But I gotta ask, how were you able to beat this quest with a wrong version of Zelda Classic? O_o The enemies should be all screwed up... are you saying that all enemies and custom bosses worked fine?? O_O Because if so, that would be fantastic news.
Lost Isle RELEASED
#1126
Posted 01 October 2007 - 09:39 AM
But I gotta ask, how were you able to beat this quest with a wrong version of Zelda Classic? O_o The enemies should be all screwed up... are you saying that all enemies and custom bosses worked fine?? O_O Because if so, that would be fantastic news.
#1127
Posted 01 October 2007 - 10:20 AM
- Many of the custom enemies took damage with the boomerang instead of stun, which made them HARDER for me to beat/get past. The one exception that I clearly remember: the Windrobes didn't take damage or stun from the boomerang. Testing with the Bomberang wasn't done: I did NOT want to enter that place again!
- About the Windrobes...I'm unsure if they are custom, or a glitch in the original programming. I recall Windrobes being unaffected by the Boomerang, but shooting out their winds similar to how a Red Wizzrobe shoots off its magic. However, THESE Windrobes shot out their winds similar to how a Fire Wizzrobe shoots off its fire. Or rather, it's shot FAST, but in 8 directions. The Boomerang didn't affect that enemy. However, just about every other custom enemy took damage from the boomerang instead of stun.
- The Tektike and Pols Voice replacements seemed to move faster than before, making them more difficult to hit.
- The fairy recovered 5 hearts upon touching, not 3.
- The octorok replacements allowed me to reflect the rocks back at them, even with the normal shield! However, if I tried walking into the projectiles, I would hear it "bounce" off and into me for normal damage.
- Almost all of the "rotating sphere" enemies (think firebars from Super Mario Bros) seemed to eventually "curve" on the right side, instead of rotating constantly around its center home.
- Again, some of the final boss attacks were skipped upon re-fighting him due to game over. The main one I remember: I had to fight the four Crackorocks every time, but the two Deathbos only the initial fight. The same thing happened with the blue black hole thing: once beaten, always beaten.
- Some of the screens wouldn't let me use the space bar to view the map. I believe some of them were done on purpose, like around the Castle. However, it was a slight annoyance.
- I don't recall how long the spin attack is supposed to charge up, but it seems too long. Then again, I think a good deal of the spin attack in general needs a bit of fixing.
- I recall only having trouble with ONE trigger in the Northeast Mountain area. There was some dry wood surrounded by some trees, and while the candle was able to reach it, it didn't respond. I think I needed the Wand for it. I am pretty sure all I missed was a piece of heart, though, so it's not a big deal.
- The castle level...I STILL can't find the last key I was supposed to have found originally.
To answer your original question of "why the wrong version"? Well, I didn't notice your Mac build, and by the time I did, people already complained it was buggy.
Edited by Wolfman2000, 01 October 2007 - 10:23 AM.
#1128
Posted 01 October 2007 - 11:01 AM
Here:
[*]The Tektike and Pols Voice replacements seemed to move faster than before, making them more difficult to hit.
-Hmm... faster than before? Then this is a new behaviour caused by a wrong version I guess.
[*]Almost all of the "rotating sphere" enemies (think firebars from Super Mario Bros) seemed to eventually "curve" on the right side, instead of rotating constantly around its center home.
-Eventually? Can you be more specific?
[*]Again, some of the final boss attacks were skipped upon re-fighting him due to game over. The main one I remember: I had to fight the four Crackorocks every time, but the two Deathbos only the initial fight. The same thing happened with the blue black hole thing: once beaten, always beaten.
-Ok, this is definitely a wrong version bug. Dammit.
[*]I don't recall how long the spin attack is supposed to charge up, but it seems too long. Then again, I think a good deal of the spin attack in general needs a bit of fixing.
-Well the spin attack is a bit... unpolished even when playing with the Lost Isle Build....
[*]I recall only having trouble with ONE trigger in the Northeast Mountain area. There was some dry wood surrounded by some trees, and while the candle was able to reach it, it didn't respond. I think I needed the Wand for it. I am pretty sure all I missed was a piece of heart, though, so it's not a big deal.
-Hmm... weird...
#1129
Posted 01 October 2007 - 11:11 AM
#1130
Posted 01 October 2007 - 11:24 AM
The best example I can think of is some of the eastern rooms in the Plague Factory. Picture a fire bar that rotates around a fixed point. A few times around, it loops around its base perfectly. However, after those few times, it...how do I put this...
The bar still does rotation, but it starts to behave more like a jump rope, with the other "base" more towards the lower right. It's kind of strange to see for myself, I'll admit.
As far as the Windrobes go...alright, I'll believe you this time. However...you have to admit it's a good idea for later Master Domes......wait, forget I said anything. *shudders*
I'll look into the Pols Voice and Windrobes later. However, you two should both be proud. It actually holds up "mostly" well given the circumstances. I still had a hard time fighting the final boss anyway, so don't feel too bad.
Edited by Wolfman2000, 01 October 2007 - 11:27 AM.
#1131
Posted 01 October 2007 - 12:51 PM
#1132
Posted 01 October 2007 - 02:20 PM
I also need to apologize, but I'm not going to "downgrade" here to play Lost Isle. Build 613 is actually pretty stable for quest playing.
As far as the problems with the final boss...I believe I would study up on the FOURTH boss battle from Plague Factory. I believe that one worked completely, and I know I died a good deal on that one too. Perhaps a wrong combo was used on the final boss, but right one on Plague Factory?
#1133
Posted 01 October 2007 - 06:12 PM
#1134
Posted 01 October 2007 - 06:25 PM
#1135
Posted 02 October 2007 - 10:42 AM
#1136
Posted 02 October 2007 - 02:18 PM
#1137
Posted 02 October 2007 - 10:56 PM
#1138
Posted 03 October 2007 - 06:50 AM
#1139
Posted 03 October 2007 - 04:58 PM
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