Lost Isle RELEASED
#1111
Posted 26 September 2007 - 03:05 PM
#1112
Posted 26 September 2007 - 03:09 PM
#1113
Posted 26 September 2007 - 08:05 PM
NEVERMIND DOH!!
Edited by "Granny", 26 September 2007 - 10:00 PM.
#1114
Posted 27 September 2007 - 09:25 PM
Also went to next screen right where it says to whislt, and I whistled all over that screen, even below where the ladder (may) let down, and nothing....
Am I SOL ?.....lol
Help
Edited by "Granny", 27 September 2007 - 09:29 PM.
#1115
Posted 28 September 2007 - 02:18 AM
The map is misleading about the amulet. You need to let some hands grab you, so you open shortcuts below and eventually find your way to the amulet.
#1116
Posted 28 September 2007 - 04:25 AM
#1117
Posted 28 September 2007 - 07:44 AM
#1118
Posted 28 September 2007 - 08:00 AM
And Granny, just curious, how old are you? If its what I think it is, that's cool that you love Zelda. *hugs*
#1119
Posted 28 September 2007 - 08:04 AM
I'm at level two, and after wandering for hours I don't know where to go. The last productive thing I did was bomb that fireball shooting plant thing that sucks you in and tries to eat you.
Okay, did you get the key the plant was guarding? If so, go find the big chest which contains the Power Rod.
Wanna know how to get to the chest? Here's a clue: http://youtube.com/watch?v=mjr6-zCUfqo
#1120
Posted 28 September 2007 - 07:09 PM
Edited by "Granny", 28 September 2007 - 09:51 PM.
#1121
Posted 29 September 2007 - 01:56 AM
#1122
Posted 29 September 2007 - 09:44 AM
By the way I still have not found my way to the amulet... Sheesch!!!! Confusion abounds me
Edited by "Granny", 29 September 2007 - 04:08 PM.
#1123
Posted 29 September 2007 - 04:24 PM
Edited by "Granny", 29 September 2007 - 08:07 PM.
#1124
Posted 30 September 2007 - 12:22 AM
#1125
Posted 30 September 2007 - 08:05 PM
I played this quest on ZC 2.5 build 613, the latest Mac OS X Build, mainly to see how well it would hold up. Since I got through, I might as well review.
Graphics: Simple: I was stunned. Nicely done, and I didn't notice any map blemishes. The enemies, both old and new, had a good look to them too, even what looked like Smiling Deathbos.
Sound/Music: I'll admit that not much can be done with sound unless you use a SFX dat file, so I'll skip that one. For the music choices, though, all of them kept me going...except one: the Castle level. Once I heard this music, I was reminded of Hidden Duality's level 4, which was a long and confusing maze...this was ALSO one of those, but much WORSE! I dreaded this level...and yet I think that's a good thing.
Subscreen/Status Bars: Clean, consistent look throughout. I also liked (and disliked) how the positions of the B button items were changed around. Still, the fact that it was done...have to give credit.
Scripting/Cutscenes: This isn't NES Zelda! This is...much more! And it shows with the detail from each little area where a script or cutscene takes place.
Enemies: One complaint. NEVER use those style of Windrobes ever again! The rest are fine, and kept me on my toes, but...not those Windrobes...
Last Leg of the game: Maybe it's just me, but when I died during the final boss and had to replay it, some parts just...skipped over. Otherwise, my attention was kept, and the parts right after...without spoiling anything, GOOD GRIEF THAT WAS TOUGH!
Might as well give a score now: 10/10
I honestly can't argue with this quest...much.
Oh yeah: final stats. 175 game overs: 50 from the 2nd triforce dungeon, 40 or so from Master Dome. 26 hours to complete, missed 8 heart pieces and one magic upgrade. I also got the master dome prize before I was supposed to, apparently (no Dragonscale Mail needed for me!)
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