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#91 Moon

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Posted 14 June 2011 - 10:28 AM

Have you seen the whole game? NO.
Have you seen other levels? NO.
Have you played the game? NO.

Before you hate the game, you should play it first icon_rolleyes.gif

Edited by Yoshidude, 14 June 2011 - 10:28 AM.


#92 Eddard McHorn Van-Schnuder

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Posted 14 June 2011 - 11:06 AM

QUOTE(Yoshidude @ Jun 14 2011, 05:28 PM) View Post
Have you seen the whole game? NO.
Have you seen other levels? NO.
Have you played the game? NO.

Before you hate the game, you should play it first icon_rolleyes.gif
Wow, calm down dude!

Alestance has every right to be skeptical about this game, or any Sonic game, because over the last couple of years, Sega has released many games in the series, but they have yet to make one that's actually considered good on a general-basis.

When a company continues to release bad games over and over and over, you'd only be naive to expect anything good. I'm all for them proving that they can still make something fantastic, and I hope they do (I'm not a fan of Sonic anyway, so I'm not getting it) but my point is that, instead of expecting anything good, expect the worse, and then hope you'll be surprised. I personally have no faith in Sega and the sonic team, but for the sake of their fans, I do hope they make something worthwhile this time.


#93 The Satellite

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Posted 15 June 2011 - 08:20 PM

Robin makes a very good point, in fact one of the best posts I've seen on this thread apart from game info. There's a little thing called "The Sonic Fanbase." It's very divided. This thread enough is proof of that. Pretty much every Sonic thread on this board within my memory will prove that. I know Alestance; he's on the side of skepticism about the recent games as well as dislike, and there is a heavy majority of fans that would agree with him. I don't, but I respect and even understand his opinion. Look at a flop like Black Knight, for example. Look at games like the Rush series. There's no real design. Just gimmicks. Though recently they've tried to improve that. ... and I stress tried because they did a stupid thing like put a new gimmick in Colors: The Wisps. Alestance is free to be skeptical. Let him be skeptical. It's not anyone's business but his.

On a side note, a recording from the Sonic Boom event at E3 of the new version of City Escape is on YouTube. Listen to it here. Sounds pretty good. It's gonna play on the Classic stage. But I'm curious though, does this mean the original will play during Modern Sonic? Or will there be a remix of that too? Hmm...

Anyways, I figure I should've started this sooner, but ya know what? I'mma go ahead and make a wish list for levels from each game I'd like to see in Generations, but just the console version; I'm not as familiar with the handheld ones, and supposedly they're going to be using more of those games' levels other than console levels. I mean, I can say now that out of the Colors DS levels, I'd like to see them use Starlight Carnival, but other than that, I couldn't help you, nor pick a level from Rush, considering most of them sucked and the rest were mediocre. But I'm rambling again, so here we go:

