Dreams of Yesterday
#1126
Posted 03 December 2012 - 03:26 PM
At least there's an excess of HP's to work with in case some are lost for whatever reason.
#1127
Posted 07 December 2012 - 01:46 PM
The meat is now able to be continued to be worked upon. It's getting there.
#1128
Posted 13 December 2012 - 11:58 AM
Edited by WireByte01, 13 December 2012 - 12:00 PM.
#1129
Posted 13 December 2012 - 01:22 PM
#1130
Posted 14 December 2012 - 06:37 PM
Some more little things on testing Marathon and Deku Tree:
Minor thing here. When you go right from this point, you automatically fall into the basement. Can just put a square of land on the next screen so that you can at least go back.

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The space directly to the right is a hole, not land. Can correct it to make that space to the right actual land. I think it leads to a chest I saw further to the right

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Wondering how to get this potion. Need orange blocks down, but the only ways to this spot require blue blocks to be down. Maybe just putting a pair of switches, changing orange to blue blocks or just not having the blocks there can be considered.

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I access this with orange blocks down. However, when transitioning left to this screen or to the screen below for that matter, it automatically changes to blue blocks down, which ends up locking me in. Not sure why the automatic transition. Maybe putting blue blocks to block the transitions to the left, as there is a switch to use later on.

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I guess this just for show? Pretty sure nothing there

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Just a map, but curious why I can't push the block left. I was able to do it on earlier versions

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Anything in that chest? No way to hit it with the sword. Probably nothing given the lens didn't reveal anything.

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Stuck in this room. The bosses don't even appear now. This room should be similar to other boss rooms, which you battle once and then when going through the room again, the doors just open.
#1131
Posted 14 December 2012 - 08:49 PM
Trying to figure out how to prevent major shortcuts in this path. Some things that can be considered
- Right side of 1F S is blocked, but can use W to shortcut boss room 1 (Lanmola and Gohma). Maybe putting some obstacle to block W access to route with diving spot and magic key. Goal is to use boss room 1 to get to E side.
- can consider star switch to block off shortcut diving spot near magic key until going around right side of E side of map.
- Consider finding a way to block off N side access to shortcut entrance, as that shortcuts to boss key and can bypass boss room 2 (Geist and Patra 3). Maybe just removing N switch near entrance.
Images of getting stuck below:
Stuck in the upper left corner after using the dive shortcut on the N side

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I think I'm trapped here. The room south is closed off to the right as it should be. Maybe putting an opening at the top where the conveyor belts are to allow the player to go up.

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Not sure what's happening here. I beat this pair of bosses and went through the dialogue. But then the battle intro and ganon dialogue just loop over and over and the doors don't open.

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Is this supposed to be a shortcut point or just a quick way out? Can't find any connecting teleporters. Also curious about the teleporter at the start of the Deku Jungle (used to take you right to the Deku Tree shortcut entrance).

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That's one odd menu screen there. Funny that you can still waste your money on the lens. Any way back to the main screen other than F6+save?
Edited by pixcalibur, 15 December 2012 - 07:59 AM.
#1132
Posted 15 December 2012 - 09:35 AM
Quite a few changes since the last release. ... Because I am bored.
- Added a shop to the Elf Cave where you can buy the Lens of Truth for an exorbitant quantity of money. Because you damn well will need it. C-Dawg has balls of steel to make the player do that without the Lens of Truth. Seriously.
- Fixed up the Subscreen(s) just a little bit.
- Added a bit to the Swamp Cave to the west of the Excavation. Really proud of myself for the magical orb / conveyor puzzle. You need to physically push the switch from the southern side against the tide of the conveyor to trigger the door to open, which you can only do so while the conveyor is off after hitting either switch from afar. Neat. A pretty technologically difficult / interesting ability of ZQuest.
- Looped the End-game on the stage back to the very beginning for a "New-Game Plus" sort of thing. I doubt it'll be all that interesting.
- Started the foundation for a new area in Capital Port where you can learn the ability scrolls from The Minish Cap. (Hurricane Spin, Cross Beams, Peril Beam, Quake Hammer, Super Quake, Spin Attack.
) - Many minor bug-fixes, aesthetically and otherwise.
- Fixed up a few glaring issues with Storm Tower.
- Disabled the ladder for the Mudora Muck, the basement of Elf Cave, and a few areas in Marathon. The ladder does get kind of annoying, doesn't it.
- Added a few spots in the Deku Tree where you can use the lens of truth to see which N/S/E/W configuration you need to be on to proceed from there. Neat concept.
- Added the swamp boots to the cave west of the excavation. You can buy them from a new room, and any of those green glob things on the floor won't hurt you anymore. Consequently, I added a boatload more of them to the swamp area.

- Removed just a few enemies from the intro from Link's house to the Deku tree. Doesn't need to be that hard that there should be deaths on the way to the place, with only a boomerang.
- Swapped a room in the Deku Tree that had only a fairy item in it to a room with a guy fairy (Girl fairy?!!?! Ugh) that actually heals you whenever you approach it. It's hard to find that room, so a single exhaustible fairy seems like a pretty bad reward.
Ok, Marathon runs pretty well now. Gotta applaud you on making the level run more smoothly. Figured that was going to be a bit difficult to do.
Some more little things on testing Marathon and Deku Tree:
Minor thing here. When you go right from this point, you automatically fall into the basement. Can just put a square of land on the next screen so that you can at least go back.

