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The Official Quest Screenshot Critique Thread


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#106 Jared

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Posted 19 April 2011 - 01:06 PM

Very nice, Keiichi! It could use some bushes, though icon_smile.gif

#107 Tree

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Posted 19 April 2011 - 01:09 PM

Yeah, I keep forgeting how those bushes could life up a screen! Thanks though. Does this screen look familiar? icon_lol.gif

#108 Jared

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Posted 19 April 2011 - 01:10 PM

Yes, it dos! You've only remade it a million times!
*Pats back *

#109 Tree

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Posted 19 April 2011 - 01:11 PM

Yeah, I don't know why, but I just like the set up and layout of it. And this tileset seems to have perfected it!

#110 Jared

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Posted 19 April 2011 - 01:15 PM

Well, it IS a very nice tileset, after all! icon_biggrin.gif

#111 Giggidy

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Posted 19 April 2011 - 07:22 PM

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Just showing off the new set of rips I got into SoT today.

#112 Jared

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Posted 19 April 2011 - 07:37 PM

I like it! But personally, the door is a little too small xD

#113 Giggidy

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Posted 19 April 2011 - 07:47 PM

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The whole sheet. I don't think I'm gonna use anything other than what's placed here, but if anyone would like another asset from that sheet I may be able to rip it in.

#114 Shane

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Posted 19 April 2011 - 07:49 PM

QUOTE(Keiichi123 @ Apr 19 2011, 12:02 PM) View Post

Hey look it's the most overused pure palette this day and age!
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Okay, after looking at my map with this palette, it looks 1000 times better and more professional looking. I didn't know how a simple palette change could make it look that much better! But, instead of showing the same map with little to no changes, I'll just show this one. If you don't like the water, just ignore it because I'm still working with the water.


Best screen you did so far. It looks almost as if Nintendo did it themselves icon_thumbsup.gif.

#115 Tree

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Posted 19 April 2011 - 07:50 PM

Wow, thanks man! That makes me feel very inspired! You're screens are kick ass as well! icon_biggrin.gif

#116 Moosh

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Posted 19 April 2011 - 08:07 PM

QUOTE(Giggidy @ Apr 19 2011, 06:47 PM) View Post

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The whole sheet. I don't think I'm gonna use anything other than what's placed here, but if anyone would like another asset from that sheet I may be able to rip it in.

Reminds me of WoW...

As Lynker said, the door on the round house is a bit too small.

#117 lucas92

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Posted 19 April 2011 - 08:43 PM

That grave is awesome... It's unfortunate that Zelda Classic doesn't support a bigger screen size... icon_frown.gif

#118 William

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Posted 19 April 2011 - 08:48 PM

http://www.sotw.pure...318/William.png
This is the shot I entered in SotW; I'd like some more criticism on it. Likes, dislikes? I'm happy to hear both.

#119 Shane

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Posted 19 April 2011 - 08:56 PM

QUOTE(William @ Apr 19 2011, 07:48 PM) View Post

http://www.sotw.pure...318/William.png
This is the shot I entered in SotW; I'd like some more criticism on it. Likes, dislikes? I'm happy to hear both.


What I like is almost everything shown on that screen. What I don't like is the detail on top of detail such as that rubble on the grass near that tree dungeon entrance. I also personally prefer is one cave entrance per screen, but, unless it's really necessary.

Also assuming you are using the first EZGBZ? Use the second version it looks much better, but, unless you doing a quest and you did some progress then forget about my suggestion.

Edited by Midnight_King, 19 April 2011 - 08:56 PM.


#120 Orithan

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Posted 20 April 2011 - 02:15 AM

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This was going to be my SR 60 entry, but I decided not to submit it because I didn't want to be lodged between a battle with Giggidy and Shiek.

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A recent shot of The Lost Kingdom DX. This shot looks nothing like the orignal screen Moscow Modder did; This is the entrance to the Cult of Ganon (renamed to Ganon's Cult).

Orignal screen for comparison:

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Another recent shot of The Lost Kingdom DX. This screen wasn't used in the orignal at all; I plan to expand each of the areas (and add in the new Shikkigami Swamp) to fill in the whole overworld map. Moscow Modder left around 30% (44 screens) of the overworld map unused in the orignal.

So, any crits or comments here?


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