Souls of Wisdom
#1051
Posted 18 February 2012 - 01:35 PM
is a posible bug or a glitch?
I'm playing on RC2, don't know the bulid
#1052
Posted 18 February 2012 - 01:40 PM
ok I'm now in water temple, have the flippers, but I can't enter in the door of the north, the one in the water,
is a posible bug or a glitch?
I'm playing on RC2, don't know the bulid
Hm you should use 2.50 beta 18 for this quest
you can download it here click me
Edited by judasrising, 18 February 2012 - 01:53 PM.
#1053
Posted 18 February 2012 - 02:55 PM
room transition errors (I never really took notice of these, I just stumbled upon them):
-from the main overworld where you get the 1st heart upgrade, that screen as well as the screen to the east don't match, so you can get stuck on the trees
-level 3 with the arrows, the gargoyle staircase thing room at the north-western part of the dungeon as well as the room to the north of that don't match
bug:
-if you bomb the entrance of the 1st cave where you get the raft, it gets replaced by that orange null tile thing and you can't enter the cave again (I hope there were no goodies inside?)
question in design:
-in that first cave, you can't seem to swim in the water despite it matching swimmable water and not ocean water
-when you are climbing the castle, and you visit the screen 1 west of the screen that requires you to use an upgraded sword to destroy a barrier, you disappear and can't seem to move at all except back down 1 screen
-there are some caves and houses probably intentionally left empty, only remembered one, which was a house in frozen lake hylia in the dark world hyrule field overworld
This quest is amazing even on a 4th playthrough. I plan on doing a completist/speedrun walkthrough with maps and drawn diagrams/directions with all secrets after it's final update. Keep it up!
Edited by vinheim3, 18 February 2012 - 03:03 PM.
#1055
Posted 19 February 2012 - 07:06 AM
Room transition errors:
-in the overworld area of death mountain, when you move between the screen 4 screens south of the top-left screen, and 5 screens south of the top-left screen, you can get stuck on the ganon statues
Design inconsistencies (these are probably intentional):
-In the Shadow Temple, when you get to the 2nd floor with that green wizzrobe everywhere, he doesn't appear in the room 2 rooms south and 5 rooms east of the entrance (room from going up to this floor the 1st time). He also doesn't appear in the room before you fight him, but this one is probably intentional
-2 rooms before entering level 3 with the arrows, the minimap changes to that of a dungeon style with the compass blinking at the fairy location under the grass
question in design: (some stuff probably intentional, but might not be)
-In the fire temple, 6 rooms north and 3 rooms west of the entrance is a pile of dirt you can blow up, but nothing happens
-There used to be an bush you can cut infinite times in lake hylia (3 screens east and 2 screens north of the healing fairy screen), now you can cut it down or remove it forever with the lantern (but nothing happens)
-in the western part of lost woods is a group of blocks resembling one of those teleport structures
-was it intended to start with 2x magic?
-Ganon's castle (not able to get past this infinite loop yet, so this might be intentional), using the lens of truth near the carpets reveal it to be water instead
-are dodongo's supposed to be killed after 1 bomb?
probably unintentional stuff:
-you can swim in the lava in the fire temple, and pyramid of power
-when you first arrive in the dark world equivalent of the snowy mountains, there are 2 pools of lava you can swim in 5 screens south and 3 screens east of that first screen, and another pool of lava 5 screens south and 6 screens east of that first screen
-before the frozen hylia lake area, there is a house with 2 armos next to it, entering that screen makes that "Puzzle solved" sound, and the same sound plays whenever killing an armos, but nothing happens
-in the 1st dungeon with the boomerang, in the cell with the skeleton in the bed, the 2nd bed (going from left to right) has a staircase underneath it when using the lens of truth
bugs
-in the fire temple boss room, you can walk on the blocks to the left and right and even go W a screen by sacrificing some health to the lava, giving you access to a whole bunch of empty rooms including one empty chest in a room 1 room north and 3 rooms west of the boss room
-in the pyramid of power, those rooms in the light world equivalent that required you to use a boomerang or arrow to bypass flames are still there in the pyramid of power, and using the items on the same spots produce these empty orange tiles
-in level 2 with the bombs, when you drop down the 1st hole, and visit the room 3 north of the one you arrived at, there are ice blocks you can bomb, leaving behind empty orange tiles. If you leave the room and come back, the ice blocks come back
-also in level 2, 2 rooms south of the previous one mentioned, is that pile of debris you can bomb. Even if you've bombed it before, it returns. Also, if you go to the teleport room north of it and then come back down, it disappears, probably allowing you to beat the dungeon without any bombs
inconveniences
-if you save in the pyramid of power and continue, you are forced to walk onto the teleporter. You can't walk left, right or down off it or you get teleported, you have to walk north instead
-the music that plays in the screen with the weird tree is WAY too loud compared to other music, turning down the volume makes the other music very quiet, so it's be a bit of a hassle
Anyways, that's all I have, I'll come back with an update tomorrow.