Sonic the Hedgehog - Green Hill Zone already confirmed, I may have picked this, Spring Yard Zone, or Scrap Brain Zone. But since it's so iconic, Green Hill Zone is fine. (Honorable mentions: Spring Yard Zone, Scrap Brain Zone)
Sonic the Hedgehog 2 - Chemical Plant Zone without doubt. There's a rumor Casino Night Zone, another great level, will make it into the 3DS version, so double the awesome. (Honorable mentions: Every other zone in the game. ... kidding. Oil Ocean, Wing Fortress (maybe preceded by Sky Chase), Mystic Cave, those'd be good ones.)
Sonic the Hedgehog 3 - Icecap Zone, hands down. Excellent music, excellent design, stands out the most to me. Launch Base Zone is supposedly going to be in the 3DS version as well, hinted by these four photographs: 1, 2, 3, 4. (Honorable mentions: Marble Garden Zone, Hydrocity Zone (only if Chemical Plant Zone doesn't make it in).)
Sonic & Knuckles - I'm assuming they're treating this and Sonic 3 as separate, anyway. But, my pick would be... ... this one's a bit more difficult. There's a few awesome ones that could be redone, but I would have to say Death Egg Zone if I could only pick one. Heard rumors about Sky Sanctuary but no confirmation there. So yeah, Death Egg Zone would be awesome, especially in Modern Sonic mode. (Honorable mentions: Sky Sanctuary, Lava Reef, Sandopolis.)
Sonic Adventure - Sky Deck. It's a sweet stage, and I'd like to see it redone. (Honorable mentions: Red Mountain, Lost World, Speed Highway, though the latter is unlikely since it's a city level, and they already have City Escape.)
Sonic Adventure 2 - City Escape has been confirmed, but wouldn't have been my pick. It's a fun stage, but first that comes to mind is Metal Harbor. I've actually wondered what that stage in an Unleashed style would be like even before Generations was announced. So I was hopeful here but knew they'd end up with City Escape, which is fine, because it looks awesome. (Honorable mentions: Final Rush, Green Forest, maybe Sky Rail, even though it's a Shadow level.)
Sonic the Hedgehog (2006) - How do you pick a level from a game filled with bad ones? Okay, so Crisis City wasn't so bad; I pick that one. (Honorable mentions: Radical Train, Kingdom Valley.)
Sonic Unleashed - Spagonia (Rooftop Run) is confirmed. However, that would've been my pick anyway; such an excellent level. (Honorable mentions: Holoska (Cool Edge), Chun-Nan (Dragon Road), Adabat (Jungle Joyride).)
Sonic Colors - Somewhat weird that they'd include a level from their last game in the series, but, well, hey. Anyways, tough to pick one level from here, mostly because, well, my experience with them is muddied by the Wisps being there. But... Aquarium Park seems like a good enough choice. (Honorable mentions: Tropical Resort, Asteroid Coaster, Planet Wisp might make a good level in the 360 play control as well.)

I'm assuming they'll be using levels from all of these games. I also don't know if this is the full list. Or how many levels per game they'll include. If they include more than one, that'd be awesome, but, who knows. But I'm not done, I have three other games, I just am not sure if they would use these in Generations for specific reasons, but here we go:

Sonic Heroes - I'm not certain because of the whole team thing, but it seems safe that they'd use one; it wouldn't take that much tweaking to make them Sonic-only and still play good. Anyways, picking one level is tough, but I think I'd like to see a nice, long, challenging level. So... Final Fortress. (Honorable mentions: Hang Castle, Rail Canyon, Grand Metropolis, Casino Park.)
Shadow the Hedgehog - Since all the levels were played by Shadow, but does that mean much? They could always use a level Sonic was the Hero helper in. But of all the levels in general... Final Haunt. (Honorable mentions: Cosmic Fall, Air Fleet, Cryptic Castle.)
Sonic and the Secret Rings - Because it didn't take place in Sonic's world, but in a book, that's why I'm not sure they'd use this one. But it had some good levels that shouldn't be passed up, and Evil Foundry would be a nice one to put in if you asked me. (Honorable mentions: Levitated Ruin, Pirate Storm, Night Palace.)

I didn't add Black Knight because, quite frankly, none of the levels were any good, or at least good enough to be represented in Generations. Plus, they all were catered to the sword, and not sure how they could change that. Though it'd be hypocritical to include Secret Rings and not Black Knight, so they'd have to do something, but... eh.

Anyways, there it is, my massive list, sorry for the length, I got carried away. I'm really excited for this game, if you couldn't tell. icon_heh.gif

#94 Moosh

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Posted 15 June 2011 - 08:57 PM

I'm curious how the fanbase can be divided still after all this time since the last good Sonic game...You'd think after like what, seven or so consecutive s***ty games that the portion of the fanbase that isn't gullible enough to buy anything with Sonic's face on it would have left already. I mean if your own fans are predicting that your games will be s***ty, it's about time to retire...

#95 Banjo7J

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Posted 16 June 2011 - 02:03 PM

QUOTE(The Satellite @ Jun 16 2011, 02:20 AM) View Post

On a side note, a recording from the Sonic Boom event at E3 of the new version of City Escape is on YouTube. Listen to it here. Sounds pretty good. It's gonna play on the Classic stage. But I'm curious though, does this mean the original will play during Modern Sonic?

