Man, it's been a long time, but I'm happy to see that this is being continued.
I'm playing through it again, and I'm up to where I got the bombs. My thoughts so far:
Man, I missed this game. I don't think I talked about this before, but I just wanted to say that you absolutely nailed the atmosphere and feel, at least for me. It truly does feel like the love child of its main inspiration, with a bit of Cave Story, Metroid, and Megaman thrown in for good measure.
I love the use of terminals. It really adds a lot atmosphere-wise as opposed to those odd Guardian Legend-esque round aliens in place before and helps to make the place feel desolate, lonely, and dangerous. Awesome.
Coming back to this, I can see where folks are coming from with the bosses. Namely, at the beginning at least, they take so long to beat that they just aren't a lot of fun. While the Jellyfish feels just about right HP-wise (though threatless and trivial, as he can't even hit you if you're on top of a block), Pheagon and, as I think others have covered, Iron take forever to beat if you're going at it with the sidearm, far after I thought I deserved to win those fights. However, the intro flight boss and the boss guarding the bomb were great.
Keys drop from enemies now, which is... strange to say the least.
Speaking of the boss guarding the bomb, after he was beaten, I still got warped to the fight after I got to the bombs and tried to exit. Had to Save and Quit my way out of that one.
Edited by Din, 31 July 2014 - 12:30 AM.