin difficulty, either custom quests or normal Zelda titles so that I know what I a in for... FTR, if it is 'Lost Isle' difficult, I would have to pass.



I can give you the L1 Cheat code if you'd like. icon_shrug.gif Any help would be appreciated. Combat difficulty is hard to rate, but the exploration-related difficulty is mildly challenging, especially if you've never played the quest before. At least half the dungeons are a ton easier if you make paper maps as you go. It definitely helps. The in-game map system isn't exactly the tops.

#110 pixcalibur

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Posted 09 April 2013 - 03:23 PM

Man, I don't even know how much this quest has changed since I last looked at it. Hopefully it runs fairly smoothly.

In Excavation B-3 at the stairs, may want to change the mechanism to needing to reflect a statue fireball to trigger the switch, given L3 boomerang doesn't reflect fireballs to my knowledge.

#111 Umbra

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Posted 09 April 2013 - 03:47 PM

Don't know about anyone else, but I definitely need that L1 cheat. It would save me a ton of time having that as I return to my old game position. And I really really REALLY need to save a lot of time and get back to that point- if I want to design a dungeon for this, I need to actually GET to the point where it'd first become available to a player, and adjust the enemies' difficulty, difficulty of the puzzles, theme of the areas, and barriers blocking access to advanced portions accordingly. I mean, if I want to do this, I gotta do this right... and I have at least 2 areas to design BEFORE I even start working on the dungeon, as the dungeon I planned was the Temple of the Fallen Hero (or Temple of the AntiHero, whichever fits best... I'll leave it up to Shadow.) holding the True Master Sword... which lies in the abandoned Illusory Subrosia, which can only be accessed through the Inferno Caverns, which may or may not be split into multiple areas, and so on. So, yeah, before I even get started on building this map series, I gotta get to where it'd become accessible, and start there... But even then, I haven't gotten that far in the game BEFORE my files crashed, and I'm rambling now, aren't I... Oh, NVM. Just PM me the L1 cheat if you feel like I could use it, and if not, I'll still manage, though it'd obviously delay me sending you the maps.

Current Progress on Personal Projects-
Infernal Caverns Design-5%, maybe. Depends if I decide to split the areas.
Illusory Subrosia Design-10%. Simpler than the others to come up with, and create, as Subrosians don't sleep.
Temple of the Whicheverhero Design-2% Currently 3 floors with level designs shaped as the sword, shield, and Triforce. Can't do much more though until I get to that point myself, and also until I see what Shadow did with the Temple of the Hero.
(Considering splitting Infernal Caverns into 3 or more segments- Flamberge Trails, Fusion Seas, and Blue Fire Depths seem promising. Let me know if you want more info on them Shadow- pretty much all I can do until I get back to where I was is bounce ideas around for the overall design of the level maps. I can't get specific details cemented until I get to the point where I'd be able to enter it myself if it was there, then I can design the puzzles, enemy formations, and room layouts.)

#112 ShadowTiger

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Posted 09 April 2013 - 04:16 PM

Umbra - No. I'm not going to PM you the L1 Cheat. That would be silly.

Because it's right here:
The L1 Cheat


That's all. icon_razz.gif


So do you have any plans for how you're going to go about creating the maps? Even doing it graph paper style would be awesome, with little multi-color dots on the map to indicate keys and locked doors. As long as everything is there, and it's obvious as to where the player needs to travel and where and why, it's cool. Also indicate which rooms should have a "puzzle" of sort and which rooms are strictly hallway. Note that it's always nice when some rooms are "split" and can even have a puzzle in half the room and a hallway in the other half. Or even better, when they intersect somehow.

QUOTE(pixcalibur @ Apr 9 2013, 04:23 PM) View Post
Man, I don't even know how much this quest has changed since I last looked at it. Hopefully it runs fairly smoothly.
Heh, welcome back. Where've you been? :-3 Always good to see you.

QUOTE
In Excavation B-3 at the stairs, may want to change the mechanism to needing to reflect a statue fireball to trigger the switch, given L3 boomerang doesn't reflect fireballs to my knowledge.
I wager that if we're both talking about needing the Mirror Shield, then the Mirror-Robes that have been added to the room (Can't recall if they were there or not before.) will provide the magic. But yes, that is actually the best-working method on disposal. Thanks for the insight. Changed it up.

So the dojo is almost entirely complete - all that's missing is the Sword-skill side of things. So you can learn slash, then explore the upper and left paths. The upper area is just a shop, and the left path is the hammer skill trainer.

#113 Umbra

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Posted 10 April 2013 - 12:01 PM

XD Ok, ty. Yeah, I have plans on how I plan to build the level. I think that the graph paper idea is good, but I had planned to design many of the rooms and puzzles as well. As I said, I just need to get to that point in the game to make everything fit. And yeah, even the just-hallway rooms will have things to separate them from others. Personally, I really liked DFW's Hidden Duality, and it's usage of hallway rooms that go one way if you enter that way, and the other if you enter from the perpendicular direction, so yeah...
As for how the design ideas are going, I had thought a bit on Illusory Subrosia, and I had thought it might be interesting if it turns out to be a frozen area instead of a fiery area, and have sleeping Subrosians everywhere... It would kinda make you think a bit on just how closely the Dream World intersects with Link's world, and wonder if the lava-dwelling Subrosians in Link's realm are in fact the dream avatars of a race that lives in the Dream World, themselves dreaming of a better life. At least that would be what I was going with there.

#114 ShadowTiger

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Posted 10 April 2013 - 03:11 PM

Man, I swear, if it fits the theme, and is cool, and has great background music, and you actually really do design every screen, and I can read it, I will implement it. End of story. That's very very awesome.

