Since this topic has been bumped, I feel free to post my opinions about Hyrule Warriors.
Let's see how this game evolves, but I must agree with Air Luigi and others. I dislike a lot what I have seen so far.
The magic of Zelda 1's battle system is that you must be careful with *any* movement you execute. Sure, Link is more maneuverable than any of the standard monsters, but they are still hard to defeat, specially when a room is infested of enemies. The player needs to know the range of any of his/her weapons and master them. Think of it as a 8 bits version of the Souls games (or to be more exact, think of the Souls games as Zelda 1-inspired 3D games). Defeating enemies in Z1 is pure pleasure.
No other official Zelda game understood it as well as the first game. They made Link too overpowered and the enemies too weak and stupid. That does not mean killing enemies in games like OoT is boring. The Z targetting in OoT and the musical rhythm in WW made battles a beautiful and magical spectacle. But it's not as pure and special.
Nothing of this is on HW. When I saw the trailer in December, I feel embarrased of seeing Link dropping lots of bombs in a second or doing crazy sword attacks and defeating dozens of moblins in one stroke, whereas the enemies themselves did absolutely nothing except standing still.
Some people on this thread and in other communities have said that since this is not an official Zelda game but rather a spinoff we shouldn't feel worried about the main franchise. "It's not going to harm its reputation". "If you don't like it, don't play it". Well, of course I don't like it and I'm not going to buy it, but I think the first point is plain wrong. Zelda was a creative franchise. It introduced or reused many noble concepts of other games in a fantastic form and paved the way for other developers and franchises. Now Zelda (and spinoffs) tries to copy itself or relies on other franchises to sell some copies.
For all its shortcomings, Four Swords was an original product. It changed some pre-established concepts of earlier Zelda games in order to address the problem of introducing multiple players in a Zelda game, and did it well. Its sequel, Four Swords Adventures, is a really really great game, even if it's extremely easy and does not play like a traditional Zelda game. Which tell us that the core Zelda experience is awesomely adaptable (an arcade styled, multiplayer Metroid game? Impossible to make). Hyrule Warriors on the other hand is just Dinasty Warriors but with a Zelda skin, nothing more, nothing less. It looks like a raw, quick product made to grab some cheap cash and sell some Wii U systems, because the Wii U is being a disaster for Nintendo in terms of marketing and total amount of hardware sold.
But of course it's my opinion, so your mileage may vary.
Edited by Maleboocado, 08 May 2014 - 11:00 AM.