Super Smash Bros. Brawl
#1156
Posted 29 October 2007 - 06:59 AM
...of course, I don't know how much control we have over hazards and disappearing/reappearing platforms...oh well.
#1158
Posted 29 October 2007 - 08:16 AM
Another stage Idea I had was something similar to it, but to add four FD Platforms in a diamond-pattern (A partially rotated square.) with a small platform in the middle, with the top platform having little square block at either end for you to hookshot and hang from off of the middle tiny platform. (Just for fun.) But yeah, it's like a super Battlefield.
I'd also love to build a halfpipe stage. Always wanted to try one of those.
Also, anyone notice the "Remaining Pieces" bar at the top of the edit screen? That doesn't look too friendly...
#1159
Posted 29 October 2007 - 08:19 AM
#1160
Posted 29 October 2007 - 08:46 AM
It reminds me of Jumper 2's editor. Can do a lot, but not quite as much as what they hardcoded several of the stages to be able to do.
#1161
Posted 29 October 2007 - 11:22 AM
I predict a final fantasy character
I was actually thinking this too, although I don't think it's particularly likely.
also, for the stage editor, I'm making a stage with spikes blocking the bottom pit, walls at the sides and one or two small ice platforms
#1162
Posted 29 October 2007 - 11:45 AM
NOW I woun't be taking this game out my wii console when i get it and play it for the rest of my life.
Or mabey i'll make a relly hard stage that i know the twists to and then changing all my fridends and WIN
I meen i've always wanted this
#1163
Posted 29 October 2007 - 12:10 PM
Btw,I watched "Donkey Kong Makes his Stand" again today. The goomba fires 2 Bullet Bill cannons,but 3 Bullet Bills attack DK. How come?
Edited by Moldorm, 29 October 2007 - 12:11 PM.
#1164
Posted 29 October 2007 - 12:21 PM
Dudes. Back in the days of Tony Hawk's Pro Skater, I used to spend more time building levels than actually playing the game. I wonder if that'll hold true here.
#1165
Posted 29 October 2007 - 04:09 PM
...I can already tell there's gonna be a "whose custom stage is better" thread when this comes out...
...you guys see the music set for the demo they showed? Must be a Rumble Falls alternate track.
In other news:
-Marth probably won't be in it, seeing that Ike looks like he uses a combination of Marth's & Roy's.
-If there is a FF character in Brawl, it'd probably be Cecil, since they're remaking FF4 for the DS and all...
Edited by zmaster, 29 October 2007 - 04:10 PM.
#1166
Posted 29 October 2007 - 06:09 PM
#1168
Posted 29 October 2007 - 06:49 PM
#1169
Posted 29 October 2007 - 06:52 PM
Atleast Zelda/Sheiks in it.
I'm good with Zelda, and Sheik.
So have you seen this guys work? o_O;
http://abysswolf.dev...date18-57207197
Edited by Zemious, 29 October 2007 - 08:48 PM.
#1170
Posted 29 October 2007 - 09:23 PM
Level editor.
Best Game Ever.
There's too many Best Game Evers being released in too short a time span. I want to play them all at once! Hm ... I guess I'll need to grow two more arms. With the help of science, I'm sure this can be done.
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