The stories are (mostly) good and the puzzles are (mostly) good, but the critical flaw in Layton is the puzzles and story are very rarely interconnected. It's impossible to pin down what puzzle happens at what point in which game because they're always completely irrelevant. It's like the story and puzzles were written by two entirely separate teams and then hastily crammed into the same game within an hour.
The Layton games from best to worst (IMO) are:
Unwound Future (#3)
Diabolical Box (#2)
Last Specter (#4)
Curious Village (#1)
They're all great games though, and the stories are mostly self-contained. They steadily get better over time, until Last Specter which suffers from... more than a few narrative problems.
1. The story is supposedly about Layton and Luke's first case together, but the story doesn't focus on them at all after the first 30 minutes and instead focuses on brand new characters whom we the audience simply aren't going to be nearly as attached to. Somehow Unwound Future provides a lot more insight into the main characters and their relationship with each other, even though the game wasn't supposed to be about that.
2. It simply tries way too hard to one-up Unwound Future the way Unwound Future one-ups Diabolical box. The endings in both of those games were genuinely heart-warming (and Unwound Future's actually tearjerking) but Last Specter's ending tries so hard to be even sadder that it comes off as just plain sappy and glurchy.
3. It blatantly violates the genre conventions set by the first three games in ways that I can't really describe without spoiling anything, so I'll put it in a spoiler tag:
Edited by Giggidy, 09 October 2012 - 05:01 PM.