Edited by vinheim3, 19 February 2012 - 07:21 AM.
#1056
Posted 19 February 2012 - 07:11 AM
The quest starts with double magic for me too
#1057
Posted 19 February 2012 - 11:04 AM
The quest starts with double magic for me too
??? ......?
I'm using build 250 b18.. are you using that one too??
-
C'uz ... my quest started with just one magic jar,, the second one , was a hard fight at the temple..!
-
will do level six today!!,, (hopefully )
#1058
Posted 19 February 2012 - 11:41 AM
#1059
Posted 19 February 2012 - 03:06 PM
? ..?
I'm using build 250 b18.. are you using that one too??
-
C'uz ... my quest started with just one magic jar,, the second one , was a hard fight at the temple..!
-
will do level six today!!,, (hopefully )
Yes i use that and started a new file and i got double magic,maybe beacuse i had the old save file , i dont know?
and started a new file again and deleted the sav file and got double magic again
Edited by judasrising, 19 February 2012 - 05:49 PM.
#1060
Posted 19 February 2012 - 05:24 PM
Bugs:
- Before you go to the 1st dungeon with the boomerang, you have to burn a tree and go down its staircase. For some weird reason, I went down it recently, and the stairs were replaced by an orange tile.
- In the desert temple, when you are in the room 4 screens north and 4 screens east of the entrance, and you go south, you appear in a completely orange room with 4 bats. Exiting in any direction brings you back, but on dangerous sand.
- in the dark world version of sky temple, 3 rooms south and 1 room west of the northern triforce symbol/teleporter, if you use the lens of truth there, an orange tile appears on the north-western wall
question in design:
- in the lost seas, am I supposed to be walking the raft path or was the raft supposed to work?
- the following houses are empty:
--south of the pyramid/desert temple, requires upgraded arrows
--the screen 5 screens north of your house, requires level 4 sword
- in level 5 with the boots, the puzzle in the room 2 screens north and 4 screens east can be solved in 2 different ways as opposed to the other rooms with the same theme, which only have 1 solution
probably unintentional problems:
- in the light version of sky temple, the room, 1 room north and 1 room west of the entrance, as well as the room, 2 rooms north and 1 room west of the entrance, has worm enemies that spawn on the sky so they can't move at all
- in the dark world version of sky temple, 4 rooms south and 2 rooms east of the northern triforce symbol/teleporter is a block puzzle. It seems you can get stuck in this block puzzle forcing you to F6 and continue.
design inconsistencies:
- found this out in one place, might happen in all instances, when you swim around the top of the water temple island, you can swim into the corners, no getting stuck, it just looks weird
- from the entrance to the desert temple, the room 6 rooms north and 4 rooms east has a fairy that says the same thing as the old man 2 screens north and 1 screen east of the entrance. The fairy's text makes no sense since you've passed the bit being mentioned.
- in level 6 where you get the hammer, 3 screens north of the entrance, there are some hammer pegs that can be squashed and some on the top row that can't
possible bug (or I might just be missing something):
- when you go into hyrule castle via the door next to the entrance to classic level 4, you need to hookshot around. In the room with the staircase, the hookshot doesn't work on the pegs, maybe the pegs aren't real?
By the way, if I beat all the classic dungeons, what do I get?