Holy damn, that song is awesome. Goddammit, I'm getting more and more tempted to just get this on Xbox. Well, when does this come out? Late 2011...Dammit, by then the temptation will end up being too much. I guess I will just get this on Xbox. I mean, it's getting really tempting to get it, so if I get the 3DS version, I'll regret not getting a better version, and I still don't trust Sony. icon_deformed.gif However, I do hope, for nostalgia's sake, that they do in fact keep the original version in. Hell, they should make the Classic level have the original song, then put the remix in the Modern level. Or, maybe since the Modern version will be more like the original level...? DAMMIT I CAN'T DECIDE.

#96 The Satellite

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Posted 16 June 2011 - 04:50 PM

QUOTE(Pokemonmaster64 @ Jun 15 2011, 09:57 PM) View Post
I'm curious how the fanbase can be divided still after all this time since the last good Sonic game...You'd think after like what, seven or so consecutive s***ty games that the portion of the fanbase that isn't gullible enough to buy anything with Sonic's face on it would have left already. I mean if your own fans are predicting that your games will be s***ty, it's about time to retire...
That's the thing. Some people prefer the modern games to the older ones, some prefer the older ones to the modern, etc. So a good portion of the fanbase still likes Sonic games. I'm pretty sure they still sell well. And you know how it is, if a series sells, they're going to make games. Sad, but still. At least Sega recently has been trying to head in the right direction with Sonic (though some fans disagree), and I can't say I'm expecting Generations to be s***ty, but what I've seen of the game looks pretty damn good. I just need to stop watching the videos before I memorize the levels and beat them perfectly the first try. icon_deformed.gif

Plus those "gullible" ones... Not all, but some still hold out hope. Kind of the sad face, but still, that's just how it is.
QUOTE(Banjo7J @ Jun 16 2011, 03:03 PM) View Post
Holy damn, that song is awesome. Goddammit, I'm getting more and more tempted to just get this on Xbox. Well, when does this come out? Late 2011...Dammit, by then the temptation will end up being too much. I guess I will just get this on Xbox. I mean, it's getting really tempting to get it, so if I get the 3DS version, I'll regret not getting a better version, and I still don't trust Sony. icon_deformed.gif However, I do hope, for nostalgia's sake, that they do in fact keep the original version in. Hell, they should make the Classic level have the original song, then put the remix in the Modern level. Or, maybe since the Modern version will be more like the original level...? DAMMIT I CAN'T DECIDE.
Buy it anyway! icon_deformed.gif

That leads me to my next point, though, a brief interview article:

http://www.sonicstad...takashi-iizuka/

So, a few points standing out that I like:
  • "... two new remixes of 'Escape from the City' played through both levels." Can't say I'm disappointed or surprised. I kinda would have liked to hear the original one for Modern Sonic, but it only makes sense; Classic Green Hill Zone's a remix, if only slightly.
  • "Also voice overs will be done for all nationalities. Not just Japanese and English." For some reason I found this intriguing even though I only speak English. icon_heh.gif
  • Vague hints at a hub world while mentioning how the world is washed of color that slowly regains. Somewhat clichĂ© mechanic but, cool at hub worlds.
  • "I cannot give more detail than that at this time, but there will be several acts in each world." I wonder if this means several acts of each level (Green Hill Zone having three or four acts for example) or just several levels of each "world," and each "world" being one of the games. Hmm...
  • The 3DS version apparently will omit Game Gear levels, which I'm not too happy to hear. I haven't played a lot of Game Gear but that's kind of a shaft, even if most of the major Game Gear Sonic games were just a different version of the Genesis ones. Plus it kinda makes me wanna go play all the handheld ones I haven't (besides Rush and Colors) to know what to possibly expect.
  • The Classic/Modern Sonic split had been an idea since just after Sonic Unleashed, so since 2008. Good thing they were actually planning this for a while and it wasn't an idea they pulled out of their asses. Still a good one, but nice to know they actually cared about it enough to plan that far back, lol
So yeah, some new updates. If only people were as ravenous about this as Zelda news, I wouldn't feel like such a nerdy guy grabbing for news on everything and being the only one that cares. icon_heh.gif

#97 Moosh

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Posted 16 June 2011 - 05:45 PM

I wonder how often we'll get to play as old Sonic compared to new Sonic. They'll probably find a way to *cough* SonicUnleashednightlevels *cough* it up...Also, will they have old Sonic speaking?

