Gorgeous looking bushes that cut properly.
What did you accomplish in ZC today?
#1141
Posted 06 June 2013 - 04:55 AM
#1142
Posted 06 June 2013 - 11:57 PM
Just finished the intro sequence for my quest. It's simple, but I think it gets the job done. ![]()
- Jared likes this
#1143
Posted 07 June 2013 - 12:01 AM
I put some scripts into my quest and I am currently working on my quest intro.
#1144
Posted 10 June 2013 - 02:58 PM
Not today, but over the last 2weeks I managed to finish most of 3 of the 12 overworld areas in my game; Forest 1, mountain 2 and town 2. Still wondering which I should do next. I think I'll go with the lake...
#1145
Posted 10 June 2013 - 03:31 PM
Got a hold of myself(so to speak), and simplified my failed Giant Pig quest and ditched the story and music, and the second overworld.
It's just gonna be a simple dungeon romper instead.
#1146
Posted 10 June 2013 - 04:32 PM
#1147
Posted 10 June 2013 - 04:52 PM
Working on the final temple, and FINALLY getting back into thte plot
#1148
Posted 11 June 2013 - 02:58 PM
Made a script for tall NPCs (2 blocks high) that automatically makes them look in your direction if you get closer, makes a thought bubble appear if you get even closer and makes the combo under them solid (and revert back if they move, although they can't push the player out of the way, so I may not use this function at all)
#1149
Posted 11 June 2013 - 08:01 PM
worked on my mini dungeon for the glove item. I also thought of story elements.
last week i worked on some screens of my level 3 area. ![]()
#1150
Posted 14 June 2013 - 06:30 PM
Yesterday, I figured out how to make it so that my 1st-tier-down tiles, which I made "Hookshot Only", will only allow you to hookshot on one level (and not hookshot to a higher level when you're on a lower level). What I did was set up temporary triggers for the lower level that changed all the lower walls to solid blocks, while copies of the wall combos that are walkable are on layer 1 (they are walkable so that they don't block you when the secret isn't triggered). When you're on the higher level, you don't hit the trigger so the walls work like Hookshot-Only walls should.
I should also mention that I'm using version 2.10 (and working on my first full quest).
#1151
Posted 14 June 2013 - 07:15 PM
Major cutscene building. So much better than building dungeons... Gets hard after awhile with an old tileset.
#1153
Posted 19 June 2013 - 06:07 PM
Rewrote my octorok script for the 3rd time, and this time not only does it work, I'm actually happy with it. ![]()
#1154
Posted 21 June 2013 - 09:44 PM
I published the demo for overhead and sideview scrolling. It's on a new thread in the forums.
Tags: Overhead Scrolling, Sideview Scrolling, Zim.
#1155
Posted 23 June 2013 - 10:59 AM
Finished Levels 1-3 so far and about a 1/4th of the Overworld.
Currently putting together Level 4 on my 3rd Quest. Also working more on my overworld. Going back and forth literally. xD
Edited by JJ83, 23 June 2013 - 10:59 AM.
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