#1061
Posted 19 February 2012 - 06:07 PM
Yes i use that and started a new file and i got double magic,maybe beacuse i had the old save file , i dont know?
and started a new file again and deleted the sav file and got double magic again

mmm....? I don't know what NJF is doing , but this quest of mine was downloaded
from the last update (3 days ago) and I just got one magic container...is hard to guess what's going on...!
#1063
Posted 19 February 2012 - 06:45 PM
But I am finalizing the new Farore's Wind attack, which is actually much more powerful than I originally stated. This attack is sure to kill nearly every enemy or boss in one hit.
Also, I am updating the subscreen so that not only will it display how many Souls of Wisdom you collect, but also full Triforce pieces.
When you collect all 8 Souls of wisdom, the Triforce of Wisdom will be added.
When you defeat Ganon, the Triforce of Power will be added.
And when you beat The Temple of Cole, the Triforce of Courage will be added.
Therefore to complete the inventory for a 100% completionist run, you have to beat The Temple of Cole.
#1064
Posted 19 February 2012 - 06:48 PM
NJF is making a few big changes.
But I am finalizing the new Farore's Wind attack, which is actually much more powerful than I originally stated. This attack is sure to kill nearly every enemy or boss in one hit.
Also, I am updating the subscreen so that not only will it display how many Souls of Wisdom you collect, but also full Triforce pieces.
When you collect all 8 Souls of wisdom, the Triforce of Wisdom will be added.
When you defeat Ganon, the Triforce of Power will be added.
And when you beat The Temple of Cole, the Triforce of Courage will be added.
Therefore to complete the inventory for a 100% completionist run, you have to beat The Temple of Cole.
I was thinking about replay this quest , but best is to wait when this update is done.
#1065
Posted 19 February 2012 - 09:18 PM
Updating on bugs and stuff:
Bugs:
- Before you go to the 1st dungeon with the boomerang, you have to burn a tree and go down its staircase. For some weird reason, I went down it recently, and the stairs were replaced by an orange tile.
- In the desert temple, when you are in the room 4 screens north and 4 screens east of the entrance, and you go south, you appear in a completely orange room with 4 bats. Exiting in any direction brings you back, but on dangerous sand.
- in the dark world version of sky temple, 3 rooms south and 1 room west of the northern triforce symbol/teleporter, if you use the lens of truth there, an orange tile appears on the north-western wall
question in design:
- in the lost seas, am I supposed to be walking the raft path or was the raft supposed to work?
- the following houses are empty:
--south of the pyramid/desert temple, requires upgraded arrows
--the screen 5 screens north of your house, requires level 4 sword
- in level 5 with the boots, the puzzle in the room 2 screens north and 4 screens east can be solved in 2 different ways as opposed to the other rooms with the same theme, which only have 1 solution
probably unintentional problems:
- in the light version of sky temple, the room, 1 room north and 1 room west of the entrance, as well as the room, 2 rooms north and 1 room west of the entrance, has worm enemies that spawn on the sky so they can't move at all
- in the dark world version of sky temple, 4 rooms south and 2 rooms east of the northern triforce symbol/teleporter is a block puzzle. It seems you can get stuck in this block puzzle forcing you to F6 and continue.
design inconsistencies:
- found this out in one place, might happen in all instances, when you swim around the top of the water temple island, you can swim into the corners, no getting stuck, it just looks weird
- from the entrance to the desert temple, the room 6 rooms north and 4 rooms east has a fairy that says the same thing as the old man 2 screens north and 1 screen east of the entrance. The fairy's text makes no sense since you've passed the bit being mentioned.
- in level 6 where you get the hammer, 3 screens north of the entrance, there are some hammer pegs that can be squashed and some on the top row that can't
possible bug (or I might just be missing something):
- when you go into hyrule castle via the door next to the entrance to classic level 4, you need to hookshot around. In the room with the staircase, the hookshot doesn't work on the pegs, maybe the pegs aren't real?
By the way, if I beat all the classic dungeons, what do I get?
If you beat the Classic Dungeons, with the recent updated, you are awarded the Hurricane Spin, and the true path through Lost Seas, which you can use as a guide when pulling up your map in the official lost seas.
Ps: thanks for the bug reports. They really do seem to be quite endless in this quest.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