Something else just occurred to me. With new Sonic still being the star of the series, that makes old Sonic yet another friend character. Sonic has too many friends.

Edited by Pokemonmaster64, 16 June 2011 - 05:47 PM.


#98 The Satellite

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Posted 16 June 2011 - 06:16 PM

QUOTE(Pokemonmaster64 @ Jun 16 2011, 06:45 PM) View Post
I wonder how often we'll get to play as old Sonic compared to new Sonic.
It's about even, though some bosses are classic only, some are modern.
QUOTE(Pokemonmaster64 @ Jun 16 2011, 06:45 PM) View Post
They'll probably find a way to *cough* SonicUnleashednightlevels *cough* it up...
They won't. The two types of levels you're seeing are the only kind in the game.
QUOTE(Pokemonmaster64 @ Jun 16 2011, 06:45 PM) View Post
Also, will they have old Sonic speaking?
All sources so far say Classic Sonic will be The Voiceless. ... Yes, I did fall into the TV Tropes trap. icon_heh.gif

I'm still kinda holding out hope that there's a slight chance Jaleel White gets to lend his voice talents to Classic Sonic, even though that would only be significant to longtime Sonic fans in America who grew up watching the cartoons. A recent production of a Sonic Fan Film actually hired him to do the voice work, and he did it. And you can hear it in this trailer. Not sure when the film comes out or if it'll be any good, but dude, Jaleel, after eighteen years, pretty much still has it. Although good luck convincing Sega to dump Roger Craig Smith and hire him instead; they supposedly want Sonic to sound "older" now. Although Smith isn't bad, he just gets bad writing. icon_sweat.gif
QUOTE(Pokemonmaster64 @ Jun 16 2011, 06:45 PM) View Post
Something else just occurred to me. With new Sonic still being the star of the series, that makes old Sonic yet another friend character. Sonic has too many friends.
Um... icon_odd2.gif

Modern Sonic and Classic Sonic = same character. Just from different eras. Classic play style is like how it was back in the day, modern play style is like Unleashed and Colors. That's the only difference. Classic Sonic's not a "friend character" because, well, he's Sonic. He's not really a "friend character" at all because, well, it's the same person— er, hedgehog.

The only thing I regret is that this'll be the only game Classic Sonic'll be in and this play style looks so amazing. Maybe Sega might do something cool and port the Genesis Sonic games to 360/PS3 with this graphics style... icon_cry.gif

#99 Banjo7J

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Posted 17 June 2011 - 12:48 PM

QUOTE(The Satellite @ Jun 16 2011, 10:50 PM) View Post

Buy it anyway! icon_deformed.gif

I'm going to! icon_deformed.gif

QUOTE(The Satellite @ Jun 16 2011, 10:50 PM) View Post
So, a few points standing out that I like:
  • "... two new remixes of 'Escape from the City' played through both levels." Can't say I'm disappointed or surprised. I kinda would have liked to hear the original one for Modern Sonic, but it only makes sense; Classic Green Hill Zone's a remix, if only slightly. Damn, I was hoping for the original to be in it. Ah well, I wonder what the other remix is gonna sound like.
  • "Also voice overs will be done for all nationalities. Not just Japanese and English." For some reason I found this intriguing even though I only speak English. icon_heh.gif Intersting, to say the least. I wonder how the other languages voice actors will sound. French Sonic is a weird concept.
  • Vague hints at a hub world while mentioning how the world is washed of color that slowly regains. Somewhat clichĂ© mechanic but, cool at hub worlds. It'd be awesome if they made it very reminiscent of the hubs from Sonic Adventure. Doubt it with the whole "regaining colour" thing.
  • "I cannot give more detail than that at this time, but there will be several acts in each world." I wonder if this means several acts of each level (Green Hill Zone having three or four acts for example) or just several levels of each "world," and each "world" being one of the games. Hmm... I'd hope (and think) the latter. I mean, City Escape was an awesome level to bring back, but there's many more from SA2 that'd work pretty well in each of the gameplay styles and were awesome. Metal Harbour, for example. Especially since the music was epic.
  • The 3DS version apparently will omit Game Gear levels, which I'm not too happy to hear. I haven't played a lot of Game Gear but that's kind of a shaft, even if most of the major Game Gear Sonic games were just a different version of the Genesis ones. Plus it kinda makes me wanna go play all the handheld ones I haven't (besides Rush and Colors) to know what to possibly expect. Eh, I can't really say much about this. Or anything, really.
  • The Classic/Modern Sonic split had been an idea since just after Sonic Unleashed, so since 2008. Good thing they were actually planning this for a while and it wasn't an idea they pulled out of their asses. Still a good one, but nice to know they actually cared about it enough to plan that far back, lol Thank God it's something that been thought out first. Always nice to hear some backstory to game development, too.

