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Zelda Classic 2.50 RC5


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#106 Timelord

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Posted 19 November 2012 - 12:03 PM

QUOTE(Saffith @ Nov 19 2012, 11:16 AM) View Post

As I suspected, those temp files were actually save files in progress. I ran them through the encoder and they appear to work fine. Try these out: http://filesmelt.com...av_zoriarpg.zip

That gives me some hope that the update above will fix the problem. ZC's been doing some weird stuff with temp files, and that's what I changed. I can't be sure yet, though, so be prepared.
Jared, if you've got a .tmp file from when your saves were lost, put it up and I'll see if I can recover it.
Apparently, if you use certain MIDI software on Windows, switching windows unloads all the patches, making everything play on the default piano.


Beautiful! I'm pleased that the files were helpful to you in solving that issue. I'll try the new .exe tomorrow: What is the build number, so that I can version it in my directory paths?

I don't mark it as critical, maybe it's even entirely pointless, as most people don't use the 'magic clock', but how difficult would it be to fix it? I note that in 'Path of Shadows' it is used as a temporary freeze item... That would be neat as an inventory item in general, with a magic cost.

I didn't pay much notice to the letters flowing in the screensaver, and wasn't noting that it was a built-in function that I could disable, as it is almost identical to the one I'm using in general and just thought it was that glitching up.

#107 Saffith

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Posted 19 November 2012 - 12:31 PM

It's build 1574. The peahats should be fixed, too.

Another attempt at fixing the MIDI issue (still 1574): http://filesmelt.com/dl/zelda-w1.zip
I also added some logging. If it still doesn't work, check allegro.log and see if there are lines acknowledging the focus switch.

#108 Russ

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Posted 19 November 2012 - 12:43 PM

About the matrix picture: I've had that happen to me. While I was loading a quest, I hit escape right as it loaded, and the screen flashed into the same messed up color scheme and just kinda got stuck there. The game was playing, I could here the sound effects and move around, but the picture was permanently frozen as the messed up file select screen.

#109 MoscowModder

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Posted 19 November 2012 - 01:03 PM

MIDI bug still not fixed.

Allegro.log does in fact end with "Switching out, Switching in, Switching out".

#110 Saffith

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Posted 19 November 2012 - 01:22 PM

icon_blah.gif

All right, yet another one. http://filesmelt.com/dl/zelda-w2.zip
In this one, you can press F12 to reload MIDI patches (taking screenshots is disabled). If that doesn't work, I don't know what will.

#111 MoscowModder

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Posted 19 November 2012 - 01:30 PM

I guess we'll never know what will, because pressing F12 didn't do anything at all.

Just FYI, I'm using CoolSoft VirtualMidiSynth with ChoriumRevA and WeedsGM3 soundfonts loaded in that order. I also tried disabling the Chorium soundfont and restarting ZC to see if that would help, but no change.

#112 Kite

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Posted 19 November 2012 - 01:49 PM

Is it possible to have the MIDI stop when ZC loses focus and have it reload completely (as if changing the MIDI playing) and resume from where it left off when returning focus? I've noticed that if I have a script that does something along the lines of Game->PlayMIDI(0); immediately followed by Game->PlayMIDI(whatever);, the instruments will reset to what they are supposed to be after encountering the midi patch issue. icon_shrug.gif

#113 Eurysilas

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Posted 19 November 2012 - 05:36 PM

CODE

Process:         ZQuest Editor [904]
Path:            /Applications/The ZCs/Zelda Classic RC5/ZQuest Editor.app/Contents/MacOS/ZQuest Editor
Identifier:      com.armageddon.ZQuest Editor
Version:         ??? (1.0)
Code Type:       X86 (Native)
Parent Process:  launchd [117]

Date/Time:       2012-11-19 00:44:55.113 -0600
OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  2

Application Specific Information:
__abort() called

Thread 0:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib                 0x943bbaa2 __semwait_signal + 10
1   libSystem.B.dylib                 0x943e79c5 nanosleep$UNIX2003 + 188
2   libSystem.B.dylib                 0x943e7903 usleep$UNIX2003 + 61
3   com.armageddon.ZQuest Editor      0x0031a369 -[AllegroAppDelegate applicationDidFinishLaunching:] + 297
4   ???                               0xffffffff 0 + 4294967295

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                 0x943b4382 kevent + 10
1   libSystem.B.dylib                 0x943b4a9c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib                 0x943b3f59 _dispatch_queue_invoke + 163
3   libSystem.B.dylib                 0x943b3cfe _dispatch_worker_thread2 + 240
4   libSystem.B.dylib                 0x943b3781 _pthread_wqthread + 390
5   libSystem.B.dylib                 0x943b35c6 start_wqthread + 30

