QUOTE(Orin XD @ Jan 9 2011, 04:17 AM)

OMG! You... just... blew... my... mind. You have left me completley spellbounded by your scripting knoledge. Even the devs have trouble competing with your scripting prowess. If I had to fight ten of those highest level Goryas or ten regular Deathknights in a quest, I would choose the Deathknights.
I would imagine suddenly getting caught, right outside a screen with a savepoint, by him and getting killed when he unleashes his dagger; all of it after making some huge acomplishment before I could save, having not remeber that he could appear at almost anytime in your quest. Things like this helps you to stay on your toes and places bigger stakes so you HAVE to know what your are doing 99% of the time or a huge amount of progress could go down the drain due to one little mistake.
Oh my God, please, thank you Orin but I am in no way *better* than the Devs, and for that matter I don't even like to think of ZC as a question of "better than" or "worse than". I believe DarkFlameWolf and I had a minor argument a few months back about this... ZC isn't a competition. I design this as a fun hobby-- and I must be a bit of a masochist for saying programming is a "fun hobby", but that's the way it is~ :XD: And I hold the Devs in high esteem, both for being great people to learn from and also for being just all-around great people (c'mon, how common is it for game developers to be in direct contact with the community? You almost never see that kind of love, but you see it from these guys :love: ). Saffith has saved my hide so many times lately, it feels like... Geez, I would be so permanently lost without them, you know? Unless I went back to 2.10 or something...
And don't get your hopes up so high about the Goriyas until you've witnessed them! :P First off, Death Knights are a joke. Not as in "easy", but just in terms of their concept; often it basically comes down to sheer luck when fighting one, whether you survive or not. These Goriyas were designed with
skill and strategy in mind, like many good game designers strive for; you have to watch where the Boomerangs are while fighting with the Sword so you don't forget to dodge the return-trip, and even more of an issue is minding other threats while on guard against the paralyzing Boomerangs. The last thing you want is for a stray Boomerang to collide with you while you're taking on two or three Blue Hornets, for example, 'cause that's three seconds where two or three fast-as-lightning melee opponents are kicking you around helplessly for 1 full Heart per hit. :eek: (Hey, now that I think about it, I should try testing different dangers paired with Goriyas, see what kind of gameplay it generates...) The Slingshot is quite effective on them, since although their Boomerangs are tricky attacks, they aren't fast, so you'll be able to move around and avoid them more easily.
Also, as for "highest level Goriyas", don't think ahead too much, 'cause I haven't even thought too far ahead. ;) All I have are the Red and Blue Goriyas. The Red ones, being the weakest version, only throw one Boomerang at a time, but the Blue ones throw two at a time in rapid succession when they pause to throw, and their attacks are flung at randomly narrow or wide angles. Other, more advanced colors will have different patterns; for instance, I want one that throws REALLY FAST boomerangs, one that throws extremely unpredictable speeds or angles, or maybe some other patterns I haven't thought up... except, I did get one crazy idea, and I'd probably have to write a brand new routine to get it to do this, but I thought maybe the most powerful-color Goriya (black) could throw gigantic, slow-moving, devestatingly powerful 2x2 boomerangs that always fly the width or height of the screen. But these are just ideas... for now. :)
QUOTE(Avataro @ Jan 9 2011, 01:28 PM)

Epic! The goryias can stun you! Schwa you are awesome!! I really love your ideas and scripting skills! I just read the whole topic. You're creating a ZC-masterpiece! :awesome:
I AM creating a masterpiece, and I AM awesome! :awesome: :w00t: Thank you for agreeing with me! :lol:
Just some heads-up, though, I might disappoint you later and I make no promises that I won't. The only thing I promise is to do my best at the whole ZC thing, for
my own sake. If you find comfort in the happiness I make for myself, though, that's a nice cool little bonus I suppose. :kawaii:
Oh and I promise something else. No matter how big or how small, and no matter how positive or how negative,
your opinions all matter to me. :) I say this to you not as a ZC-user, but as a philosopher and a person who is proud to always be a deep thinker.
QUOTE(Russ @ Jan 9 2011, 01:54 PM)

