Super Smash Bros. Brawl
#1066
Posted 16 October 2007 - 06:54 PM
lol.
Not more info, but it's... an interesting remake of the E3 trailer.
#1067
Posted 16 October 2007 - 07:00 PM
That was funny. I enjoyed watching that. Thankfully, the real Brawl won't be like that.
Heh, Meta Knight literally made me burst out laughing.
#1068
Posted 16 October 2007 - 08:59 PM
#1069
Posted 17 October 2007 - 07:10 AM
In SSB, Meowth stayed in one spot and fired coins all around him. I wonder what he does this time. It looks like he just throws coins.
The Wiimote controls don't seem appealing to me, but that's mainly because I am so used to the Gamecube controller.
EDIT: As an attempt to answer the English version of the site's question of the name of the coin in Japan, I believe it's called a Ryo.
Edited by Animus01, 17 October 2007 - 07:16 AM.
#1070
Posted 17 October 2007 - 08:06 AM
Today's update is Meowth and the Wiimote controls.
In SSB, Meowth stayed in one spot and fired coins all around him. I wonder what he does this time. It looks like he just throws coins.
The Wiimote controls don't seem appealing to me, but that's mainly because I am so used to the Gamecube controller.
EDIT: As an attempt to answer the English version of the site's question of the name of the coin in Japan, I believe it's called a Ryo.
Koban? It is a oval gold coin on Meowth's forehead. That's what you mean, right?
As of today's update, you are right about Wiimote controls. It doesen't interest me at all. I use the GCN Controller as well.
#1071
Posted 17 October 2007 - 08:50 AM
But yeah... can't wait
#1072
Posted 17 October 2007 - 09:20 AM
#1073
Posted 17 October 2007 - 09:28 AM
#1074
Posted 17 October 2007 - 03:28 PM
#1075
Posted 17 October 2007 - 04:41 PM
#1076
Posted 17 October 2007 - 04:43 PM
#1077
Posted 17 October 2007 - 04:45 PM
(As far as we know, all Melee characters are returning.)
#1078
Posted 17 October 2007 - 05:49 PM
I sorta forgot how many buttons they'd have to cram into the control scheme, though, and I hope the B button isn't too hard to use. However, as long as it isn't harder to reach than the X+Y combination on the Gamecube controller (which I had to use for Soul Calibur 2), I bet I will be able to learn to do it fairly reliably.
#1079
Posted 17 October 2007 - 05:52 PM
#1080
Posted 17 October 2007 - 06:00 PM
There's always a pause before the character actually jumps. They needed to insert that in order to tell whether your character was going to do any sort of Up attack in the first place, after all.
I imagine it will happen like this:
Up -> 2 button (one after the other in rapid succession)
As opposed to this:
Up + 2 button (both at the same time)
Also, I'm not sure how necessary it's going to be, but the site does mention that double tap-Up results in an immediate jump. However, either way, I think that doing up-attacks isn't going to be hindered...the only possible problem I can see would be with split-second jumps. And even then I think that flawless execution will be possible, IF the Brawl team does a good enough job designing the controls.
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