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Dreams of Yesterday


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#1066 Erdrick

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Posted 21 November 2012 - 05:10 PM

Well after a few days hiatus, I'm still trying to figure out the riddle of the Endless Desert west of Kanavas. Think there was a person that told me the path to the first dungeon and either I forgot or there was no hint.

#1067 pixcalibur

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Posted 21 November 2012 - 05:13 PM

QUOTE(ShadowTiger @ Nov 21 2012, 02:01 PM) View Post

I did actually rename all of the midi information in the quest so as to better be able to identify from where each track originates, but that wouldn't have any effect on anything. The Dmaps still identify the music correctly based on track ID, not track name.

I wonder if there's a hotkey for sound that was easily missed somehow. In your ZC settings menu when you hit escape in-game, (Settings -> Sound) is everything more toward the right?

A drop in the bucket, my friend. icon_blah.gif A drop in the bucket.


Already tried moving everything to the right. Also can't find the SW Synth option in the sound menu. And the lack of BG music is in every custom quest I tried to open.

#1068 ShadowTiger

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Posted 21 November 2012 - 05:29 PM

The SW Synth option, at least for me, on Windows XP, is in the lower-right corner, in the Icon Tray near the computer clock. Right-click on it, "Open volume control" then it's the third from the left. But again, that's just me.

#1069 pixcalibur

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Posted 21 November 2012 - 05:45 PM

Not sure about in Windows 7 where I would find these options.

#1070 Erdrick

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Posted 22 November 2012 - 09:05 AM

Out of curiousity, what is the suggested "order" of the dungeons? I hit a roadblock in the Kanavas Sewers and (assume) the Hookshot from the train station is needed to traverse deeper in the dungeon.

Another inquiry: which items are critical to procure first after receiving the Dream Flute from the Dream eater village?

#1071 ShadowTiger

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Posted 22 November 2012 - 10:01 AM

Okay, here's what I assume to be a basic order of dungeons:

1) Mushroom Cave - L1 Gauntlet.
2) Error's Mansion in Lon Lon Heights - Bow. (Buy or find the arrows.)
3) Zora's Domain & Dam - Flippers.
4)
  • Kanavas - Candle
  • Crypt - Hammer
  • Train Station - Hookshot
5)
  • Blester (farmer in Lon Lon Heights) - L2 Gauntlet.
  • Devouring Forest - Ladder
  • Capital Port - Wand & Magic Book
6) Biggoron's Dream - Red Ring
7) Link's Nightmare - Magic Shield (Marathon)
8) Deku Tree - Magic Key, Final Boss.

Off the top of my head. icon_shrug.gif But the first half is far more important than the second half of that list.

The Kanavas Sewers are kind of not really in any order. I'm rarely in there, and I don't remember how to proceed, but I think they miiiiight be necessary for navigation in Biggoron's Dream. I guess I would rank it somewhere near there.

#1072 vravelo

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Posted 22 November 2012 - 12:08 PM

Right on..! icon_thumbsup.gif
also to get those sewers, shoes, you need ,, hook-shot --- wand -- magic book --- all three are needed icon_unsettled.gif
-

QUOTE(ShadowTiger @ Nov 22 2012, 09:01 AM) View Post

Okay, here's what I assume to be a basic order of dungeons:

1) Mushroom Cave - L1 Gauntlet.
2) Error's Mansion in Lon Lon Heights - Bow. (Buy or find the arrows.)
3) Zora's Domain & Dam - Flippers.
4)
  • Kanavas - Candle
  • Crypt - Hammer
  • Train Station - Hookshot
5)
  • Blester (farmer in Lon Lon Heights) - L2 Gauntlet.
  • Devouring Forest - Ladder
  • Capital Port - Wand & Magic Book
6) Biggoron's Dream - Red Ring
7) Link's Nightmare - Magic Shield (Marathon)
8) Deku Tree - Magic Key, Final Boss.

Off the top of my head. icon_shrug.gif But the first half is far more important than the second half of that list.

The Kanavas Sewers are kind of not really in any order. I'm rarely in there, and I don't remember how to proceed, but I think they miiiiight be necessary for navigation in Biggoron's Dream. I guess I would rank it somewhere near there.



#1073 Erdrick

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Posted 22 November 2012 - 09:04 PM

Thanks vravelo.

Kinda knew I was missing something when I went to the Kanavas Sewers. The flying boots were referenced in the sewers and that will be tackled later. Now for a couple posts.