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I barely ever touch Marathon. There are always things I could do to make it a smoother experience. It's a hellish mix of multiple Dmaps and multiple paths that can make a person tear out their hair if they weren't the original author with the original intentions in mind.
Anyway, that spot has been fixed. Fixed quite a few little issues with that invisible maze, actually.
The space directly to the right is a hole, not land. Can correct it to make that space to the right actual land. I think it leads to a chest I saw further to the right

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Yep! Fixed.

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I added a trigger point in the corner of the room that also made stairs appear. Otherwise, works great. Tested it and everything.

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This was a side-warp error. It warped to a different (identical) screen well away from the rest of the map where the layering was appropriate to walk underneath, rather than over the screen in question. It was previously warping to the wrong configuration of yellow/blue blocks. A very simple fix.

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That was something I recently did on purpose, actually, just so that there was one less way for the player to get themselves stuck. If it's really a wrong move on my part, I can remove that no-push-block flag.

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Stuck in the upper left corner after using the dive shortcut on the N side

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Fixed! I wonder how I missed that. Thanks bunches.

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But I did do something that might help. I added a tiny block puzzle (If anyone can't figure out the solution to that puzzle, they are literally some sort of inanimate object or a tiny rodent.) that allows you to go east, but not west, through the course of that corner of the room. I hope it helps.

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I sent it back to a loop.
Okay, now this one below is going to get interesting.
Some more things I found in the Deku Tree:
Trying to figure out how to prevent major shortcuts in this path. Some things that can be considered
- Right side of 1F S is blocked, but can use W to shortcut boss room 1 (Lanmola and Gohma). Maybe putting some obstacle to block W access to route with diving spot and magic key. Goal is to use boss room 1 to get to E side.
These shortcuts are pretty interesting. Congratulations on going so in-depth as to discover them, though the Deku Tree is hard enough that if a person discovers a shortcut and "beats the system," as it were, then my hat is off to them and they certainly deserve to walk around with their pants off in public in spite of the effort made to prevent it by its original author.
Them apples. How do you like them?
A little shortcut here or there isn't the worst thing, I think.
#1133
Posted 15 December 2012 - 02:15 PM
91 HP's I found. I assume there at least 1 more somewhere to make a clean multiple of 4. Was there supposed to be a shop in Subrosia or something like that? Nothing there when I go in those areas
Elf cave is good now
Deku Tree, nice with the boss key only accessible from N. You can get to the room before from W, but closed door there, which is a good block.
In Deku Tree, I see the dive spots as more of a one way thing. Ok to keep dive spots, can keep one near magic key the same, but other one can position NSEW pad to block N and W paths, as one can still use the N side to slip around to the dive spot. Can keep that block at the bottom to make more of a one-way path.
Some more pictures of things I forgot to put in before:
Was this intentional? The screens are like all camouflaged with this stuff.

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Could put a switch by the Deku Tree to activate a 2 way portal to use as a shortcut. I think this was present in an earlier version.

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On the W side, kinda stuck from these 2 pictures. Maybe just having that shutter door going down stay open.


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Forgot about this one. When you go onto the dock in #1, trying to go back up leads to #2 and you basically getting stuck. #3 is if you go downward, but onto to the dock.


Edited by pixcalibur, 15 December 2012 - 05:56 PM.
#1134
Posted 16 January 2013 - 02:22 PM
Found two problems, one that completely stopped my progress.
First after winning the sword and picking up the crystal Link is stuck under the statue. While he can walk from underneath I had to return back under the statue and leave 3 or 4 times before I hit the warp taking Link back to the startup house.


Next problem occurred trying to win the 1st glove. Link cannot walk up the stairs in the following photos. This of course halts all progress.


I'm using R4. Is this correct?
Enjoy LIfe!
Thanks - Joe
#1136
Posted 17 January 2013 - 10:27 PM
I see you made a lot of fascinating changes lately
So I'm taking another spin ....
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RC4, yes, though I am seriously considering updating it to 2.5 (Just saving the quest file in 2.5, really.) so that I can play it on Windows 7. RC4's ZC player isn't even opening for me at all.
Bug fixes
#1137
Posted 22 January 2013 - 12:53 PM

Downloaded latest Bug fix. Still unable to climb the stairs.
Enjoy the Day!
Thanks - Joe
#1138
Posted 26 January 2013 - 12:39 AM
always I do the same
#1139
Posted 26 January 2013 - 12:47 AM
Or, you can get it for free by going into the Old Lady's Nightmare in Pulcheria Village. Smash all the pots in her house where she's knitting a sock. Easy enough.
Oddly, if you can get the L2 Sword from that pot, you can get the L3 Sword in about less than two minutes with the same equipment, if you remember where it is.
#1140
Posted 30 January 2013 - 06:03 PM
Well, I just looked over the level, (People always have trouble with the Dam moreso than any other level. It's odd. Maybe just because it's the first difficult'ish key-hunt.) and from the look of the situation, my best advice is to remember where the keys are that I just described. Once you raise the water level AND have gotten both of the keys, you shouldn't have any issues. There is another key in the room to the south-west of the room with the switch that raises the water level. You can just walk across the blocks to get it, then walk straight to the door you need to unlock.
The only door that you need to unlock is to get into the switch room. There are two keys accessible to you by that point. Once you raise the water level, you can immediately get the level's third key to its southwest. There are two locked doors after that; one to get to the third floor, and one to get into the boss room. But you've only used one of the level's three keys by that point, and still have one left. It'll work.
It's a clockwise path around the second floor to the third floor. Not a big level.
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I found and used both ke you describe and cannot open the door on the third level. Are you saying there is a locked door that you should not open and if so too late?
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