Score.
... but the 3D isn't all good. A few times in Jabu-Jabu's belly, I got a few... close-ups of Ruto's butt. In 3D. Not exactly pleasant. Plus, when Navi returned to Link's hat (I'm assuming that's where she goes all that time), I swore it looked like she flew straight up it. ... Nightmare Fuel.
... anyways, I beat the Forest and Fire Temples as well as the Ice Cavern in Master Quest so far. Forest Temple was pretty fun, complex and actually made me have to stop and think a bit. Fire Temple... I think was actually easier than it was originally, since, well, you can skip half the dungeon if you want. I delved into it completely anyway, because I wanted those Gold Skulltulas. And the Ice Cavern, well... it was a bit different, but not all that harder than the original Ice Cavern. Maybe even easier for all I know.
Also, I remembered two of the points I would have improved about OoT, as well as one more, so here they are:
- Ya know how in WW and TP, if your wallet was full (or near-full) and you found a red or orange or better rupee in a chest, and it would say "You can't carry anymore money; come back later" or something to that effect? I would've put this into OoT 3D as well.
- Epona. You should have been able to take her into Kokiri Forest or Kakariko Village. And I would've made her a lot less sensitive into what she could and couldn't run into; in that regard, I think her controls have actually regressed a bit since the N64 version. It gets annoying when you're trying to move forward on like that plank in Gerudo Valley and she halts, rears up, and backs up. In fact, I would've taken the backing up out altogether.
- The occasional framerate issues. It's been 13 years. WHY WERE THESE NOT FIXED. There's no excuse here.

