Dreams of Yesterday Revival - This is the most modern topic.
#106
Posted 09 April 2013 - 06:24 AM
So which direction causes the screen-scroll into the other area? That's a pretty interesting bug there.
The paintings of Error on the north side of the room: One of them can be bombed. Later, you'll have to swim through a waterfall. Well, a Blood fall. Then, fire arrows at paintings.
#107
Posted 09 April 2013 - 07:50 AM
#108
Posted 09 April 2013 - 07:59 AM
#109
Posted 09 April 2013 - 02:15 PM
If you still need testers, I would be willing to help; i would like to know how you rate the difficuklty of this gam efirst, before agreeing. Compare it to existing game sin difficulty, either custom quests or normal Zelda titles so that I know what I a in for... FTR, if it is 'Lost Isle' difficult, I would have to pass.
I can give you the L1 Cheat code if you'd like.
#110
Posted 09 April 2013 - 03:23 PM
In Excavation B-3 at the stairs, may want to change the mechanism to needing to reflect a statue fireball to trigger the switch, given L3 boomerang doesn't reflect fireballs to my knowledge.
#111
Posted 09 April 2013 - 03:47 PM
Current Progress on Personal Projects-
Infernal Caverns Design-5%, maybe. Depends if I decide to split the areas.
Illusory Subrosia Design-10%. Simpler than the others to come up with, and create, as Subrosians don't sleep.
Temple of the Whicheverhero Design-2% Currently 3 floors with level designs shaped as the sword, shield, and Triforce. Can't do much more though until I get to that point myself, and also until I see what Shadow did with the Temple of the Hero.
(Considering splitting Infernal Caverns into 3 or more segments- Flamberge Trails, Fusion Seas, and Blue Fire Depths seem promising. Let me know if you want more info on them Shadow- pretty much all I can do until I get back to where I was is bounce ideas around for the overall design of the level maps. I can't get specific details cemented until I get to the point where I'd be able to enter it myself if it was there, then I can design the puzzles, enemy formations, and room layouts.)
#112
Posted 09 April 2013 - 04:16 PM
Because it's right here:
That's all.
So do you have any plans for how you're going to go about creating the maps? Even doing it graph paper style would be awesome, with little multi-color dots on the map to indicate keys and locked doors. As long as everything is there, and it's obvious as to where the player needs to travel and where and why, it's cool. Also indicate which rooms should have a "puzzle" of sort and which rooms are strictly hallway. Note that it's always nice when some rooms are "split" and can even have a puzzle in half the room and a hallway in the other half. Or even better, when they intersect somehow.
So the dojo is almost entirely complete - all that's missing is the Sword-skill side of things. So you can learn slash, then explore the upper and left paths. The upper area is just a shop, and the left path is the hammer skill trainer.
#113
Posted 10 April 2013 - 12:01 PM
As for how the design ideas are going, I had thought a bit on Illusory Subrosia, and I had thought it might be interesting if it turns out to be a frozen area instead of a fiery area, and have sleeping Subrosians everywhere... It would kinda make you think a bit on just how closely the Dream World intersects with Link's world, and wonder if the lava-dwelling Subrosians in Link's realm are in fact the dream avatars of a race that lives in the Dream World, themselves dreaming of a better life. At least that would be what I was going with there.
#114
Posted 10 April 2013 - 03:11 PM
So how far in are you, anyway? Need any pointers?
#115
Posted 10 April 2013 - 03:40 PM
#116
Posted 10 April 2013 - 03:42 PM
Hmm, not sure if the L3 boomerang can reflect fireballs. Some quests yes, others no, so I assume there's some option to change what it can do. As long as the L3 boomerang doesn't reflect fireballs, then the room in Excavation B-3 works ok with fireball shooters
The L3 Boomerang (The new bladed one; Not the blue L4 disc one that used to be the L3 Boomerang.) reflects absolutely nothing. Makes it a bit easier for this question.
#117
Posted 10 April 2013 - 03:47 PM
#118
Posted 10 April 2013 - 04:09 PM
So the one in Excavation in L3 or L4? So I assume L4 has the reflective properties, don't remember if it can reflect fireballs or just cancels them out.
The one in B-3 of Excavation is indeed still the L4 Boomerang, and the best Boomerang that one can possess. The L3 Boomerang is just a nice little bonus to your play style because having a boomerang that can hurt things and stun red bubbles is nice to have at that point as a combat aide. The only real area in the game that needs you to lose your sword is in Predator. There are rooms in the Deku Tree that are filled with unavoidable red bubbles, but there isn't much of a sword-less puzzle surrounding the area to justify them, so they can be stunned effectively without any loss in play quality.
The L4 Boomerang can indeed reflect things. Why do you ask?
#119
Posted 11 April 2013 - 02:29 AM
Anyway, the magic system is working well with the regeneration ability. I noticed though that you are able to get a lot of early-game quiver expansions, but not many of the others. Am I missing some, or is that really how the expansions play out?
#120
Posted 11 April 2013 - 11:40 AM
I'm still not very far in, and until I reach the point in the game where I'm both at the area I'm going to place the entry and have all the items that I would need to beat the area, I won't get much farther. I need to personally gauge how well-equipped the player can be before getting to the entrance in order to know which obstacles to use, how difficult the puzzles should be, and what tier of enemies will be the standard for the area. And that's not even getting into the themes. But once I get to the place I want it, I can truly begin. And that shouldn't be long now- I managed to download it again a few days ago and have been working at restoring my files.
So, yeah, when you can get into Subrosia after getting that hint, and (Spoiler -> ) Super-bombing the sand near the chest ( <-- / Spoiler ) and defeating the Mirror-robes at the entrance, you'll be able to tackle the temple. So Highest Gauntlets/Bracelet, Super Bomb, and Mirror Shield OR Best Boomerang. Sounds good?
What happens, is that on the "last" hint, that leads to the actual item, there is a trigger on the floor that triggers secrets via screen-state carryover to the screen where the final item reward is. On that last screen, a secret combo is tiered to turn into a combo that has an inherent bomb or dive flag on it. It's pretty basic stuff, but invisibly done. Awesome. Devious, but awesome. Gotta stay with the flow.
There's a post Here that actually lists all of the upgrades, bomb and arrow and all. Even the Magic Containers, I think.
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