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#1096 Ventus

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Posted 20 January 2013 - 06:40 PM

QUOTE(Migokalle @ Jan 20 2013, 10:18 AM) View Post

Working on some maps for Inferno, and I think this turned out pretty nicely. It's not completely done yet, and none of the names are final either, but whatever. Along with other smaller villages or outposts, caves and more ruins and so on, I have also yet to add roads (many of which would get their own names too, of course), so what you see here really is a bare-bones version of what it is supposed to be.

The Aedin

Edit: Newer version.

Man thats pretty epic looking!, Great work on the map.

#1097 Adem

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Posted 21 January 2013 - 12:22 PM

While I've been away, I've been working on a 365 Days Project. For those of you who don't know what that is, it's basically a project in which a photographer uploads a picture per day. ... Pretty self-explanatory. Heh. Anyway, it's only the 21st of the month, so there are only twenty-one pictures to look at, but I'd love any feedback you guys can provide, and I'd be honored if you guys would keep up with it and continue to provide thoughts and criticisms. Hope you're all well! You can find the photoblog here.

#1098 Sheik

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Posted 17 March 2013 - 01:54 PM

Spoiler


Steampunk Link pencil lineart. The scanner ate half the lines, too. Also, this is old-ish.

#1099 Sheik

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Posted 24 March 2013 - 09:08 AM

http://i.imgur.com/9usB6sm.jpg

Newest scetch. I think I will give some color to this one.

Edited by Sheik, 24 March 2013 - 09:08 AM.


#1100 DragonDePlatino

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Posted 24 March 2013 - 10:45 AM

QUOTE(Sheik @ Mar 24 2013, 09:08 AM) View Post

http://i.imgur.com/9usB6sm.jpg

Newest scetch. I think I will give some color to this one.
Ha! Pretty good! Realism's never really been my thing. icon_mad.gif

#1101 Sheik

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Posted 24 March 2013 - 01:39 PM

Thanks. Actually, though, I am trying not to do Realism. I mean yes, this is supposed to be human proportions and no stylization but I try to do something between Realism, Surrealism, Abstract Art and Pop Art (though no Pop Art stuff in this particular piece).
I am currently in the act of coloring it (well, not that exact one, but one I drew on proper paper after I finished the scetch above). If I don't screw it up I will upload it.

#1102 Sheik

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Posted 25 March 2013 - 03:08 AM

Work in progress:

http://i.imgur.com/LTmvNfE.jpg

I don't see myself finishing this. :l

#1103 Lemon

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Posted 11 April 2013 - 09:37 AM

QUOTE(Jared @ Jan 12 2013, 10:02 PM) View Post

Cease drawing chins like that right away. Speaking as someone who used to draw like that, it looks really awkward and completely unnatural. No one's nose directly connects to their chin like that. Instead, find some silhouettes and learn where to indent. You'll be glad you did, as this method of drawing chins is also incredibly restrictive when it comes to from what angle you can draw a person from.

QUOTE(Migokalle @ Jan 20 2013, 11:18 AM) View Post

Working on some maps for Inferno, and I think this turned out pretty nicely. It's not completely done yet, and none of the names are final either, but whatever. Along with other smaller villages or outposts, caves and more ruins and so on, I have also yet to add roads (many of which would get their own names too, of course), so what you see here really is a bare-bones version of what it is supposed to be.
Edit: Newer version.

Lose the North symbol, or replace it with a fun ornate compass.

Also, how are you doing the text? Are you warping it once it's been written or having it follow a path? If it's the former, you should consider using the later approach. That way, the letters won't be differing sizes (such as the T and N on The Aedin), which looks a bit awkward right now.

To do that, just grab the handy dandy pen tool, make a curve that corresponds to what you want the letters to follow, and hover the text cursor over it. Should let you type right onto it. This is, of course, assuming you're using Photoshop. If not there's probably similar methods out there.

QUOTE(Sheik @ Mar 17 2013, 01:54 PM) View Post

Spoiler


Steampunk Link pencil lineart. The scanner ate half the lines, too. Also, this is old-ish.

