Dreams of Yesterday
#1066
Posted 21 November 2012 - 05:10 PM
#1067
Posted 21 November 2012 - 05:13 PM
I did actually rename all of the midi information in the quest so as to better be able to identify from where each track originates, but that wouldn't have any effect on anything. The Dmaps still identify the music correctly based on track ID, not track name.
I wonder if there's a hotkey for sound that was easily missed somehow. In your ZC settings menu when you hit escape in-game, (Settings -> Sound) is everything more toward the right?
A drop in the bucket, my friend.
Already tried moving everything to the right. Also can't find the SW Synth option in the sound menu. And the lack of BG music is in every custom quest I tried to open.
#1068
Posted 21 November 2012 - 05:29 PM
#1069
Posted 21 November 2012 - 05:45 PM
#1070
Posted 22 November 2012 - 09:05 AM
Another inquiry: which items are critical to procure first after receiving the Dream Flute from the Dream eater village?
#1071
Posted 22 November 2012 - 10:01 AM
1) Mushroom Cave - L1 Gauntlet.
2) Error's Mansion in Lon Lon Heights - Bow. (Buy or find the arrows.)
3) Zora's Domain & Dam - Flippers.
4)
- Kanavas - Candle
- Crypt - Hammer
- Train Station - Hookshot
- Blester (farmer in Lon Lon Heights) - L2 Gauntlet.
- Devouring Forest - Ladder
- Capital Port - Wand & Magic Book
7) Link's Nightmare - Magic Shield (Marathon)
8) Deku Tree - Magic Key, Final Boss.
Off the top of my head.
The Kanavas Sewers are kind of not really in any order. I'm rarely in there, and I don't remember how to proceed, but I think they miiiiight be necessary for navigation in Biggoron's Dream. I guess I would rank it somewhere near there.
#1072
Posted 22 November 2012 - 12:08 PM
also to get those sewers, shoes, you need ,, hook-shot --- wand -- magic book --- all three are needed
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Okay, here's what I assume to be a basic order of dungeons:
1) Mushroom Cave - L1 Gauntlet.
2) Error's Mansion in Lon Lon Heights - Bow. (Buy or find the arrows.)
3) Zora's Domain & Dam - Flippers.
4)
- Kanavas - Candle
- Crypt - Hammer
- Train Station - Hookshot
- Blester (farmer in Lon Lon Heights) - L2 Gauntlet.
- Devouring Forest - Ladder
- Capital Port - Wand & Magic Book
7) Link's Nightmare - Magic Shield (Marathon)
8) Deku Tree - Magic Key, Final Boss.
Off the top of my head.
The Kanavas Sewers are kind of not really in any order. I'm rarely in there, and I don't remember how to proceed, but I think they miiiiight be necessary for navigation in Biggoron's Dream. I guess I would rank it somewhere near there.
#1073
Posted 22 November 2012 - 09:04 PM
Kinda knew I was missing something when I went to the Kanavas Sewers. The flying boots were referenced in the sewers and that will be tackled later. Now for a couple posts.
1. Which is the path to the correct Kanavas Desert? That is the path where the sandworms/Lanmolas are pointing toward. Everything seems to be right except going to where the first nightmare dungeon is. Is it a dead-end, or a genuine maze? (spoilers)
2. Remember that under combo bug I was talking about the other day? I found it in the latest version of DoY. Here it is, in all of its glory:
#1074
Posted 22 November 2012 - 11:59 PM
when exiting from that cave go right two times (2) then turn and go up "'six times , or maybe five"
there's an Indian guy in there when you arrive , go enter the house behind where the guy talk about the worm ...
get out and go left,, you'll see the worm, go another two more screen and go down two or three times
you'll see a wall with a ladder and a closed round door,, use a bomb to open .. this is knavas.....
this place is to get the blue candle ,, is a nightmare to get that candle ,,(looks ease but is not)
if you fight the boss here , you will leave all your bones, your lungs, kidneys , your head, and more
the boss is composed by giant worms that once awakened will rip you apart . fight for your life , or run away ???
-
Thanks vravelo.
Kinda knew I was missing something when I went to the Kanavas Sewers. The flying boots were referenced in the sewers and that will be tackled later. Now for a couple posts.
1. Which is the path to the correct Kanavas Desert? That is the path where the sandworms/Lanmolas are pointing toward. Everything seems to be right except going to where the first nightmare dungeon is. Is it a dead-end, or a genuine maze? (spoilers)
2. Remember that under combo bug I was talking about the other day? I found it in the latest version of DoY. Here it is, in all of its glory:

Edited by vravelo, 23 November 2012 - 12:04 AM.
#1075
Posted 23 November 2012 - 12:13 AM
Any way to get that heart piece in the crypt on B1 that blocked off by holes. Doesn't seem to see any way to that chest.
Also the devouring forest area cave network has a piece of heart not sure how to reach. Not sure if there are more secret areas to find
Edited by pixcalibur, 23 November 2012 - 09:01 AM.
#1076
Posted 23 November 2012 - 02:51 AM

"Dude, what the hell happened to you?"

"I think that eye statue seriously needs to go to the eye doctor."

Going down this cave leads you into...

"That's the last time I'm going down a stairwell..."
#1077
Posted 23 November 2012 - 09:37 AM
#1078
Posted 23 November 2012 - 10:08 AM
On that note, it's off to the Crypt to find the Hammer. With nine hearts, a red potion and the Level 3 sword in hand, the odds look to be in my hands.
#1080
Posted 23 November 2012 - 02:10 PM
New version
pixcalibur - The first image, in the Crypt, did indeed have no way to reach it. Not even from the floor above. (It was an entrance room. O.o) So I added some hookshot blocks to appear once all the enemies are dead. The second screenshot was a little more accessible. You can hookshot to it from the screen southeast of it from the little pond with the hookshot block in it, but the "legit" way to get there is two screens east of the first screen you arrive in when you enter from the Crystalia side of the Devouring Forest. Arrive there, go one screen east, super-bomb the brighter skull there blocking your path, then go another screen east, and right in the dead center (no pun intended) of the screen, there's a little 2x2 tree with a small path under a layer of dead tree overhead. Go under there, a little up, and to the left. There's a warp behind that layer.
So yeah, all other bugs mentioned have been fixed. Thanks so much for the bug reports!
Just for fun, there is a new house in Pulcheria Village with an old man sleeping in it. His own nightmare leads to Death's Domain. It's a tiny preview of what is to come, as well as its music. There is an MP3 of it Here. Right-click Save-as into the same folder as the quest file. It's enhanced music for that area, though of the same song. It's going to be a very high level area, and many players will have some degree of difficulty with it.
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