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The Official Quest Screenshot Critique Thread


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#1066 Adem

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Posted 11 October 2011 - 09:59 PM

Love it! Keep it. It's definitely a tileset I'd use. icon_smile.gif

#1067 Neppy

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Posted 11 October 2011 - 10:04 PM

QUOTE(Sepulcher @ Oct 11 2011, 08:26 PM) View Post
Okay now. I've ripped in some new tiles and other stuff. (thanks to Moo2wo for the diagonal water) I recolored the flowers by hand by completely redrawing them pixel by pixel. I didn't use the recolor button as it usually messes things up. What do you guys think?
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These shots are just demonstration shots to show the capabilities of it when it's incomplete. When it's complete I will make sure it is well organized and very versatile, making it easy to use.
I like them very much. Nice color flow, and the tiles are looking great. I would use this myself. icon_biggrin.gif

#1068 Giggidy

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Posted 11 October 2011 - 10:36 PM

QUOTE(Sepulcher @ Oct 11 2011, 07:26 PM) View Post

Okay now. I've ripped in some new tiles and other stuff. (thanks to Moo2wo for the diagonal water) I recolored the flowers by hand by completely redrawing them pixel by pixel. I didn't use the recolor button as it usually messes things up. What do you guys think?
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These shots are just demonstration shots to show the capabilities of it when it's incomplete. When it's complete I will make sure it is well organized and very versatile, making it easy to use.


You messed up the import of the water: Looks like the middle blues were badly merged. Here's my own recolor for the DoR palette:

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Furthermore, the borders are misused: There are two 16x16 tiles that should be alternated, not one that's just repeated.

I'm not really liking the pure grass next to the MC graphics. The pure grass has zero definition. The pure mountains are also lacking in detail compared to the MC tiles.

I'm also not that into the palette. Too little contrast: It looks like there's a white mist over the screen making everything blend together. It doesn't help you're using the grass colors on the trees which severely limits what you can do to fix this.

Honestly not terribly sure why you're trying to reinvent the wheel here, my tileset is still available and would make a better base than DoR.

#1069 Moon

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Posted 12 October 2011 - 04:54 PM

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#1070 Jared

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Posted 12 October 2011 - 04:59 PM

Ahh, Yoshidude! Now THAT'S an amazing screen!
But, there's something about the water that looks strange. I just don't know what.

By the way, those are some of my favorite mountains. I think the farthest river/lake tile should be gone, and made straight. icon_smile.gif (If that makes sense)

#1071 Moon

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Posted 12 October 2011 - 05:01 PM

Nah, that's how it is supposed to be used.


By the way, the crow is a peahat.

#1072 Dawnlight

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Posted 12 October 2011 - 05:15 PM

I advise you rip from PTUX the different flower patterns it has. This is one critical omission in Pure Remembrance.

#1073 Eddard McHorn Van-Schnuder

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Posted 12 October 2011 - 05:22 PM

QUOTE(Yoshidude @ Oct 13 2011, 12:01 AM) View Post
Nah, that's how it is supposed to be used.


By the way, the crow is a peahat.
That's not what he said. He said it looked strange. I agree.


#1074 Xenix

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Posted 12 October 2011 - 06:43 PM

Okay, how does this look? And Giggidy, I used a palette from your tileset. I think I got the water right. Also, I added the MC mountains, which I am now in the process of adding the Pure terrains to.
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What do you all think?

#1075 MoscowModder

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Posted 12 October 2011 - 06:52 PM

The shallow water colors look HORRIBLE. You need to alter the palette just a teensy bit to solve that.

#1076 Xenix

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Posted 12 October 2011 - 06:55 PM

yeah, I know. I just have to figure out what blues really go with the palette. I'm working on that, so for now just disregard the shallow water colors. icon_wink.gif

#1077 Jared

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Posted 12 October 2011 - 07:10 PM

Ahh, better mountains! I was going to tell you, the PR mountains are now the worst. Lol.
Looks MUCH better.

#1078 Moon

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Posted 12 October 2011 - 08:23 PM

Revised Version.
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Revised Revised Version.
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Edited by Yoshidude, 12 October 2011 - 08:32 PM.


#1079 Jared

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Posted 12 October 2011 - 08:40 PM

Looks better, Yoshi. But, think about it like this. Why would there be a random pile of stone in front of the cave? I would get rid of it.

Have you thought of using the "Bright Bluey" palette? I think it's nicer than that one. It's easier on the eyes, and better.

#1080 Moon

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Posted 12 October 2011 - 08:51 PM

Now that you mention it, that stone block is a bit random. Thanks icon_smile.gif


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