Steampunk Link has very small legs. This is also really conservative for a "steampunk" drawing. Go all in, sir. Make the sword have exhaust pipes on it, give Link some goggles, or at least a waist coat.

QUOTE(Sheik @ Mar 24 2013, 09:08 AM) View Post

[url=http://i.imgur.com/LTmvNfE.jpg[/url]

Probably the best thing I've seen posted here since Mr.Pimpy left. Maybe it's cause I have a soft spot for water color, but you did a really nice job with the dynamic shadows on this. Kudos.

#1104 )-( Marchland Malady )-(

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Posted 21 June 2013 - 10:13 PM

In the image below, you can see 9 antique radios that I built on some multiplayer servers of the free, open source game Minetest. I see game sprites in this topic, so hopefully something like this can be posted in here as well.

http://i1203.photobu...zpsd2145c66.png

 

Which antique radio is your favorite?



#1105 Eddard McHorn Van-Schnuder

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Posted 04 August 2013 - 03:08 PM

Thanks Lemon, those are some pretty neat tricks. Didn't know about them, and I'll have to work them into the new map. I had to remake it, because there's a lot of things I'm not happy with. The new layout isn't complete, but here's a glimpse of it, in the form of concept art. I know, it's a little hard to get your bearings, considering it's a first person view of the area, rather than a top-down drawing in a map format.

 

It's a little less fantastical, especially if you look at the large mountain (this is Aedin's Tooth from the map a few posts up), but I think it gives a nicer tone overall. That said, this piece is just a sketch, and I'm hoping Jonathan is up for using this as a base for a painting or something. If anyone else wants to give it a go, I'm all for it though.

 

Image.

 

Also I hate trees now. If you look closely, it's easy to see where I started making trees, and where I stopped, hehe. But it's just a sketch, so it's not a big deal to me that some trees looks a little more sloppy than others.



#1106 Tree

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Posted 04 August 2013 - 08:35 PM

I drew this OC pony. Her name is Sky Song.

 

sky_song_sketch_by_squishyskies-d6g12m6.

 

Very simple sketch. Nothing to brag about, really. 



#1107 SpikeReynolds

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Posted 01 September 2013 - 01:58 PM

I drew this OC pony. Her name is Sky Song.

 

sky_song_sketch_by_squishyskies-d6g12m6.

 

Very simple sketch. Nothing to brag about, really.

I'm not really into the whole pony deal, but I'll admit that's still a pretty decent sketch.

 

Spoiler

Quick doodle of Jaghnus, the new main dude from Quest for the Trident.


Edited by Fausch, 01 September 2013 - 01:59 PM.

  • Tree likes this

#1108 aracari

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Posted 21 October 2013 - 06:17 PM

tumblr_lv5pjxJFvn1qlehkvo1_r1_500.png

 

tumblr_lvmip5TgnR1qlehkvo1_250.pngtumblr_lvlzn5eavG1qlehkvo1_r4_250.png

 

2eyvnlh.gif

 

warrior_by_no_doves_fly_here-d5zvabt.gif

 

tumblr_lwq5t1O06v1qlehkvo1_250.pngtumblr_lwq5w4jmmg1qlehkvo1_250.png

 

Various pixel art I've worked on over the years. Yes that UFO with the magnifying glass is an Identifying Flying Object. /shootme


Edited by aracari, 27 October 2013 - 01:34 PM.


#1109 runa

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Posted 10 November 2013 - 01:25 AM

http://i.imgur.com/dLIrynP.jpg

Here is Pokemon Trainer Red with his team. I know that I'm not that good in drawing :)

#1110 aracari

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Posted 10 November 2013 - 04:03 AM

Been working on minimal/postmodern-ish stuff today:

 

Play:

play_by_twenty_one_falls-d6tmowd.jpg

 

Schéma Corporel:

schema_corporel_by_twenty_one_falls-d6tp

 

Invitation:

invitation_by_twenty_one_falls-d6tnnt9.j




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