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What did you accomplish in ZC today?


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#1051 Moon

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Posted 10 April 2013 - 11:07 AM

I told Goriya there was a ton of game breaking bugs in his quest.

Worked on my quest, made a couple screens, got some scripts in, nothing major.

#1052 SpacemanDan

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Posted 10 April 2013 - 10:13 PM

Majority of my colour rod is done! O: Next will be some general puzzles for it and enemies that interact with it. :3 Was a fun item to to make. icon_biggrin.gif

#1053 Evan20000

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Posted 10 April 2013 - 11:42 PM

Scripted enemies for IoR and made a modified version for a friend.

#1054 Mr. Z

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Posted 11 April 2013 - 01:08 AM

Scripting progress~
Made a Real Hover Boots item (Press button to levitate above the floor for 90 frames) and a Ledge Jumping combo that is really easy to use.
I was thinking of working on empty bottles soon. That will be a lot more complicated though.

#1055 Jared

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Posted 11 April 2013 - 05:38 PM

I finally started planning the second dungeon in Relic of The Past! I haven't worked on it in awhile. I miss working in ZQuest.

#1056 SpacemanDan

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Posted 11 April 2013 - 11:11 PM

Oooh, glad to hear of progress on your quest, Jared! icon_biggrin.gif Looking forward to seeing more on that. :3

Got another chunk of the Colour Rod's mechanics down. Added a bit more to the item itself as well as made the first puzzle element - other moving blobs with colours. Next, triggers and possible things that will take the colour from the orb itself. Then enemies. But that'll be for later. ._.

#1057 Shane

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Posted 12 April 2013 - 01:26 AM

Decided to make LoL (now known as ST : TR, try to guess what it stands for! icon_wink.gif) non-linear and non-Zelda. Big change I know but it was for the best IMO.

#1058 Hoff123

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Posted 12 April 2013 - 12:45 PM

I made a Moblin Fortress(yeah, that's the name...lol) and a mini dungeon inside. But I started with the building(how it looks outside) yesterday, but today I made a cool huge door/gate and a whole mini dungeon inside the fortress...and a boss icon_smile.gif. All done in the classic tileset.

Edited by Hoff123, 12 April 2013 - 12:46 PM.


#1059 Mr. Z

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Posted 12 April 2013 - 01:59 PM

Today I learned that Screen->ComboD[pos]==1188; doesn't change a combo on the screen because I used an = too many.
Then I learned Screen->ComboD[pos]=1188; does, and all was good. (Seriously, that is one awesome feature)
Also, angles in ZC are weird and hard to understand.

#1060 coolgamer012345

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Posted 12 April 2013 - 01:59 PM

i imported some scripts for OOT (NPC,deku nutt,etc...)

#1061 Jared

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Posted 12 April 2013 - 03:51 PM

Today I planned most of the second floor for my second temple! I hope the temple itself isn't too long...I don't want it massive like the Falls Temple. I want to get this game done. @_@

I only made 2-ish screens for the temple so far in ZQ. Gotta get going on that! icon_biggrin.gif

#1062 judasrising

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Posted 13 April 2013 - 09:52 AM

icon_smile.gif

Level 8 is done in quest i am working with i post some info and screens later on icon_smile.gif

#1063 Sheik

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Posted 13 April 2013 - 03:06 PM

Started a new file in EZGBZ. Tweaked three palettes and mapped two overworld areas, started a third. Ripped in new sprite colors.

#1064 Mr. Z

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Posted 13 April 2013 - 03:53 PM

I discovered the miracles that rest within std_functions.zh, what I'll do with that will have to wait until tomorrow.

#1065 SpacemanDan

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Posted 13 April 2013 - 10:33 PM

I got a fair chunk of the 2nd sword dungeon done. Over half the 2nd section is done! icon_biggrin.gif I'll need to go back and detail stuff, but the overall layout is there and I'm pleased with what I've got so far. :3


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