So how far in are you, anyway? Need any pointers?

#115 pixcalibur

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Posted 10 April 2013 - 03:40 PM

Hmm, not sure if the L3 boomerang can reflect fireballs. Some quests yes, others no, so I assume there's some option to change what it can do. As long as the L3 boomerang doesn't reflect fireballs, then the room in Excavation B-3 works ok with fireball shooters

#116 ShadowTiger

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Posted 10 April 2013 - 03:42 PM

QUOTE(pixcalibur @ Apr 10 2013, 04:40 PM) View Post

Hmm, not sure if the L3 boomerang can reflect fireballs. Some quests yes, others no, so I assume there's some option to change what it can do. As long as the L3 boomerang doesn't reflect fireballs, then the room in Excavation B-3 works ok with fireball shooters


The L3 Boomerang (The new bladed one; Not the blue L4 disc one that used to be the L3 Boomerang.) reflects absolutely nothing. Makes it a bit easier for this question.

#117 pixcalibur

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Posted 10 April 2013 - 03:47 PM

So the one in Excavation in L3 or L4? So I assume L4 has the reflective properties, don't remember if it can reflect fireballs or just cancels them out.

#118 ShadowTiger

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Posted 10 April 2013 - 04:09 PM

QUOTE(pixcalibur @ Apr 10 2013, 04:47 PM) View Post

So the one in Excavation in L3 or L4? So I assume L4 has the reflective properties, don't remember if it can reflect fireballs or just cancels them out.


The one in B-3 of Excavation is indeed still the L4 Boomerang, and the best Boomerang that one can possess. The L3 Boomerang is just a nice little bonus to your play style because having a boomerang that can hurt things and stun red bubbles is nice to have at that point as a combat aide. The only real area in the game that needs you to lose your sword is in Predator. There are rooms in the Deku Tree that are filled with unavoidable red bubbles, but there isn't much of a sword-less puzzle surrounding the area to justify them, so they can be stunned effectively without any loss in play quality.

The L4 Boomerang can indeed reflect things. Why do you ask?

#119 Umbra

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Posted 11 April 2013 - 02:29 AM

I'm still not very far in, and until I reach the point in the game where I'm both at the area I'm going to place the entry and have all the items that I would need to beat the area, I won't get much farther. I need to personally gauge how well-equipped the player can be before getting to the entrance in order to know which obstacles to use, how difficult the puzzles should be, and what tier of enemies will be the standard for the area. And that's not even getting into the themes. But once I get to the place I want it, I can truly begin. And that shouldn't be long now- I managed to download it again a few days ago and have been working at restoring my files. Which reminds me... I have a question about something.
Spoiler

Anyway, the magic system is working well with the regeneration ability. I noticed though that you are able to get a lot of early-game quiver expansions, but not many of the others. Am I missing some, or is that really how the expansions play out?

#120 ShadowTiger

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Posted 11 April 2013 - 11:40 AM

Neat post. Thanks, Umbra. icon_smile.gif
QUOTE(Umbra @ Apr 11 2013, 03:29 AM) View Post

I'm still not very far in, and until I reach the point in the game where I'm both at the area I'm going to place the entry and have all the items that I would need to beat the area, I won't get much farther. I need to personally gauge how well-equipped the player can be before getting to the entrance in order to know which obstacles to use, how difficult the puzzles should be, and what tier of enemies will be the standard for the area. And that's not even getting into the themes. But once I get to the place I want it, I can truly begin. And that shouldn't be long now- I managed to download it again a few days ago and have been working at restoring my files.
Well, hm.. Let's see. It's the L4 Sword, the best sword in the game, as the prize. Right now, we need the mirror shield (Or the L4 Boomerang) to defeat the Mirror-robes guarding the sword, and we also need the L3 Gauntlet (Technically L2, the Golden Glove) to enter that cave waaay west of Error's Mansion to see the Subrosian to give you hints as to where Subrosia is, where the temple is found. I rigged it a little while ago so that you need to follow through with the hints in order to make the area "work" and be openable. If you don't hear the hint first, the bomb spot or whatever it is won't actually be there. Tricksy tricksy. Gotta play the game fair.

So, yeah, when you can get into Subrosia after getting that hint, and (Spoiler -> ) Super-bombing the sand near the chest ( <-- / Spoiler ) and defeating the Mirror-robes at the entrance, you'll be able to tackle the temple. So Highest Gauntlets/Bracelet, Super Bomb, and Mirror Shield OR Best Boomerang. Sounds good?


QUOTE
Which reminds me... I have a question about something.
Spoiler
Just like the above, I rigged it so that you need to follow the trail of hints; at least the last hint, anyway, in order to be able to pick it up from its spot proper.

What happens, is that on the "last" hint, that leads to the actual item, there is a trigger on the floor that triggers secrets via screen-state carryover to the screen where the final item reward is. On that last screen, a secret combo is tiered to turn into a combo that has an inherent bomb or dive flag on it. It's pretty basic stuff, but invisibly done. Awesome. Devious, but awesome. Gotta stay with the flow.


QUOTE
Anyway, the magic system is working well with the regeneration ability. I noticed though that you are able to get a lot of early-game quiver expansions, but not many of the others. Am I missing some, or is that really how the expansions play out?
Glad you like it. I was unsure if people would find it favorable or some-such. It doesn't impact gameplay too much unless you're being too crazy with your magickables.

There's a post Here that actually lists all of the upgrades, bomb and arrow and all. Even the Magic Containers, I think.


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