2.50 RC2
#91
Posted 13 July 2011 - 06:26 PM
This was actually the case in RC1 as well. It probably wasn't noticed because of the ladder bug in that version.
#92
Posted 14 July 2011 - 12:22 AM
On a side note, it would be nice if you could add a couple rules. For example "Enable shutters on interior type dmaps" Because in NES dungeon types I can't disable link walking a few tiles up, left, down, or right. I want to be able to have link only walk upwards at a dungeon entrance, not on every screen. I'd use interior dungeon map but I can't have shutters with that.
Another would be enemies>warp
So when you kill all enemies you can have yourself warp to another screen.
secret>warp would be another.
#93
Posted 14 July 2011 - 09:18 AM
If it still crashes when saving, let me see the end of allegro.log.
Any word on this? That crashing's the single biggest problem left, so we need to know if this fixes it.
Nope. No permanent secrets in dungeons, period. I don't know why that is, but it is.
But doors are the reason Link walks a few tiles in in the first place.
So when you kill all enemies you can have yourself warp to another screen.
secret>warp would be another.
You could set an auto side warp combo as part of the secret.
#94
Posted 14 July 2011 - 02:04 PM
okay the lv 1 goriya's
throw the boomerangs way to far like all the across the screen far
thought i would just bring it to someones attention
#95
Posted 14 July 2011 - 02:42 PM
hello i think i found a bug here in ZC 2.50 rc2
okay the lv 1 goriya's
throw the boomerangs way to far like all the across the screen far
thought i would just bring it to someones attention
I also noticed this and the graphic for the boomerang is all messed up. Oh and it happens with all enemies not just the level 1 goriya's.
Edited by blackbishop89, 14 July 2011 - 02:46 PM.
#96
Posted 15 July 2011 - 10:29 AM
Nevermind the above. Got them working. It helps if I don't have a global script that causes them to explode instant. Stupid scripts...
Edited by blackbishop89, 15 July 2011 - 10:42 AM.
#97
Posted 16 July 2011 - 09:25 AM
CurrentItems on the active subscreen animate faster than normal. On the passive subscreen it animates right. I also use "can select items on the A button".
Does it happen for anyone else?
#98
Posted 20 July 2011 - 01:40 PM
Edited by blackbishop89, 20 July 2011 - 01:44 PM.
#99
Posted 23 July 2011 - 10:12 AM
#100
Posted 23 July 2011 - 11:00 AM
#101
Posted 23 July 2011 - 12:37 PM
#102
Posted 25 July 2011 - 04:48 AM
Since there are Bush->Next, Bush->Next (Continuous), Tall Grass->Next and Tall Grass->Next (Continuous) combos; I'd like to suggest adding Flowers->Next and Flowers->Next (Continuous) combos as they are not there.
#103
Posted 25 July 2011 - 07:12 AM
#104
Posted 25 July 2011 - 08:03 AM
#105
Posted 25 July 2011 - 11:38 AM
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