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2.50 RC1


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#91 Orithan

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Posted 19 May 2011 - 01:28 AM

I'm guessing that that's a bug; when I attempt to make Link do the action when he casts a spell via script (using Link->Action = LA_CASTING), Link doesn't change sprites.

Edit: I'd point out an issue with the strings here; The font, Proportional, can be used in the subscreen, but not in regular strings. The opposite thing goes for the Z1 (matrix) font.


Edited by Orin XD, 20 May 2011 - 04:04 AM.


#92 Orithan

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Posted 24 May 2011 - 02:43 AM

I know that this is a double-post, but this one should be legal.

I think we have a major bug: ZQ, occasionally on closing, corrupts the sav. file and sometimes even the qst. file it was editing last. This has happened to me twice in the past few days and not anytime before that. Phew, thank god for our qb#. files.

Heres what Allergo says about my most recent incident, after the qst. file got corrupted (note that the qb#. files are working fine):

CODE
Invalid header string:  'Zelda Classic Quest File¼6´æ¶ë' (was expecting 'AG Zelda Classic Quest File
' or 'AG ZC Enhanced Quest File
   ')




#93 Moosh

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Posted 24 May 2011 - 06:26 AM

QUOTE(Orin XD @ May 24 2011, 01:43 AM) View Post

I know that this is a double-post, but this one should be legal.

I think we have a major bug: ZQ, occasionally on closing, corrupts the sav. file and sometimes even the qst. file it was editing last. This has happened to me twice in the past few days and not anytime before that. Phew, thank god for our qb#. files.

Heres what Allergo says about my most recent incident, after the qst. file got corrupted (note that the qb#. files are working fine):

CODE
Invalid header string:  'Zelda Classic Quest File¼6´æ¶ë' (was expecting 'AG Zelda Classic Quest File
' or 'AG ZC Enhanced Quest File
   ')


I believe the rules are: a double post is OK if it's been 24 hours since the previous post. A triple post is OK if it's been 48 hours since the double post. A quadruple post isn't allowed.

As for that bug, that's really weird and now I'm getting worried because that hasn't happened to me yet...

#94 Saffith

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Posted 24 May 2011 - 08:32 AM

Could you send me the corrupt quest file?

There's no way ZQuest is corrupting zc.sav, though. It never touches it.

#95 Moosh

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Posted 24 May 2011 - 11:41 AM

QUOTE(Saffith @ May 24 2011, 07:32 AM) View Post

There's no way ZQuest is corrupting zc.sav, though. It never touches it.

How DOES stuff get corrupted? I mean I've been warned countless times by the program that it may corrupt quest files, but it's never happened to me...

#96 king-n

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Posted 25 May 2011 - 01:19 AM

Pardon me.
I've been hibernating for the past few ages.

Does this mean 2.5 is close to completion?

#97 Russ

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Posted 25 May 2011 - 01:26 AM

In theory, yes. Release Candidate means that if no major bugs are found, it will be officially released as 2.5. Since RC 1 seems to have its fair share of bugs, my guess is that RC 2 will be found to be completely stable, and will be released as 2.5. Of course, the day that happens will inevitably be the end of the world, so there is that.

#98 Orithan

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Posted 25 May 2011 - 01:33 AM

QUOTE(Saffith @ May 24 2011, 11:32 PM) View Post
Could you send me the corrupt quest file?

There's no way ZQuest is corrupting zc.sav, though. It never touches it.


I've overwritten the corrupt qst. file with my qb0. file, so there is no way of me sending it to you this time. Maybe next time...



#99 HylianGlaceon

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Posted 25 May 2011 - 01:36 AM

So I would assume all the updates in the ZC change log at shardstorm are fully implemented in this version, or just some of them? I'll go test out a few things..

I've found a few minor bugs, but I haven't upgraded to the newest version yet, but I would assume they're still there.

#100 king-n

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Posted 25 May 2011 - 01:46 AM

Good news.
I might pop in a little more frequently now.

#101 HylianGlaceon

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Posted 25 May 2011 - 01:55 AM

The ladder is completely busted when I test it in my quest, I reported a different bug with it before and I think it was fixed, but now it doesn't work on the ladder combos. I tested it on an Overworld DMap if that matters at all.

This is the bug that was fixed.
* Fixed the bug where the ladder would sometimes appear when scrolling vertically with Walkable Water on.

It works fine with beta 18 (just with that ugly ladder appearing during every screen scroll), but in rc1 windows it doesn't work at all on the ladder combos even using the screen flag for allowing the ladder.



#102 Saffith

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Posted 25 May 2011 - 10:02 AM

QUOTE(Pokemonmaster64 @ May 24 2011, 12:41 PM) View Post
How DOES stuff get corrupted? I mean I've been warned countless times by the program that it may corrupt quest files, but it's never happened to me...

There are lots of ways it could happen. The simplest is for the saving and loading code to disagree; if, say, some variable is saved as two bytes and read as one, it and everything after it will be messed up. Buffer overflows can lead to unpredictable changes, and mistakes in memory management can cause random data to be used - both of those will sometimes cause crashes, as well.

QUOTE(HylianGlaceon @ May 25 2011, 02:36 AM) View Post

So I would assume all the updates in the ZC change log at shardstorm are fully implemented in this version, or just some of them? I'll go test out a few things..

All of them up to April 1st. The ladder's been fixed since then.

QUOTE(Orin XD @ May 25 2011, 02:33 AM) View Post

I've overwritten the corrupt qst. file with my qb0. file, so there is no way of me sending it to you this time. Maybe next time...

Would you mind sending me that, then? Since you seem to be having more problems with saving than anyone else, there might be something about your quest specifically that's causing them.

#103 Orithan

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Posted 25 May 2011 - 09:49 PM

I'll PM it to you, since I think I know what's going on. The PM should be here at around 11 am AEST.



==================================

I've got another supposed bug on my hands: Although it was documented in std.zh, Screen->Flags doesn't complie even if I set it to Screen->Flags = SF_SECRETS or Screen->Flags(SF_SECRETS) and the complier says this:

CODE
TMP LINE 807: ERROR  T28: THAT POINTER TYPE DOESN'T HAVE A FUNCTION FLAGS




#104 Saffith

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Posted 25 May 2011 - 10:01 PM

It's an array:
CODE
Screen->Flags[SF_SECRETS] |= flag;

But that won't work, either, because it's read-only. I'll be sure to add a note of that in zscript.txt.

#105 HylianGlaceon

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Posted 28 May 2011 - 08:55 PM

I don't know if this is a bug for sure, or if I just never noticed it before, but there's a bug with Combo Cycling I just found.

What I have set up is: There's a puddle of water, I have it set so when I bomb it, it freezes into ice and after 5 seconds the ice melts back into water via combo cycling. Problem is before I even activate it, the combo cycling is active, so if you stand in the room for 4 seconds and then bomb it, it'll last only 1 second. If you bomb it immediately, it'll last the 5 seconds though. I assumed the cycling wouldn't happen until the secret is activated, but I guess it does it anyhow?

(Perhaps we should have a bug area on here instead of having everyone have to go to AGN to report stuff? I don't even remember my password over there.)

I haven't been able to test much yet, but that's one of the things I encountered. It also happens in B18 when I load my quest there,, so it might just be something on all versions that is a problem.



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