Thread 2 Crashed:
0   libSystem.B.dylib                 0x943fb0ee __semwait_signal_nocancel + 10
1   libSystem.B.dylib                 0x943fafd2 nanosleep$NOCANCEL$UNIX2003 + 166
2   libSystem.B.dylib                 0x94475fb2 usleep$NOCANCEL$UNIX2003 + 61
3   libSystem.B.dylib                 0x94497685 __abort + 136
4   libSystem.B.dylib                 0x9447a334 release_file_streams_for_task + 0
5   com.armageddon.ZQuest Editor      0x0003f3bb side_warp_notification(int, int, char*) + 635
6   com.armageddon.ZQuest Editor      0x00076131 refresh(int) + 32001
7   com.armageddon.ZQuest Editor      0x000887fe onRight() + 350
8   Allegro                           0x010cade5 d_keyboard_proc + 101

Thread 3:
0   libSystem.B.dylib                 0x943acac6 select$DARWIN_EXTSN + 10
1   Allegro                           0x0115f922 ptimer_thread_func + 178
2   libSystem.B.dylib                 0x943bb0de thread_start + 34

Thread 4:
0   libSystem.B.dylib                 0x9438db5a semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                 0x943bb6e1 _pthread_cond_wait + 1066
2   libSystem.B.dylib                 0x943ea5a8 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio         0x90e833ab CAGuard::WaitFor(unsigned long long) + 219
4   com.apple.audio.CoreAudio         0x90e863dd CAGuard::WaitUntil(unsigned long long) + 289
5   com.apple.audio.CoreAudio         0x90e83cda HP_IOThread::WorkLoop() + 1892
6   com.apple.audio.CoreAudio         0x90e83571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio         0x90e83488 CAPThread::Entry(CAPThread*) + 140
8   libSystem.B.dylib                 0x943bb259 _pthread_start + 345
9   libSystem.B.dylib                 0x943bb0de thread_start + 34

Thread 2 crashed with X86 Thread State (32-bit):
  eax: 0x0000003c  ebx: 0x943faf39  ecx: 0xb020e14c  edx: 0x943fb0ee
  edi: 0x00000027  esi: 0xb020e1a8  ebp: 0xb020e188  esp: 0xb020e14c
   ss: 0x0000001f  efl: 0x00000247  eip: 0x943fb0ee   cs: 0x00000007
   ds: 0x0000001f   es: 0x0000001f   fs: 0x0000001f   gs: 0x00000037
  cr2: 0x1cb670f8

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0x97cec000 - 0x97d0afe7  libPng.dylib ??? (???) <45185287-25AD-C239-AA58-8FA53DF55B79> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x97d0b000 - 0x97d0bff7  com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x97d0c000 - 0x97d47ffb  libFontRegistry.dylib ??? (???) <19ED5DE0-D3AF-B229-9193-35D58FE377E5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
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0x9aa7a000 - 0x9aa7eff7  libGFXShared.dylib ??? (???) <09540618-2ED1-72C4-61CB-938B35927568> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib


RC4 did the same thing, by the way.

#114 Saffith

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Posted 19 November 2012 - 06:15 PM

Hm. It looks like it crashed trying to display side warp info. Just a buffer overflow, hopefully...
Does it always happen when you look at a certain screen? If that's the case, try turning screen info off.

#115 Jared

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Posted 19 November 2012 - 06:38 PM

Sadly, I have no TMP file. But it's okay. icon_smile.gif Thanks!

#116 Timelord

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Posted 19 November 2012 - 10:16 PM

Is Zelda-W2.exe still Build 1574? I'm going to try that version today, skipping the -w1 version, unless I find a major bug.

#117 Saffith

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Posted 19 November 2012 - 11:08 PM

Yeah, but the one thing I changed didn't work, so there's not much point using that one.

#118 Timelord

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Posted 19 November 2012 - 11:17 PM

Which one should I be testing, W1?

#119 Saffith

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Posted 19 November 2012 - 11:26 PM

Yeah, that'll do.


Working on the Lanmolas. Was it 2.10 where they first started dropping an item per segment?

#120 Timelord

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Posted 20 November 2012 - 03:03 AM

QUOTE(Saffith @ Nov 19 2012, 11:26 PM) View Post

Yeah, that'll do.
Working on the Lanmolas. Was it 2.10 where they first started dropping an item per segment?


I think they may have done this on and off in 1.92b-xxx, but I can't say for certain; They certainly did it in all 2.10 quests.



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