1. Which is the path to the correct Kanavas Desert? That is the path where the sandworms/Lanmolas are pointing toward. Everything seems to be right except going to where the first nightmare dungeon is. Is it a dead-end, or a genuine maze? (spoilers)

2. Remember that under combo bug I was talking about the other day? I found it in the latest version of DoY. Here it is, in all of its glory:

IPB Image

#1074 vravelo

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Posted 22 November 2012 - 11:59 PM

mmm...! to kanavas ?... mmm... enter toad room at the swamp,, use the flute and get in the dream warp that open ...
when exiting from that cave go right two times (2) then turn and go up "'six times , or maybe five"
there's an Indian guy in there when you arrive , go enter the house behind where the guy talk about the worm ...
get out and go left,, you'll see the worm, go another two more screen and go down two or three times
you'll see a wall with a ladder and a closed round door,, use a bomb to open .. this is knavas.....
this place is to get the blue candle ,, is a nightmare to get that candle ,,(looks ease but is not)
if you fight the boss here , you will leave all your bones, your lungs, kidneys , your head, and more icon_eek.gif icon_eek.gif
the boss is composed by giant worms that once awakened will rip you apart . fight for your life , or run away ??? icon_lol.gif
- icon_lol.gif

QUOTE(Reimu Hakurei @ Nov 22 2012, 08:04 PM) View Post

Thanks vravelo.

Kinda knew I was missing something when I went to the Kanavas Sewers. The flying boots were referenced in the sewers and that will be tackled later. Now for a couple posts.

1. Which is the path to the correct Kanavas Desert? That is the path where the sandworms/Lanmolas are pointing toward. Everything seems to be right except going to where the first nightmare dungeon is. Is it a dead-end, or a genuine maze? (spoilers)

2. Remember that under combo bug I was talking about the other day? I found it in the latest version of DoY. Here it is, in all of its glory:

IPB Image

Edited by vravelo, 23 November 2012 - 12:04 AM.


#1075 pixcalibur

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Posted 23 November 2012 - 12:13 AM

Kinda stuck in the volcano. A number of passages and chests I can't seem to reach. Can't do anything to the boss either. Wonder if mirror shield needed. Any bombable passages or hidden things in the level? Also, seems to be a spot where I get stuck and can't do anything. Have to restart unless there's something I'm missing.

Any way to get that heart piece in the crypt on B1 that blocked off by holes. Doesn't seem to see any way to that chest.

Also the devouring forest area cave network has a piece of heart not sure how to reach. Not sure if there are more secret areas to find

Edited by pixcalibur, 23 November 2012 - 09:01 AM.


#1076 Erdrick

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Posted 23 November 2012 - 02:51 AM

That's the first nightmare down. Found the Level 3 sword and a couple of bugs along the way.

IPB Image

"Dude, what the hell happened to you?"

IPB Image

"I think that eye statue seriously needs to go to the eye doctor."

IPB Image

Going down this cave leads you into...

IPB Image

"That's the last time I'm going down a stairwell..."

#1077 pixcalibur

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Posted 23 November 2012 - 09:37 AM

How do you add the images into the post? I don't seem to see an option to add a file from my computer. Trying to show a couple items I can't seem to reach

#1078 Erdrick

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Posted 23 November 2012 - 10:08 AM

To add images to your post, click add reply and click on the picture of a tree. When it requests you to add an image, copy and paste a link from an image uploading site (Imageshack, for example). When you're done, the picture should appear.

On that note, it's off to the Crypt to find the Hammer. With nine hearts, a red potion and the Level 3 sword in hand, the odds look to be in my hands.

#1079 pixcalibur

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Posted 23 November 2012 - 10:39 AM

Trying pictures out

Posted Image

Odd chest there, can't seem to reach it


Posted Image

An odd heart piece on the cliff. Couldn't find any stairs to that

Edited by pixcalibur, 23 November 2012 - 10:50 AM.


#1080 ShadowTiger

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Posted 23 November 2012 - 02:10 PM

Thanks for all the posts and bug reports, folks. I have dealt with all of them.

New version

pixcalibur - The first image, in the Crypt, did indeed have no way to reach it. Not even from the floor above. (It was an entrance room. O.o) So I added some hookshot blocks to appear once all the enemies are dead. The second screenshot was a little more accessible. You can hookshot to it from the screen southeast of it from the little pond with the hookshot block in it, but the "legit" way to get there is two screens east of the first screen you arrive in when you enter from the Crystalia side of the Devouring Forest. Arrive there, go one screen east, super-bomb the brighter skull there blocking your path, then go another screen east, and right in the dead center (no pun intended) of the screen, there's a little 2x2 tree with a small path under a layer of dead tree overhead. Go under there, a little up, and to the left. There's a warp behind that layer.

So yeah, all other bugs mentioned have been fixed. Thanks so much for the bug reports!


Just for fun, there is a new house in Pulcheria Village with an old man sleeping in it. His own nightmare leads to Death's Domain. It's a tiny preview of what is to come, as well as its music. There is an MP3 of it Here. Right-click Save-as into the same folder as the quest file. It's enhanced music for that area, though of the same song. It's going to be a very high level area, and many players will have some degree of difficulty with it.


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