Schwa, has anybody ever told you you're a ZC god? That sounds seriously amazing. You're definitely using 2.5 to its full potential. I can't wait to see these guys in action.
On a side note, I love how excited you get. With most people, it's "Here's an update", which elicits a "Meh, neat" response from me. But with you, it's like "GUYS I JUST FINISHED THIS AND I'M SO EXCITED IT'S AMAZING!", which makes me go "WHOA THAT'S AWESOME I WANT IT NOW!" Your enthusiasm really spreads easily. Which is a good thing. :P
Keep up the great work!
No, nobody has yet! Kinda funny when I think about it. Though I personally don't think I'm a god at ZC... If I had to be a god at something, the only thing I'm a god at is my own life, in my opinion. Nothing more than that, thank God. :kawaii: And I can't wait to show you! But I want it to be a video, not screenshots, 'cause the static screenshots can't do the dynamic boomerang behavior the justice they've earned.
Ahahaha, you're right, I'm a total drama queen~ :lol: (Yay, drama queen! DON'T STOP ME NOWWWW I'M HAVIN' SUCH A GOOD TIIIIME... JUS' GIMMIE A CALLLLL~) Sometimes I hesitate a bit before posting, but not so much as before, because I think "Hey, this reflects how I'm feeling at the moment, so I shouldn't feel the need to regret it". Oh, and listening to
Tengen Toppa Gurren Lagann music, or
Bayonetta music, whenever I celebrate a victory probably contributes to my mood... :awesome: (I really do that, I'm not making it up :P I AM SUCH A NERD WAHAHA... I'M TRAVELIN' AT THE SPEED OF LIIIIIIIGHT, I WANNA MAKE A SUPERSONIC MAN OUTTA YOU~)
QUOTE(Pokemonmaster64 @ Jan 9 2011, 02:37 PM)

To quote someone else:
QUOTE
This new quest has Lost Isle and Ballad Of A Bloodline and Super Bust A Move 2.
Lol. Just replace that with the names of about every quest in existence.
Schwa: I want you to read this text aloud while patting yourself on the back:
YOU ARE A SCRIPTING GODThose goryas are genius as is every other scripted aspect of this quest. I eagerly await its release. Consider this quest the very top of my ZOMGWTFBBQCAN'TWAITTILITCOMESOUT list.
Oh my God, Bust A Move is SO FUN :love: Been ages since I've played that~ *lovesloves*
Okay, thank you bro, I like the sound of "genius" a lot better than "god". I'll take that. ;) A god I am not, though. See "Chapter 3: Quote = Russ" for further details. Although I am starting to worry that my ego will get almost as big as Steven Colbert's at this rate... help me someone~ :lol:
Just be prepared to wait a long time while I get this work to be juuuust right! :P If you're as impatient as any of the Super Smash Bros. Brawl fans before that game came out, then "get used to disappointment" </maskedwesley>.
I will say one thing, though.
...BURRRNIN' THROUGH THE SKYYYYY, YEAH, TWO HUNDRED DEGREEEES~
EDIT - I feel bad that I haven't given you guys any screenshots after so long. So, in an attempt to both remedy that and be completely and utterly random,
here's something almost as cool as Goriyas, and just as evil in a whole different kind of way:
OH MY GOD THAT THING IS HUGE GET IT AWAY FROM ME
There, now I'm satisfied. <3
....BEEEEEEEEEEEEEEESEDIT #2 - Before I can release a video, I need to do something about the subscreen. The standard one is just too ugly, and it clashes with the rest of my game, so today and yesterday I spent time starting the new Passive Subscreen, or at the very least the minimal sufficient data (Life Gauge, Rupees, etc) needed to play the game right.
I just created a new Life Bar, via scripting, that is an actual
bar instead of hearts, one that is always the same size no matter how many Heart Containers you have, gauging your remaining HP as a percentage of your max HP. It also changes color as you take damage. Works great too, and the most important thing (and perhaps my one big reason for adding this) is it frees up a potentially HUGE amount of space on my Subscreen I can now use for other things. :D
Edited by Schwa, 10 January 2011 - 07:08 PM.