Thoughts in bold, in case for some reason, you can't tell.

#100 The Satellite

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Posted 22 June 2011 - 05:39 PM

QUOTE(Banjo7J @ Jun 17 2011, 01:48 PM) View Post
I'm going to! icon_deformed.gif
Good! icon_deformed.gif

... ahem.

Update on the demo: http://www.sonicstad...nload-tomorrow/
More info: http://www.neoseeker...ox-360-and-ps3/

So it's just Classic Green Hill Zone with no Modern? That kinda sucks. I want to play Modern too. icon_frown.gif

And the download only lasts till July 12th, and apparently downloaded copies expire then as well. That's also weird. I'm not sure I get it. I mean, I'm gonna download it anyway (it's free after all icon_deformed.gif ) but why only put in the one stage? Unless they decide to cycle out later for another demo? Kinda doubt it, but I'm not gonna complain; at least I get to try out the physics for Classic Sonic and see if they stand up. Supposedly they do but we'll see. Plus, still, it's Green Hill Zone. And a taste of the game. icon_razz.gif

#101 Anthus

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Posted 22 June 2011 - 08:01 PM

I stopped getting excited about Sonic games a long time ago. This game looks fun, but really, what does it have to offer that's new? I hate the play style used in Unleashed, and Rings, and I think that Sonic simply doesn't work well in 3D as a high-speed platformer. Sega realized this, and the later 3D installments have felt too much like racing games for me to get into. I'll stick to anything up till Adventure 2, and maybe Heroes if I have patience to burn.

Edited by Anthus, 22 June 2011 - 08:02 PM.


#102 The Satellite

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Posted 23 June 2011 - 09:52 AM

...

Someone else is gonna have to tell me how the demo handles, cuz I'm officially pissed off at Microsoft now: You can't download the demo unless you have Xbox Live Gold, mine's only silver. Now I probably won't get to play it at all until the full game's released. But... eh, oh well. More of a surprise that way, I guess.

#103 The Satellite

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Posted 05 July 2011 - 05:58 PM

Wow, this went dead? Eh. Anyone played the demo? Thoughts, since I can't play it? Russ said it was good...

Anyways. This might be interesting information to those awaiting this game that Sonic Retro managed to dig out. ... from hacking the demo. You can read it here, and even download a few tracks they hacked out of the game. Like Modern Green Hill Zone! Anyways, the level list was leaked via that, as well as a boss list. For you lazies, I'll post both here:
QUOTE
Green Hill, Chemical Plant, Sky Sanctuary, Speed Highway, City Escape, Seaside Hill, Crisis City, Rooftop Run, and Planet Wisp are noted to be in the game, with Casino Night Zone being available for DLC download.
This apparently confirms an earlier list (and was in another post I put in here but am too lazy to dig it up icon_deformed.gif ).

Anyways, comparing to my list of hopefuls I made, I did pretty well. I got Chemical Plant Zone and Crisis City (Green Hill, City Escape, and Spagonia were confirmed already), and Sky Sanctuary, Speed Highway, and Planet Wisp were in my honorable mentions. Was also right that they probably wouldn't use levels from Shadow or the Storybook Sonic games. Though I'm saddened that they're apparently using only one level to represent both Sonic 3 & Knuckles instead of one from each, even though it is all one story. And, though I completely forgot about Sonic CD, they're not using a level from there either, apparently. Kinda sad, not that many levels were memorable, but the time-travel mechanic would've been epic to play with. Or maybe they'll revamp the Metal Sonic race... ? :O

Well, that's it for this update. I'm psyched and will go reserve it first chance I get, along with Skyward Sword. Cuz, even though the level list seems short, remember that there's two versions of each level, so it's already doubled, and who knows? This may not be the full list. Plus there's a few boss names revealed (taken off the site though; I think they may be on the Sonic Generations page on the Sonic Wiki), which would make it a bit bigger. All in all, I'm sure it'll be fun anyway when we get to play it.

... and I just noticed that, with the whole "two versions of each stage" idea, it's just like Sonic Unleashed. Only instead of Werehog night levels, we get Classic Sonic levels. So better than Unleashed at least in that respect, though Unleashed's day stages were incredible. We'll see how Generations' match up, but till then. I'm so antsy. Do want. IPB Image

#104 Banjo7J

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Posted 06 July 2011 - 04:01 PM

Huh. Kinda suprised they went with Speed Highway, seeing as how they already have City Escape in there. But, considering all of Sonic's levels from Sonic Adventure, it's probably the wisest choice. I mean, most of Sonic's level could be adaptable to both Classic and Modern Sonic, even if there are a few that wouldn't really work well. (Ice Cap, Red Mountain, Sky Deck is kinda iffy, it was one of the more 3D ones. The start of it (AKA all of Tails' version) would work well in Classic, but not a lot of the level would work well in Modern) But, really, the one that would work best would be Speed Highway. Followed closely by Windy Valley. I don't really remember much of Lost World except the snake bit, but that could work well. Emerald Coast was a bit too 3D to be redone well. Casinopolis is way too 3D to work at all really. Twinkle Park was too gimmicky, and the parts that were normal couldn't be adapted that well. The only parts of Final Egg I remember are the bits with the infinite enemies and the bit where you go through E-102 Gamma's section backwards. (and the hidden rings in the formation of Sonic's face above the area with the Sonic doll) I think that's all of Sonic's levels from Sonic Adventure. But the real reason that Speed Highway would work well is, well, the level was pretty much made for it. The first section of it would work flawlessly in Classic and Modern, the second area would work well in Modern, and the third area, well, when I was thinking of which Sonic Adventure stage would be best for Sonic Generations, my first thought was the 3rd area of Speed Highway being played as Classic Sonic, complete with moving cars, and those little passageways in a couple of the walls.

Also, when I was checking the Sonic Wiki to try and remember what level Seaside Hill is (first zone of Sonic Heroes, for those who don't know) I noticed a picture that is supposedly form Sonic Generations, of Seaside Hill. I'm not sure if it is actually form Sonic Generations, but just thought I'd let you know.

#105 The Satellite

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Posted 06 July 2011 - 04:18 PM

Classic: IPB Image
Modern: IPB Image


You mean these? I think they're legit. And they sorta made me feel better about them picking this over Final Fortress, ,cuz, come on, that would be incredibly epic to see in a Classic/Modern remix. Especially the dodging lasers on rails part; that coulda been amazing. As for Speed Highway... I agree that it's odd to use a city level when there's already a city level. And Spagonia. When something like Sky Deck could've been awesome instead. But... thinking about it, Speed Highway could be fun, and might be a lot like Empire City's day stages in Sonic Unleashed.

Anyways, apparently Egg Dragoon was confirmed for Generations as a boss. I wonder how that could even work, but there's speculation that Sonic the Werehog might return just for that fight. icon_neutral.gif Well, if it's just that fight, it could go well. Besides, I'm not sure how that boss could be beat with regular Sonic anyway, unless they incorporated something new that could've been cool... But ever since they implemented the modern play style, Sonic bosses like those seen in the Adventure games, Heroes, Shadow, and '06 will not be seen anymore. Which is a shame, since those boss battles were epic, and I'm not a fan of the on-rails bosses from Unleashed and Colors (even though they were managed well in Unleashed) and all-2D bosses that were seen in Colors.

As far as actual levels, I kinda want them to start giving Sonic commentary throughout the levels again like they used to before Unleashed and Colors. I dunno why, I just liked listening to hearing Sonic or whatever character you were playing as talk. Maybe we won't get it and it won't be a big loss, but if they're doing Crisis City, then they need to bring back "That tornado's carrying a car!" icon_deformed.gif


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